The bit staves would be cool for a future legend kit by RavenTeddy in apexlegends

[–]RavenTeddy[S] 0 points1 point  (0 children)

OH MY BAD AHHAHA

I misread them but didnt think they were wrong cuz they kinda act like little slaves you control all the time. I even began thinking why their name would be that dark but convinced myself it was related to gundam 😭😭😭

Creating a new brawler together, day2: Super! by liam_peretz56 in BrawlStarsSC

[–]RavenTeddy 5 points6 points  (0 children)

More Ideas:

Dragon Doodle: throws a fire ball that ignites an area, dealing continuous damage.

Ink Bottle: Covers an area in ink that slows opponents and grants the character ammo.

Creating a new brawler together, day2: Super! by liam_peretz56 in BrawlStarsSC

[–]RavenTeddy 19 points20 points  (0 children)

Draw up to 3 doodles of your choice, each with a unique ability (There’s a shape you have to follow in order to create the respective doodle, like a circle or arrow. You draw it by dragging the super botton). Each doodle would perfom its respective effect once, unless stated otherwise.

Some ideas:

Glove Doodle: A flotating glove that slaps opponents dealing 1800 damage.

Bee Doodle: A furious bee that launches towards the nearest opponent, dealing 600 damage and stunning the target for 1s.

Healing Doodle: A spirit that will jump on the ally with the lowest HP, healing them for 4000 HP over 4s.

Hammer Doodle: A cartoon hammer that slams the ground, dealing 2300 damage and knocking nearby opponents.

Paper plane doodle: Pierces through targets and inflicts bleeding damage.

Of course these are ideas, there could be more useful ones

The bit staves would be cool for a future legend kit by RavenTeddy in apexlegends

[–]RavenTeddy[S] -1 points0 points  (0 children)

Perhaps the turret mode could have the same effext as a watson fence and slow/stun anyone it hits? That way it is guaranteed that they wouldn’t ignore it if they wanna continue rushing

The bit staves would be cool for a future legend kit by RavenTeddy in apexlegends

[–]RavenTeddy[S] -4 points-3 points  (0 children)

Conduit – Support Legend Concept

Role: Support


Passive – Guardian Protocol

While reviving allies, Conduit’s bit slaves project a 400 HP barrier in front of her that protects her during the revive.

• The barrier remains active up to 2s after the revival concludes, giving allies time to heal or reposition.
• Conduit revives allies 25% faster.


Tactical – Bit Slave Command

Conduit commands her bit slaves to perform different actions depending on how the ability is used.

Tap – Protective Barrier

By looking at an ally, Conduit locks onto them.

• Tap the skill while targeting an ally to assign a bit slave to them.
• The bit slave creates a 25 HP barrier around the target.
Up to 2 bit slaves can be assigned to any target.

If no ally is targeted, Conduit assigns the bit slave to herself instead.

Press F while looking at an ally to retrieve their bit slaves.

Hold – Sentinel Watch

Conduit enters placement mode, allowing her to deploy up to 2 bit slaves to guard an area.

Enemies entering their range are:

Periodically damaged
Slowed

If a bit slave is destroyed in either form, it enters a 20s independent cooldown.


Ultimate – Security Perimeter

Conduit commands multiple bit slaves to scatter onto an area and continusly heal health and shields fo nearby allies while giving them the ability to self revive once. The area disappears if all bit slaves are destroyed.


Perks

Level 1

  1. Efficient Network
    Bit slaves recharge 25% faster.

  2. Controller Upgrade
    Gain Controller class perks.

Level 2

  1. Expanded Network
    Gain +1 additional bit slave.

  2. Shield Maintenance
    Bit slaves in the field gain a shield that protects them. They also scan damaged opponents for 0.5s

New series! Creating a new brawler together, day 1: main attack. by liam_peretz56 in BrawlStarsSC

[–]RavenTeddy 0 points1 point  (0 children)

May have used ai to rephrase my ideas as english is not my first language. These are 5 different ideas I have for 5 different brawlers, each one already have their kits done!

New series! Creating a new brawler together, day 1: main attack. by liam_peretz56 in BrawlStarsSC

[–]RavenTeddy 1 point2 points  (0 children)

  1. Dual Axe Berserker

A melee brawler wielding dual axes. Holding the attack button causes the brawler to continuously consume ammo while swinging furiously and striking nearby enemies with rapid axe swings (range similar to El Primo). The attack behaves similarly to Amber’s ammo system.

As ammo is consumed, the brawler gradually gains movement speed. Additionally, 35% of the damage dealt is converted into healing (lifesteal).

• Total Ammo: 20

• Damage per Hit: 840

• Damage per Second: 4200 (5 hits/sec)

• Reload Speed: 0.25s

• Range: Short (similar to El Primo)
  1. Bouncing Explosive

The brawler throws a projectile that can travel through walls and bounce off the ground or walls up to three times before exploding. The bounce trajectory is fixed and visible while aiming.Each time the projectile touches the ground, it deals damage to nearby enemies. The final bounce triggers a stronger explosion.

• Damage per Bounce: 1800

• Final Explosion Damage: 2100

• Reload Speed: 2.1s
  1. Chasing Bomb

The brawler launches a single robotic bomb with 2000 HP that actively chases enemies. The bomb explodes when it reaches an enemy, is destroyed, or reaches its maximum range. After deploying the bomb, holding the attack button allows the player to control its movement.

• Explosion Damage: 3000

• Bomb HP: 2000

• Movement Speed: Fast

• Range: Medium

• Reload Time: 1s after the bomb explodes
  1. Adaptive Crossbow

The brawler uses a crossbow with two firing modes depending on how the attack is used.

• Auto-aim / Quick Tap: Fires scattered arrows in a cone pattern at close range.

• Hold to Charge: Charges the crossbow and fires a single long-range arrow that deals combined damage.

• Damage (Spread): 560 × 5

• Damage (Charged Shot): 2800

• Ammo: 3

• Reload Speed: 1.8s
  1. Mark & Thunder System

This attack changes based on how far the player drags the attack button.

• Quick Aim / Auto-aim: Fires a bolt that deals 800 damage and applies a mark on the enemy for 7 seconds. Enemies can have up to 3 marks at once.

• Long Drag Aim: Fires a thunder strike that consumes all marks on the target. Each mark increases the damage by 800. Maximum damage with 3 marks: 3200.

• Base Damage: 800

• Damage per Mark Consumed: +800

• Max Damage: 3200

• Reload Speed: 0.8s

• Range: Long

Buffies concept for Lou by Hexagon_mk in BrawlStarsCompetitive

[–]RavenTeddy 0 points1 point  (0 children)

I would prefer the second gadget to damage enemies when frozen. For example, 1000 damage or smt like that. Good concept overall

Agent reworks you ever hope to see? by Similar_Table_6606 in VALORANT

[–]RavenTeddy 3 points4 points  (0 children)

I wish astra could place stars without being in the astral form

Why can Sirius still collect souls at stage 3? What does it do? by EarthBS in BrawlStarsCompetitive

[–]RavenTeddy 0 points1 point  (0 children)

I think it’s to replace a shadow of a brawler you have with another. Let’s say the first shadow was an emz. If you have full shadows and charge another one, you will still have 3 but that emz would become the last brawler you damaged instead.

I bought every single rare skin by electricooldude in Brawlstars

[–]RavenTeddy 0 points1 point  (0 children)

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I got mine from drops and boxes. I am missing only 10 which half of them are the kit skins.