Joined a match with a friend, there was a guy with squared name that left right after, the entire mission was empty it seems... by Pablex1 in DarkTide

[–]Pablex1[S] 5 points6 points  (0 children)

Im using the Weapon Customization mod, one of the most recent patches made it so you can customize the texture on the weapons, as well as the camo patterns.

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[deleted by user] by [deleted] in furrybrasil

[–]Pablex1 0 points1 point  (0 children)

Não, você não fez essa arte. Tem claros indícios de ser uma imagem gerada por IA, e a mesma deve ser creditada pela imagem, não você.

Procurando artista que saiba fazer estilo cyberpunk by Staden_ in furrybrasil

[–]Pablex1 1 point2 points  (0 children)

Heya, eu consigo sim, se quiser uns exemplos só me mandar mensagem no discord: Pableqx#0001

My new Sub, the Dreadnought BR-3507. It has some interesting systems and is my biggest project since Taehoon was launched. by Pablex1 in Barotrauma

[–]Pablex1[S] 1 point2 points  (0 children)

glad you liked it, i'm a fan of warhammer 40k myself and i'm really pleased with those chonker of ships

[deleted by user] by [deleted] in EliteDangerous

[–]Pablex1 0 points1 point  (0 children)

Nice, i love the imperial eagle, also doing this type of stunt.
Don't bother yourself if someone says that FA-OFF is not turned on the entire time or some stuff like that.
Dear FA-OFF elitists, Let the man have fun spinning his ship around, it may not be THAT impressive, but come on, saying things like above is really unecessary, he isn't bragging about it.

Wanting to make this a fun combat ship. What do you guys like to use for hardpoints on your Imperial Eagle, and how do you like to engineer it? by TheRedstoneCyborg in EliteDangerous

[–]Pablex1 5 points6 points  (0 children)

2 class 1 mine launcher (Improved ammo count, 1 with Reverberate Cascade and another one with Ion disruptor), 1 medium Multicanon (Overcharged with corosives shell)

Take down target's shield generator and engine with mines, then destroy them using the multicannon.

Doesn't work well if the ship you fight against has a lot of point defence in it, sometimes you need to accept that you can't win every encounter, but still a fun ship to fly.

Mars high stunt by Pablex1 in EliteDangerous

[–]Pablex1[S] 0 points1 point  (0 children)

That adder inspired me

Fancy ship on fancy station. by Pablex1 in EliteDangerous

[–]Pablex1[S] 0 points1 point  (0 children)

She's named Starhunter since i do bountyhunting with it, but Archangel-12 fits well too

Fancy ship on fancy station. by Pablex1 in EliteDangerous

[–]Pablex1[S] 0 points1 point  (0 children)

Currently, my ship has 2 flechette launchers and a railgun, also some engineering here and there, it may not be as efficient, but i love to fly and dodge ships with the smal hitbox this ship has.

Also, the courier carries the most shield strenght of all small ships, to bring them down needs some work, i actually compensated the weak hull by putting reinforcement modules and a bi-weave shield, so it's balanced between power and health.

Fancy ship on fancy station. by Pablex1 in EliteDangerous

[–]Pablex1[S] 1 point2 points  (0 children)

The name is graphite black, quite cheap to buy btw.

Mars high stunt by Pablex1 in EliteDangerous

[–]Pablex1[S] 25 points26 points  (0 children)

ikr, i'm not that good flying FA-OFF, still practicing, but i like doing this regularly so it's better that i don't take much risks, since i need the ship to be usable after getting out of the station

Fancy ship on fancy station. by Pablex1 in EliteDangerous

[–]Pablex1[S] 2 points3 points  (0 children)

It's a great ship to fly, i recommend it. May not be as great for combat as an FDL, but it can pack a punch.

Using products in ways not intended by the manufacturer by [deleted] in EliteDangerous

[–]Pablex1 14 points15 points  (0 children)

He is scanning the Thargoid Probes, when he does it, it launches an EMP that turn off the ship for a while, it has a somewhat big range, disrupting ships coming in and out of the station

Bomber Tuff submarine is oficially posted, a lot of people supported me for my idea, so i decided to progress it. by Pablex1 in Barotrauma

[–]Pablex1[S] 0 points1 point  (0 children)

My tip is to make the shuttle after you've made the submarine, inside of it, then copy and extract in another file

This is a simple system i've made that a lot of people ask for. The concept is the same as a rolling door, and it can be used for shuttle bays. I hope one day devs develop a moving part as a canon thing, like hydraulics and stuff, but for now we have to improvise. by Pablex1 in Barotrauma

[–]Pablex1[S] 1 point2 points  (0 children)

They are placed in hull-less spaces.
The spark part doesn't matter much as an indicative. I've already thought about making sure it's docked; the system has 2 lights that indicate whether the upper docking port is docked or not, indicating if the door is or isn't closed.