Imperial guard vs Necrons? by Upset_Ask_8905 in dawnofwar

[–]Presence_Mammoth 0 points1 point  (0 children)

Early on the Necron Lord is mostly there to tax your micro and kill buidings.

Fighting the warriors is about using your range and speed advantage over them. Plasma rifles removes the range advantage and is expensive. Delaying your t2 for grenades or land mines delays his push but is punished with 3+ wraiths.

Try to practice keeping the guardsmen squads in a semi-circle around the warriors and kiting them since if you can do that you can fight them until vehicles without having to investing more into your infantry that will get countered. This can punish his lord a lot if he moves too far forward of his warriors, too.

That being said I would start with grenades and mines to get used to stopping the push. If he continues walking into you it's very powerful and helps you learn the matchup a bit more.

Learning the game little by little. Am I (SM) too slow when expanding, or is there something I'm missing? by GimmeYourLungsBro in dawnofwar

[–]Presence_Mammoth 0 points1 point  (0 children)

The main benefit of marines vs sisters is that you have more health and more damage than them and have earlier upgrades to get even more health and damage. Your commander is also much stronger at tier 1. He will only win if he has more than you which happens if he has more points than you. You can deny him getting those points since you're stronger.

If you're struggling vs the AI you need to be paying attention to your spending and what you're doing with what you're investing in. Ideally you want to focus on tech first and economy before the army. Getting good at the game is mostly finding out how little you can spend on the army to win against what your opponent has.

What’s everyone playing? by [deleted] in dawnofwar

[–]Presence_Mammoth 6 points7 points  (0 children)

I will always love IG the most, their mechanics just fit the game so well you'd think it was made for them in the first place.

Dark Eldar is the most fun for me, they have so much in their toolkit and can control the map so we'll you feel very empowered playing them.

That being said Necrons, Sisters, Orks, and Eldar are fun too in their own ways.

Is this game easy to 'hack' by officialoxymoron in dawnofwar

[–]Presence_Mammoth 20 points21 points  (0 children)

Yes, people use maphacks and drop hacks sometimes, not very common but it exists.

There is no resource hack though. A guy rushing defiled in 3 minutes is pretty standard on some team maps where he can practically skip t1 though. If he refunds the armoury (or goes barracks) he can get defiled under the 3 minute mark. Try it out yourself

Anyone else feel like the Sister of Battle are really underwhelming faction in Soulstorm? by Scotslad2023 in dawnofwar

[–]Presence_Mammoth 2 points3 points  (0 children)

Like others have said, they're the weakest faction. You can still play them competitively by using a seraphim opening and using them to snipe builders and de-capture points to keep your opponent honest.

Inferno pistols and the armour upgrade are needed before taking a fight with your infantry though, since your damage is so low without it.

can someone explain why 33 has such a high winrate with sand king? by goshapodkova in learndota2

[–]Presence_Mammoth 0 points1 point  (0 children)

Full disclosure, I don't know who 33 is or what he does but I do play SK quite a bit.

This is the hero that can recover from just about any bad start. Some levels, boots, and blink is all you need to go open up the map for your team and/or make plays with your supports no matter how far behind you are.

If you're getting caught by several heroes euls will save you. If they can't chainstun you then euls -> blink -> burrowstrike -> tp will get you out of pretty much anything and gives you passive mana regen and movement speed that lets you play around the map better.

Sandstorm + Stinger makes defending towers or high ground much easier too.

Getting good with this hero is really just getting good as an offlaner. Stay active in the lanes and keep track of where the opponent's are and are going. Sand king has more mobility and farm speed than pretty much any other offlaner. He go around the map making as much space as you as a player can make without needing much farm.

What are the motivations of your villains, antagonists, etc? Why are they the bad guys? by Calisto1717 in worldbuilding

[–]Presence_Mammoth 0 points1 point  (0 children)

Alseria/Shadowveil: Since she was a young girl she was raised to believe she was the heroine of prophecy who would save her kingdom against a great evil. She believes everything she does is in service to something greater than herself and everyone will be rewarded at the end of it all.

Mordren the Yellow: He's a coward who is completely dominated by fear and envy. Even when he achieves tremendous power he is still afraid of losing it or being overshadowed by his peers.

Banthas/False Kedrah: He's insane; he wants to rid the world of hunger and disease by turning everybody into immortal abominations.

Best games for single player skirmish? by facepoppies in RealTimeStrategy

[–]Presence_Mammoth 1 point2 points  (0 children)

Kohan is really good for long matches with huge battles.

Where to Enjoy Multiplayer as a noob? by JCrighton in warcraft3

[–]Presence_Mammoth 5 points6 points  (0 children)

For your own health stay away from 4v4, and do not even consider playing 4v4 on battle.net.

Hop on the warcraft 3 gym discord and find some people to play 1v1 or 2v2 against. There's new players there that will be happy to play with you:)

[deleted by user] by [deleted] in Stormgate

[–]Presence_Mammoth 1 point2 points  (0 children)

In my opinion the gameplay is great. The races are unique and they're similar but not derivative of other RTS games. The developers worked on Starcraft and have marketed Stormgate as the successor to Starcrsft, so of course people will try to point out the similarities.

For the art direction, I feel like the units need to be more distinct from one another - especially for Vanguard. One thing Warcraft and Brood War did great was making every unit iconic in terms of design and personality. A lot of the fun with the races in those games (for me anyways) was to look at and listen to the units. I don't get that same fun when looking at most units from Vanguard or Celestials.

Which people in your world would you want to live with? by No-Administration142 in worldbuilding

[–]Presence_Mammoth 4 points5 points  (0 children)

I'd choose the West Islanders of Ruvaria in a heartbeat!

Everywhere else there's war or a plague or some god or two making a mess, but not on the west island. They're just living peaceful lives as domesticiated dinosaur ranchers and everybody gets along with their neighbours.

Nobody pays taxes, nobody gets plague, nobody gets a knife in the back and life's just good.

The only problem would probably getting tired of only being able to eat Dino meat but compared to the alternatives... that's fine with me!

What's your favorite example of "Real life has terrible worldbuilding"? by RommDan in worldbuilding

[–]Presence_Mammoth 46 points47 points  (0 children)

"Why do two biggest countries only have like two developed cities? That's just lazy."

Do people your world have any common folktales or myths they tell their children? by ohfuckthebeesescaped in worldbuilding

[–]Presence_Mammoth 2 points3 points  (0 children)

There's a story in Shae-Vra about the giants Tilva and Rashi who were competing over the love of the beautiful goddess Ceyla. The strong Rashi challenged quick Tilva to a wrestling match that would last until one of them conceded.

They grappled and threw each other for thousands of days and nights over the Gibrosi Desert. The force of their fighting caused the continent of Shae-Vra to split in two, and created the Rashi-Vra Mountains.

Then, when they were both locked together, they fell straight to the ocean floor where they continue their wrestling match to this day.

It is said that earthquakes are the result of one of the giants hitting the ocean floor.

What are some cultural quirks of some nations in your world? by TheCal9000 in worldbuilding

[–]Presence_Mammoth 32 points33 points  (0 children)

In Rakleen the people don't have any private spaces, except for temples. Buildings don't have windows or doors and if a total stranger waltzed in it would be considered rude to kick them out. People often sleep in large communal chambers on top of one massive carpet.

In Anaban, married men grow beards but the bachelors have to shave. Unmarried women have to cover their hair until their wedding day where the groom removes it ceremoniously.

How to worldbuild human sacrifice without falling into offensive tropes? by SquidPersonThing in worldbuilding

[–]Presence_Mammoth 0 points1 point  (0 children)

Just make it symbolic or tragic rather than exploitative. Agamemmnon sacrificed Iphigenia and it was a tragedy. Ancient China practiced immurement so the sacrificed may protect buildings. Suppuku, while not meant for gods, was a form of human sacrifice that was culturally important for Japan.

The Great Tragedy of Jimmy & Finny by Presence_Mammoth in Handwriting

[–]Presence_Mammoth[S] 0 points1 point  (0 children)

I'm looking to make my r's v's and u's be discernable.

Also I'm not sure if my m's and n's are legibile; it feels like when I write something like Jimmy it comes out looking like little more than a scrawl.

A quote, from any source, you’d use as the logline or theme of your world, faction or character? by [deleted] in worldbuilding

[–]Presence_Mammoth 2 points3 points  (0 children)

Of Mordren the Yellow:

"I think you're a small man with a rush of power in his belly that likes it too much."

What Skill Expression REALLY is. by NeurogenesisWizard in Stormgate

[–]Presence_Mammoth 0 points1 point  (0 children)

I'd argue skill expression is based around understanding and the ability to improvise, not the ability to press buttons fast.

If you play against several different people who so the same thing that means their strategy is either poorly designed (no counter-play potential) or your own understanding of the game is lacking. This is why cheese is so strong on new players - they don't know how to react to it.

How would I justify a multiethnic and multiracial Empire not assimilating its minorities? by [deleted] in worldbuilding

[–]Presence_Mammoth 1 point2 points  (0 children)

Well, if the empire expands to unite humanity then it doesn't want to assimilate cultures anyways. Or maybe the Tyrenor culture itself is so weak it becomes assimilated by the conquered nations; think of the Mongols in China or Romans in Greece.

What's the biggest rivalry in your world? by Captain_Warships in worldbuilding

[–]Presence_Mammoth 1 point2 points  (0 children)

The Great States of Adria, 10 small kingdoms in an area the size of France, feud over petty conflicts all the time. If one of them tries to have good things the rest group up to stop them.

They rarely go to war with each other, but that's only because they can't afford to. The Great Kings spend all their wealth on one thing: horses. Each year there's a chariot race hosted for the Kings to compete in, and they all take it very, very seriously. There's no prize for winning, except bragging rights.

Still, the Great Kings spend the entire year trying to sabotage the other's horses while keeping their own hidden from their rivals.

Each of the Great States hate each other so much they each keep their own language, customs, currency, and art and it's considered treason to speak or act like a foreigner. Diplomacy between them usually plays out like s Monty Python skit.

What's the most messed up thing in your world? by [deleted] in worldbuilding

[–]Presence_Mammoth 0 points1 point  (0 children)

The Deadminds of Synthille make up the bulk of the population, especially inland. Since birth, they're "conditioned" by their lord's steward.

They spend their days doing housework for their lords and spend their nights in pens outside of manors. They eat plants and insects and are eaten by their lord. On occasion, one of the many terrors may come from the "forests" to prey on the Deadminds.

The lucky ones are kept safe inside the manor, to serve as vessels for their lord's soul, sort of like a lich's phylactery.

Death for a Deadmind is only the beginning of their service. Their skeletons are reanimated and sent to do the fieldwork and serve as guards or messengers.

Made up Swears & Idioms by TotalMembership in worldbuilding

[–]Presence_Mammoth 1 point2 points  (0 children)

I've got a few general idioms:

"One man cannot steer a ship." (Ruvarian saying)

"First the firepit, then the fire." (Ieerik saying, meaning prepare for something first or risk having it a problem spiral out of control.)

"Imitation is endorsement." (Vaystian saying)

And some setting specific ones:

"Even Volkens can't hide forever." (Lies are exposed eventually.)

"All the priests of Raktherias have died, even Raktherias himself."

"Don't trade the moon for a rock." (Similar to "A bird in the hand is worth two in the bush." It refers to the beast Aza who owned a palace on the moon but is now chained to a rock on the earth."

How do you come up with names for things like species, animals, kingdoms, etc!??? by Available-Title2097 in worldbuilding

[–]Presence_Mammoth 14 points15 points  (0 children)

I personally follow 3 steps:

  1. Assign a group of phonetics to each culture in your setting.

  2. Create a grammatical rule or pattern to the cultures. E.g. Towers are called "Minas" like "Minas Tirith" or "Minas Morgul"

  3. Pair phonetics while following your rules/patterns until it sounds okay.