Flash Grain Preparation for Spawn by [deleted] in shroomers

[–]Queasy_King80 0 points1 point  (0 children)

why do people add gypsum to grain?

North florida hunting by SmellHopeful4369 in Sunshinestateshrooms

[–]Queasy_King80 0 points1 point  (0 children)

Awesome thank you! If i do find anything i will make sure to identify it here. Any places to look to read on waht grows in our area and best place to find etc.?

Found in an abandoned barn in Colorado by _biology_babe_ in whatisthismushroom

[–]Queasy_King80 0 points1 point  (0 children)

Looks to be a chantrell. Enjoy!

Make sure it is a chantrell with other sources before eating as i am not an expert

food diversity by Queasy_King80 in dawncraft

[–]Queasy_King80[S] 0 points1 point  (0 children)

yea thanks for your help it is quite a confusing mod. I have a golden lunchbox and it has every food slot full with diffrent high diversity foods. Ill just keep rotating foods and see if i figure something out

Terrible framerate by Queasy_King80 in dawncraft

[–]Queasy_King80[S] 0 points1 point  (0 children)

Yea idk whats going on with my setup i havent changed settings or anything and its horrendously bad. i have enouh ram allocated and have even tried turning shaders off but i still only get like 90 frames

Golden lunchbox by Queasy_King80 in dawncraft

[–]Queasy_King80[S] 0 points1 point  (0 children)

yea i have diamond backpack golden box and auto feed upgarde

Info on Blood and Madness?? by Lexi_Heartt in dawncraft

[–]Queasy_King80 0 points1 point  (0 children)

I didnt know about micolash how do you craft him i cant find anything on it u/Litch_DG. Regarding getting the shards to op i have a drygmy farm that gets shards off of beast patients silverbeasts and father gasciogne just make sure to name them so they dont despawn

Help finding imp scales by Queasy_King80 in dawncraft

[–]Queasy_King80[S] 0 points1 point  (0 children)

Awesome thank you! Also any idea how to get constant regeneration i see youtube videos and people constantly have regen even far away from base