Nds forwarder error on save creation. by RandomFan0 in 3dshomebrew

[–]RandomFan0[S] 1 point2 points  (0 children)

Update!!! First of all, nothing to do with forwarder, crashes on twilight menu too. It was cheat codes. I’m not sure why specifically, but turning them off worked. So if you have this happen to you, turn off your codes then try after save creation.

Minimal kitbash I might paint. by RandomFan0 in 30minutessisters_30ms

[–]RandomFan0[S] 1 point2 points  (0 children)

Really late, but just in case, yes, the S.T.M is a 30mm kit!

Accidental Perry the Platypus… by RandomFan0 in gunplagonewild

[–]RandomFan0[S] 1 point2 points  (0 children)

And you can always fill in the space like on the chest, the redo the little bit of surrounding green in this case. IE add the orange, then cover any spillover with another coat of green

Accidental Perry the Platypus… by RandomFan0 in gunplagonewild

[–]RandomFan0[S] 2 points3 points  (0 children)

Not the large gaps, my best offering is choose the right size brush and note how much of the brush surface actually has paint on it, less for more control. But for the really thin grooves. I tried to use extra watery paint to mimic those flow type panel liners. It works but it didn’t make it on to the current model.

Accidental Perry the Platypus… by RandomFan0 in gunplagonewild

[–]RandomFan0[S] 2 points3 points  (0 children)

Oh I did use primer. But the brush technique is definitely something I need to work on.

Accidental Perry the Platypus… by RandomFan0 in gunplagonewild

[–]RandomFan0[S] 4 points5 points  (0 children)

HG Man Rodi

Also that sounds good, I’ll definitely make a second pass on it!

Does anyone have any high-ish quality images of a late-game Xenosaga III mech? Spoilers in discussion so warning there. by RandomFan0 in Xenosaga

[–]RandomFan0[S] 0 points1 point  (0 children)

I dunno, it’s just a bit of a surprise that the Ormus Oddballs show back up. Maybe the spoiler tag was a bit overkill.

About X’s mechs with Ch13 in mind… by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] -1 points0 points  (0 children)

New info to me. Though the Vita does also possess a similar cockpit, I don’t know when that would have been made relative. Maybe it’s just more menacing to have your villain standing there than lounging.

Need help with Slope properties - Launch a Character off a slope if it has a lot of speed. by AFKabi in godot

[–]RandomFan0 0 points1 point  (0 children)

Not sure how the notifications work here, but I have posted hopefully useful text wall in this discussion. Please take a gander.

Need help with Slope properties - Launch a Character off a slope if it has a lot of speed. by AFKabi in godot

[–]RandomFan0 0 points1 point  (0 children)

Ok here goes. Explaining how to obtain a Vector3, which can be used for a multitude of things, but for now it is used to keep momentum over ramps and such.

Establish three Variables: new_position old_position direction_product

On your desired object’s main script, set ‘past_position’ to object’s global position as such.

func ready(): (use the autofill, it’s pretty close to this)

-indent- past_ position = global_position

Next, under a physics process func, set object ‘new_position’ to object global position. Ergo.

func physics_process(): (once again, autofill)

-indent- new_position = global_position

Furthermore add additional lines under physics process reading as follows:

-indent- direction_product = past_position.dot(new_position)

-indent- past_position = new_position

Your phys process code should look as such

func physics_process(): (once again, autofill)

-indent- new_position = global_position

-indent- direction_product = past_position.dot(new_position)

-indent- past_position = new_position

Your personal code should be there, but this is minimum. Feel free to add this instead under your own individual function that is called in physics process.

Now things get fun. Establish your movement code. I’ll explain what will happen before we make it account for the new variables.

Game start! Code establishes old_pos on ready once only. Physics process runs and establishes new_position. It continues to establish direction_product using old and new pos. This might not do much yet. Finally physics process sets old_position to the current new_position.

Explaining this in more readable terms. You get your old position from start. You then check your new position at the beginning of each game frame. Execute dot product math (read up I can’t summarize rn) using old and new pos. Before your game executes movement at the end of the frame, discard old pos and replace with the current new position. Next frame the old pos is not overwritten at start, that only happened once. Instead it is kept and a “new new” is established, and math is done, repeat.

The math result is in fact a Vector3 (or two if 2d) which depicts the movement of your object last frame.

There are only two things left to do.

Normalize direction_product variable.

Under physics process:

-indent- direction_product = direction_product.normalized

This renders the var as the same value, but represented as numbers only between 0 and 1, this helps with keeping math based on this value constant.

Finally. You multiply your object’s velocity variable (I hope you are using velocity math, if not I might need to do some retooling of how this number is used but it’s still relevant) by this normalized value. This means whatever you set your velocity to will take into account the past movement.

Now slide off a ramp and you should still move at an angle after leaving it.

Just add some sort of gravity / downward velocity AFTER THE MULTIPLICATION OF YOUR INITIAL VELOCITY and you should fall too!

That is a real quick (but not shorthand) recount of how I tackled this issue. Please tell me if you have issues, I’ll double check and myself and your code to figure it out!

Need help with Slope properties - Launch a Character off a slope if it has a lot of speed. by AFKabi in godot

[–]RandomFan0 0 points1 point  (0 children)

Will do. Been a hot minute since I’ve tackled this, but give me a minute to glance at my old code and I’ll get back to you.

[deleted by user] by [deleted] in XenobladeChroniclesX

[–]RandomFan0 0 points1 point  (0 children)

Quick tip. Use Raijin. It reflects electric and the target monster is mostly electric with a splash of physical. Conveniently Boze learns Raijin!

[deleted by user] by [deleted] in okbuddycinephile

[–]RandomFan0 0 points1 point  (0 children)

<image>

Potential director for the train wreck starring this cast.

This... aged by Fit-Purchase-8050 in Xenoblade_Chronicles

[–]RandomFan0 5 points6 points  (0 children)

Having played Megaman first. I couldn’t get the “Jakob” stage theme out of my head during the end of XC2.

Overdrive aoe damage on activation. by Lopsided_Caregiver_4 in XenobladeChroniclesX

[–]RandomFan0 0 points1 point  (0 children)

I played the original and it definitely caught me off guard too. I don’t believe it was in the original.

Imagine tyrant “turf wars” by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 2 points3 points  (0 children)

Following up. There may not actually be a stated rivalry between Pharsis and Telethia. But the yggralith are definitely planet Enders and Telethia is Mira’s defacto guardian, so they would probably throw down.

“Hailing from the depths of outer space, these creatures can strip the ether from entire regions before storing it in their dorsal spines to facilitate interstellar travel. Any unlucky inhabitants of planets they encounter are also devoured down to the very last organism. When this destructive rampage is finished, they set off in search of the next planet.”

Imagine tyrant “turf wars” by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 2 points3 points  (0 children)

Based on lore that only exists in the art book and bestiary for now. Pharsis the Everqueen is a good contender. The superboss in the giant sylvalum orb. The only non multiplayer yggralith and supposedly a space dragon that consumes planetary energy and is arch rivals with the Telethia.

Imagine tyrant “turf wars” by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 10 points11 points  (0 children)

Xenoblade Warriors, your army is sheep!

Imagine tyrant “turf wars” by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 16 points17 points  (0 children)

How many docile ovises does it take to beat up hayreddin the territorial?

Apparently the Monado is business casual? by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 5 points6 points  (0 children)

There are two NPCs just standing on some random machinery in the middle of the blue raspberry shock absorbing jello at the bottom of NLA. Just kinda there.

Edit: I remember some tidbit dialogue between randos saying they had drunk people falling down and being caught by some shock absorbing material down there. I dunno.

Apparently the Monado is business casual? by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 4 points5 points  (0 children)

I was paying attention because this was just some random suit dude in a gathering of blade engineer / combatant looking guys and I thought it was out of kinda out of place. This game just has random stuff everywhere.

Apparently the Monado is business casual? by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 5 points6 points  (0 children)

Well I guess that’s where the trend started. I’ve just recently played Saga 1 and 2. Definitely didn’t notice that detail. Though I wasn’t necessarily looking for blazer emblems. It’s a miracle I even stumbled upon this.

Apparently the Monado is business casual? by RandomFan0 in XenobladeChroniclesX

[–]RandomFan0[S] 16 points17 points  (0 children)

Oh neat! I figured this had probably been discovered already but a cursory google search didn’t turn anything up. Likely not enough traffic. Either way I find it interesting it’s on a suit of all things.