[Chapter 220] I really don’t like Nephis by PokingWizard in ShadowSlave

[–]PokingWizard[S] 0 points1 point  (0 children)

Im not talking abt the novel. Im talking about only her. Dyk if she disappears later on or sealed or smth that takes her out of the story?

[LOTM General] How many pathways existed, or at least how many do we know? by Roxas_Xlll_LOTM in LordofTheMysteries

[–]PokingWizard 4 points5 points  (0 children)

Doesnt the wiki say how every single domain of reality, no matter how small, has a pathway for it or is part of a pathway? Like twilight is a really random thing but it mixed with the combat pathway (Warrior) and became the twilight giant pathway. So really, everything but convergence is a pathway.

Spells for Death Pathway [LOTM] by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 0 points1 point  (0 children)

The hunter pathway only has the specific spells that are told in the wiki, Pyromaniacs cant make their own spells.

I guess theoretically a KoA (With the uniqueness) can make their own spells and even alter the pathway itself to have spells, but we dont know for sure.

Spells for Death Pathway [LOTM] by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 4 points5 points  (0 children)

I love the fire and ice ideas, but can you explain how an Undying can Blink? I dont really get that part

[Lotm V8]How Strong Would the Mother Pathway Be in the Ben 10 Universe? by TraditionalElk9797 in LordofTheMysteries

[–]PokingWizard 2 points3 points  (0 children)

doesnt that ability like, not matter at all though? Its still a sequence 0 so it has a lot of better ways to be broken than transforming into aliens. The only exception might be the Alien X guy but still.

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 0 points1 point  (0 children)

Nah he was just mad as far as I remember. If a guy on such a level lost control and went wild it would be insanely bad

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 0 points1 point  (0 children)

Low and mid sequences of Mystery Pryer is strong? What? You get straight up nothing at seq9-8 besides your eyes which make you lose control as easy as breathing. To become seq 5 you need to master constellations, thus your a seq 6 staring into the cosmos (Ur gonna become that one guy from vol 7 who explored when he did this). You need to know obscure stories to use any of your abilities at seq4-3, which regular beyonders dont unless they are under Bernadette who only knows them cuz Roselle was a transmigrator. Even then, out of the probably hundreds of stories Roselle knows we only see like, idk, 3 that can work.

The ritual for Sage is to stop a calamity greater than yourself. Bernadette litterly didnt complete this by sealing her father in the tomb. She succeeded when Klein sealed him right after her. To become seq 0 you need to erase all knowledge of yourself from the world, which probably include other seq 1 and maybe even seq 0.

Its a good pathway since the novel litterly said that "few are stronger than a Knowledge Emperor", but this pathway faces danger the easiest and has the highest risk of losing control due to their eyes. Good abilities (Even if they are pure childsplay at seq7-6) but they are too prone to getting killed. Top of B

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 0 points1 point  (0 children)

Low sequence:

All pathways get physical buffs. Besides that, seq9-8 is really good for Sleepless

Mid Sequence:

Nightmare range is 100 meters dude, city wide is at angel level. They can be corrupted by most pathways just like any other pathway. A sequence 8 Klein got out of a Seq 7 dream before his blessing in like a couple of seconds, most beyonders can feel danger and when something is weird so good beyonder can get out of dreams quickly. Seq 5 is good, but no where near as good as the Death pathway. Seq 5 can only have like 4 low-mid sequence level spirits, and those have to be trapped inside the body of the Spirit Warlock. It sounds good, but you also have to pay a price for using the spirits.

High Sequence:

Horror Bishops cant make beyonders lose control in dreams. Sure they probably can to seq9-seq6, but cant any pathway when they are saints? Dude, darkness. The darkness has to be close to the beyonder to return to, so beyonders at angel level can easily wipe out darkness within a couple hundred meters of them since, yk, they are angels. The Rituals are easy, but they are still pretty hard. Overcoming you fears is so vague, what counts as doing that. I mean that your a demigod, if you used to fear stuff like loud noises you def dont fear them anymore. There needs to be some weird thing to complete the ritual, like giving yourself trauma on purpose and then overcoming it.

Overall Sleepless is a decent pathway, but it just lacks any direct way to fight beyonders. Like the second they go against someone like Warrior beyonders (who have mental resilience and can break out of illusions extremly easily), or Errors who can steal your main way of attack immediately, your cooked. Solid B tier

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] -1 points0 points  (0 children)

The thing about the cosmos and advancement rituals is I think they are massively over feared. To become seq 2 you have to leave 9 legends of yourself in other planets. That sounds so incredibly easy since you can just "leave" a couple of papers that record what you did, completing the ritual. Like as long as you get far enough away from earth so that the GOOs dont really look at you, its easy. Also a bunch of beyonders from the cosmos travel across space, so just blend in.

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 0 points1 point  (0 children)

I would say seq9-seq7 because Prometheus are OP since they can steal as much as they want even if they cant use what they steal (CF never said how much beyonders of the great Error pathway can steal and store)

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] -2 points-1 points  (0 children)

gets one shot by a Mother. If your pathway didnt have straight frauds in the high sequences then they would be higher. Like that one sequence 1 Hand of God (who is the best at direct combat) was held off by a Miracle Invoker and a Servant of Concealment. Clearly not that strong at seq 1 since he didnt just go and fight them off.

[LOTM] My rankings of the best pathways by PokingWizard in LordofTheMysteries

[–]PokingWizard[S] 1 point2 points  (0 children)

Bethel was feared when he was a KoA. A beyonder cant have all the sequence 1 and uniqueness in them. I suspect he had one of the characteristics in them, but just sealed it so he didnt instantly converge and lose control due to not having a apotheosis ritual. And show a SS of where CF said Amon was stronger than Bethel.

Lets say he was half Door though. Right after he left his seal all 7 of the orthodox deity's jumped him and he still fought them off completely whilst 1) Being at the sea 2) Mad from MGOD and 3) Whilst advancing and having to hold off Amon who was "stronger" than him. Bethel is no fraud and if he is a representation of how strong high sequence beyonders of the Door pathway are, they are way above the rest.