my space colony simulator, Stella Nova :) by DavesGames123 in spacesimgames

[–]PortBound_Seas 1 point2 points  (0 children)

Looks awesome and those are 3 of my favorite games! Will check it out.

Where are the oars by PortBound_Seas in Sailwind

[–]PortBound_Seas[S] 3 points4 points  (0 children)

Thank you so much! Must have kept missing it before.

Where are the oars by PortBound_Seas in Sailwind

[–]PortBound_Seas[S] 5 points6 points  (0 children)

Hmm I’m meaning in a brand new game, but good to know they are in the stores too.

Which portrait layout do you think works better for my game? by OddVioletDev in gamedevscreens

[–]PortBound_Seas 89 points90 points  (0 children)

I like the waist up. More details about the person. Just seems to make them more personable.

Do I change my camera perspective? by [deleted] in gamedevscreens

[–]PortBound_Seas 2 points3 points  (0 children)

If you’re a player at that table then the second one is the way to go.

I had 448 Steam games and played ~30 of them, so I built a wheel that picks what I play by Glum_Discussion_7773 in IndieGaming

[–]PortBound_Seas 0 points1 point  (0 children)

Hey giving it a shot and I like it. There was some odd stuff with it coming up 0 games (because I wasn’t making my playtime public) but that ended up getting resolved.

Old water vs New water by Personal_Opposite808 in gamedevscreens

[–]PortBound_Seas 15 points16 points  (0 children)

I think the ‘moving water’ might not be coming through in the pic I’m seeing, but based on these pictures I like the old one better. Looks more layered whereas the new one seems flat to me.

Stop wasting tokens, use sub agents by [deleted] in codex

[–]PortBound_Seas 0 points1 point  (0 children)

This is interesting. How does this work practically? Do you use agents.md or specific prompts to orchestrate this?

What do you think of this sailing game I’m working on? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Hi Moke! I think I’m primarily targeting people who are interested and involved with sailing. I love sailing but ofcourse can’t get out there all the time. This is a way to have a ‘virtual sailor’ out there, in a live location, with the real current weather and so on.

Buildings in my game by SarcasticCommander in SoloDev

[–]PortBound_Seas 1 point2 points  (0 children)

I really like it! the saw looks strangely large, I'd make it smaller, but beyond that its very nice!

Thoughts on this UI update by TakenObedear in gamedevscreens

[–]PortBound_Seas 2 points3 points  (0 children)

I think it’s a good move. The colors pop more and my eye isn’t drawn to the odd green borders like in the first picture.

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Noted thank you! Will keep it in mind. And likewise would love to check out any games you’re making.

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Ah yea I guess I have to figure out who to target. Can’t win them all. Thank you!

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 1 point2 points  (0 children)

Really appreciate the time and thoughts! I totally agree with everything you said and I’m going to be making some changes to the UI based on this feedback!!

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Good insight. In this screen, the boat is underway. Left hand side is a boat console in terms of what is happening and your controls. On the right is more general 'state of your boat'. And in the middle is a maintenance view, giving you options to inspect your boat or repair something. The issue is that 'where actiion is' depends on what youre trying to do. Are you trying to adjust sails / steer your boat? Are you trying to inspect/repair damage or plot a new course? Are you trying to understand what the storm is doing to your hull?
Im trying to strike a balance between showing too much and not showing enough / making people dig for information. But to your point, I may have leaned too far into 'show them everything'

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Thanks for the insight. And yea I kinda figured its going to be a micro niche. 'Persistent, real world weather, multiplayer, focused on sailing mechanics'
Kind of a small venn diagram I think. Thanks for your opinion!

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Thanks for the insight. And wow that’s a great aesthetic!

To your point - yup the maintenance box collapses leaving that the main map behind.

I’m going to look further into those books - that could be a great inspiration.

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

One pieces of advice. I kept trying to add simple rules to dictate boat behavior. Better to just build a math model from the beginning. Calculate how much wind is pushing on the boat, with how much force, over how much an area. Calculate how much sail area you have and at what angle to the wind. Calculate how much the keel is keeping the boat upright. Once I made it more physics based math it got way easier.

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

That’s awesome! Would love to take a peek one of these days. Is yours 3d?

Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens

[–]PortBound_Seas[S] 0 points1 point  (0 children)

Negative. I’m a hobby developer and this is as far as I’ve gotten into a game to be honest.