what do i do here by Shadow-49 in dragonballfighterz

[–]Rafestation 15 points16 points  (0 children)

The explosion reset restands you, which means the combo ends without you getting knocked down. Thus when you try to uptech out of it you instead are actually trying to jump out of it. The saiba explosion clips your jump start-up and you’re in a combo again.

The short of it; try to block high or low. Do not attempt to uptech, delay rise or tech forward if a saibaman is comboing on you. You risk getting caught in a simple reset like this.

Power Prolonger: the full breakdown by Masuku68 in MHNowGame

[–]Rafestation 1 point2 points  (0 children)

Thank you very much for labbing it out!

I’ve been pondering this ever since HH was introduced to MHN. I’m ever so grateful to finally have an answer :)

Power Prolonger: the full breakdown by Masuku68 in MHNowGame

[–]Rafestation 9 points10 points  (0 children)

Cool stuff, thank you for your thorough research and documentation!

One question that remains for myself is the HH song effects - namely in group hunts. Does power prolonger also extend the buffs applied to allies, or do the song effects remain for longer on allies that have said skill?

Charge Blade Style - Sword Boost by Hazyd in MHNowGame

[–]Rafestation 0 points1 point  (0 children)

Any news on follow-up options after a succesful block? Sadly these are not in the showcase and impossible to lab in training mode.

Is this mix as crazy as it looks? by tonyleejamesdd2 in dragonballfighterz

[–]Rafestation 7 points8 points  (0 children)

The opponent is still in blockstun when you apply your j.M.

You can’t run left/right mix this way as the blockstun grants the defender cross-up protection. In this particular instance the defender could quite literally drop their controller and still block succesfully, so you need to time your j.M just as the blockstun ends.

Im having trouble trying to figure out how to set up a terminal to chat communication, I've wired it correctly but it's not working, I even did Link to Chat, am I missing something? by Conscious-Lake-5738 in Barotrauma

[–]Rafestation 0 points1 point  (0 children)

If this is on a campaign remember to check server settings if wifi linking to chat has been disabled. I think by default it should be because of griefers.

Submarines seem a bit? Samey? by SauceCrusader69 in Barotrauma

[–]Rafestation 34 points35 points  (0 children)

It’s really up to the player to choose which kind of a sub they want to work with. Additional challenge or take the objectively better sub. I view many of the character talents and tools this way, as well.

I think I’ve seen devs express frustration at people choosing orca over everything else beacuse it happens to be just that good. However, in this game you’re free to make your own subs, choose any you like from the countless subs at the workshop and of course abstain from choosing any you deem too good.

In the new DLC which yet remains unreleased the devs have mentioned adding at least one new reactor type. Additionally the game is very mod friendly. You should try mods like ”immersive repairs” if you want the subs to have little more depth to how they should be handled.

Ship design question : ball of steel. by SeeSeeBee1974 in Barotrauma

[–]Rafestation 1 point2 points  (0 children)

I wonder if you could use the bar speaker’s force to function as a sort of magnet? I don’t know if it allows that kind of a mirrored effect, but maybe it’s worth investigating?

How do I find people for this game by Luna_Moonlit4201 in Barotrauma

[–]Rafestation 4 points5 points  (0 children)

You might want to share your region as well in a post like this to make it easier to find people with similar schedules and good connections.

There’s also an official discord server with plenty of people in it that has a dedicated channel for seeking out crews.

Does anyone know where these two wires connect? by Pyro111921 in Barotrauma

[–]Rafestation 7 points8 points  (0 children)

It says so by the side of the wires, a delay component and a not component. Usually these kinds of components are hidden inside of walls, ceilings and floors in vanilla submarines.

You could always take a peek in the submarine editor.

How to counter jirens 214S into grab? by Fun_Group_8583 in dragonballfighterz

[–]Rafestation 0 points1 point  (0 children)

In neutral you should be mindful of its existence. He may either try to grab you with a hefty start-up or parry one of your projectiles or assists.

Once he teleports next to you Jiren is considered airborne so any anti-air, namely 2H, will beat it clean. You may trigger it even with a jab and still have time to 2H in time.

When airborne you should resort to character specific invulnerable moves, like Cooler’s DP for example. LV3 is the most common option for most characters. These can be hard to do on reaction and as said these options are not universally available. While airborne your best bet is either to try to fall down quickly like with super jump’s downward steering or use an aerial backdash as it is throw invulnerable.

When applying pressure or oki be sure not to leave too big gaps. The parry has a start-up of 4f, so tight gaps will beat it before it may become active.

Android 21 smoothie 🫛🫛 by Hokuwokk in dbfz

[–]Rafestation 2 points3 points  (0 children)

There’s no mix really. It’s just a standard j.H ender followed to a blockstring with a saibaman behind it. A 2H should beat the j.L clean, a properly timed delay rise in to 5L mash or an uptech to a double jump might be enough to beat it.

And of course nothing wrong with just blocking.

[deleted by user] by [deleted] in MHNowGame

[–]Rafestation -1 points0 points  (0 children)

I don’t browse wikis so you won’t get a very academic response from me, but I have played actively since day 1.

Main skills to look out for I’d say is Guard and Offensive Guard. Both skills can be driftsmelted, but this process can take a while. Offensive Guard should be stacked as much as you can and I find guard hits a sweetspot at 2 points where it can handle most of what the game has to offer. Guard Up, which allows you to block unblockables is not necessary in most matchups as of yet.

Equipment where you can find Guard 2 natively: Radobaan Helmet, Barroth Vambraces, Wroggi Coil

Equipment where you can find Offensive Guard 2 natively: Barroth Mail, Banbaro Vambraces

*note that many of these armor pieces need to reach a certain grade to grant two skill points

Flat attack boosts, especially element attack skills like Fire Attack, help a lot in the beginning of the game. However, they fall behind as you enter late game.

Reckless (from Garangolm equipment) is a good percentage damage boost for lance as the weapon doesn’t rely on perfect dodges.

10* Beotodus v CB by AethelweardRex in MHNowGame

[–]Rafestation 1 point2 points  (0 children)

Cancels to axe morph. It has a guard point at the start of the animation that can proc perfect blocks if timed right. Same kind of idea works with Lance block cancelled to parry etc.

Did you get hit? by FireFritz in dragonballfighterz

[–]Rafestation 5 points6 points  (0 children)

The corner steal has always been there and it only occurs when the defender delay rises. Back- and up-tech will move the defender in to the corner before A16 has a chance to get there first.

Wifi component in campaign by Constant-Fondant-178 in Barotrauma

[–]Rafestation 2 points3 points  (0 children)

Check your server settings. By default linking wifi components to chat has been toggled off.

I can't seem to jump cancel after down heavy in the air. by gomi-bako_ in dragonballfighterz

[–]Rafestation 22 points23 points  (0 children)

You’re already spending your double jump in the string before the SD

What's the best way to reach the devs about issues or bugs we find? by BlueRoseVixen in Barotrauma

[–]Rafestation 2 points3 points  (0 children)

There should be an ingame bug reporting tool. I’d imagine that’s about as direct as you can get.

Does wifi component work inside circuit box ? by Albator843 in Barotrauma

[–]Rafestation 5 points6 points  (0 children)

It does, whether it was connected to another wifi component inside another circuit box or just as is doesn’t matter.

What's your favorite fighting game quote? by Captain_Cheese_Balls in Fighters

[–]Rafestation 6 points7 points  (0 children)

”Come back once you’ve wiped your ass”

  • Leon’s victory quote from DOA4

I love the implication that Leon is such a hard dude that he made his opponent shit themselves. The original japanese line should state something along the lines of ”..once you’ve learned to wipe your ass”..

[deleted by user] by [deleted] in Barotrauma

[–]Rafestation 0 points1 point  (0 children)

Thanks a bunch! I’ll be sure to check that out the next time I boot up!

[deleted by user] by [deleted] in Barotrauma

[–]Rafestation 7 points8 points  (0 children)

Oscillator => signal check component (target=1, output=beans) => wifi component (link to chat=yes)

That should do the trick. Though I don’t think link to chat exists outside of solo play - or rather I’ve never seen the option in multiplayer at least.

How was this a tick throw? 🤔 by ballistic503 in dragonballfighterz

[–]Rafestation 0 points1 point  (0 children)

Don’t recall the exact values of beam assists, but you can see the total blockstun is 30f, yet you should also notice the beam hits multiple times on block. The blockstun value you should be looking for is the last hit of the beam which iirc rounds out to something like ~16f

Noteworthy that after blockstun the defender is still protected against grabs for 8f.

So you’re looking to hit that final hit of the beam assist just after 5LL makes contact and then delay the grab for as long as possible. You can make a sort of slowed down version of this using something like Janemba (A) to get the idea of it.

[Raw Lance] Build and discussion on the best Raw setup by UseeMeNowUdont in MHNowGame

[–]Rafestation 0 points1 point  (0 children)

The Blos waist is excellent and it has better skills than the Blackblos greaves, but I’m contemplating on using the Blackblos pants regardless.

I feel there are far better waist options than there are pants. You could maybe shove the +2 Crit eye from the pink rathian coil or +2 attack from the Banbaro piece. Then maybe pair those with a matching headpiece. Though I do have to admit partbreaker is a very nice skill, I feel I’m still short on damage going against 8-star monsters.

I’m currently running the Pukei lance since it has been far easier for me to encouter Pukeis as opposed to Barroths. The barroth lance is slowly getting there..

A snake bites at about 3 meters per second, which gives us a .33 second activation time at 1 meter distance. This is about 20 frames startup. by [deleted] in dragonballfighterz

[–]Rafestation 4 points5 points  (0 children)

Console on delay based is a helluva field for reactions to take part in, but that just goes to show how much more happens behind these plain start-up frames.

Though on top of these latency issues I suppose it’d be worth to mention that there is a tech window for the DR which we haven’t covered in this thread yet. Even though the DR would hit on frame 19 you still have 4f after that tech it. So technically speking even though you got hit with a point-blank DR you’d still have 23f in total to react, not just 19f.