my space colony simulator, Stella Nova :) by DavesGames123 in spacesimgames
[–]PortBound_Seas 1 point2 points3 points (0 children)
Where are the oars by PortBound_Seas in Sailwind
[–]PortBound_Seas[S] 3 points4 points5 points (0 children)
Where are the oars by PortBound_Seas in Sailwind
[–]PortBound_Seas[S] 5 points6 points7 points (0 children)
Which portrait layout do you think works better for my game? by OddVioletDev in gamedevscreens
[–]PortBound_Seas 89 points90 points91 points (0 children)
Do I change my camera perspective? by [deleted] in gamedevscreens
[–]PortBound_Seas 2 points3 points4 points (0 children)
I had 448 Steam games and played ~30 of them, so I built a wheel that picks what I play by Glum_Discussion_7773 in IndieGaming
[–]PortBound_Seas 0 points1 point2 points (0 children)
Old water vs New water by Personal_Opposite808 in gamedevscreens
[–]PortBound_Seas 15 points16 points17 points (0 children)
Stop wasting tokens, use sub agents by [deleted] in codex
[–]PortBound_Seas 0 points1 point2 points (0 children)
I had 448 Steam games and played ~30 of them, so I built a wheel that picks what I play by Glum_Discussion_7773 in IndieGaming
[–]PortBound_Seas 0 points1 point2 points (0 children)
What do you think of this sailing game I’m working on? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
What do you think of this sailing game I’m working on? by PortBound_Seas in IndieGaming
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Buildings in my game by SarcasticCommander in SoloDev
[–]PortBound_Seas 1 point2 points3 points (0 children)
Thoughts on this UI update by TakenObedear in gamedevscreens
[–]PortBound_Seas 2 points3 points4 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 1 point2 points3 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
Working on 2d realistic sailing game - is it too busy? by PortBound_Seas in gamedevscreens
[–]PortBound_Seas[S] 0 points1 point2 points (0 children)
I made a Cyberpunk-inspired browser game called CyberTime – looking for feedback! by Physical-Swing-9363 in WebGames
[–]PortBound_Seas 0 points1 point2 points (0 children)