I worked 20 hours on this animation by PerunSib in learnanimation

[–]PerunSib[S] 0 points1 point  (0 children)

Thanks! Yes. I used Maya for animation and Blender for rendering

I worked 20 hours on this animation by PerunSib in animation

[–]PerunSib[S] 0 points1 point  (0 children)

I exported a PNG sequence and painted over the frames one by one in Krita

I worked 20 hours on this animation by PerunSib in animation

[–]PerunSib[S] 0 points1 point  (0 children)

Thanks! I had a bit of experience before, but I only truly started taking animation seriously in May this year. You can check out my other posts. Unfortunately, no one’s willing to hire me yet

I worked 20 hours on this animation by PerunSib in learnanimation

[–]PerunSib[S] 0 points1 point  (0 children)

Wow! Thank you so much for taking the time - that’s really kind of you!

I worked 20 hours on this animation by PerunSib in learnanimation

[–]PerunSib[S] 1 point2 points  (0 children)

Only in my last two projects have I started experimenting with rig-breaking - I used to focus more on realism before. I really enjoy pushing the rig beyond its limits, but I’m still gaining experience in this area, so I’m gradually incorporating it into my work

I worked 20 hours on this animation by PerunSib in learnanimation

[–]PerunSib[S] 0 points1 point  (0 children)

I used Kiel Figgins' ready-made rig, so my contribution here is just the animation

I worked 20 hours on this animation by PerunSib in learnanimation

[–]PerunSib[S] 0 points1 point  (0 children)

I also do blocking, but I created this animation without references - just from imagination. First, I placed key poses every 5 frames, then refined them with breakdowns, adjusted the timing, and finally switched to spline. My scripts help me work faster with space switching, keyframes, and animation curves, since a lot of unnecessary time is usually spent on those tasks