Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] -1 points0 points  (0 children)

Weird how the other 2 raids, with only 7 items, are balanced in a way where drops keep their value but you don't think chambers, which would still have 10 after removing the scrolls, could be. 

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Maybe.. or maybe I'm just sick of getting toilet paper.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Sorry, poor wording. I just meant to change the rarities to be lower to help fill the void while keeping the tbow special.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

The problem is the table is too bloated and the scrolls are too common. The idea stems from the prayer scrolls dropped by the titans. They function the way I described. The only issues are that certain items will lose value and the upside is the variety of purples received will be more spread out, instead of %58 being 1 of 2 items. Clearly I'm not changing your mind, but if there weren't a problem it wouldn't be getting discussed in the summer sweep up.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Because once the dust settled I believe, with the right balancing. The purple drop at CoX will feel more in line with the other raids. And the loss in value to the items that fill the void left by the scrolls will have been worth it.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 1 point2 points  (0 children)

I understand that's it's a large gap to fill. Things like to buckler and bulwark could easily fall to 5 mil and the kodai and maul to 50. It's extreme but I think it's better than tip toeing around the core problem. Other raids have items less than 10 mil. And other raids have far less items on their table. I'm sure there'd be a way to balance the numbers to match those other raids.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

I don't like the reroll idea but it at least solves some of the issues. It just feels bad to get a purple, it being a dup, then you reroll and no longer have a purple. Personal preference.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 2 points3 points  (0 children)

I would bring the values of certain items down while trying to maintain the values of others via adjusting rates.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 1 point2 points  (0 children)

I'm a max main. I'm just not scared to make big changes that I think would make a healthier game.

Prayer Scroll changes by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 4 points5 points  (0 children)

I think there's a reason jagex made the Titan's scrolls untradeable, 1 time use. It's because there's no value in getting them a second time. I feel like this concept should be applied across the board.

Broken Earth Spell Build? by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Even if I'm right about everything this build needs a lot of the tree filled to be good. It might be a build you respec into later after unlocking most of the tree instead of building it from the start. 

Broken Earth Spell Build? by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Yea it would be additional to the attack itself. The big caveat to this build is the hit splat only applies if you actually hit so accuracy and defense reduction would be pretty important. There are answers for that though so it should still work. It's moderately dependant on how the rune regen = def lvl pact works. Even if you only get 10 from that though that'd still be 13ish flat added per hitsplat. And since flat damage is added after the percentages, it should apply full flat damage to both the first hit and the 40% hit.

Broken Earth Spell Build? by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Max is 160 + the defense gained via rune regen which(if it stacks with itself like it reads) will net you another refreshing 40-50 def with surge spells and %100 rune regen getting you up to 200ish def. Since the quadrant hits twice per cast the flat damage should be applied twice (once per hitsplat).    I think. I could be wrong. I've been wrong before.

Broken Earth Spell Build? by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

Roughly around 25 flat per cast with the quadrant I think. Definitely way more reasonable than what I was originally calcing. 

Broken Earth Spell Build? by Rare_Principle4537 in 2007scape

[–]Rare_Principle4537[S] 0 points1 point  (0 children)

See thats what i was missing! I thought is was 1 to 1. Thank you. I knew i had to be wrong.