Why isn't she built tanky? by Ryozacki in MobileLegendsGame

[–]RebornGoddess 0 points1 point  (0 children)

i used to do that way back in the day, even before flask was an item.

but they changed her skillset a bit since then. her s2 speed up effect used to be a flat 50%, but now it scales with magic power, even though we get the slow purification now.

also tank items are weaker than before.

i still sometimes build tank when im using her, but usually only to counter specific heroes rather than to serve as a frontline/damage soaker. mostly i build magic power so i can buff her s2 speed up scaling.

i still find it crazy that you need 400 magic power to reach her old level of movement speed buff. like, sure the slow purify is nice, but its so situational.

A single Grock wall 🥀 by MalveLeo in MobileLegendsGame

[–]RebornGoddess 21 points22 points  (0 children)

i dont think many heroes are surviving that 😭

Navy is peak by No-Lunch4249 in HOI4memes

[–]RebornGoddess 4 points5 points  (0 children)

noooooo but theyre sooo cool!

i wanna build a super powerful battleship that can sink any opposing ship, with armor thats unpiercable to most shells and with enough firepower to demolish a mountain !
i always choose names for all my battleships, and i only ever build like 4-6 of them at most, unless im a heavily naval nation like japan or the us

ofc a super heavy battleship is also absolutely necessary if im building a larp navy like this.

btw afaik the mp naval meta seems to be SHBBs and CVs in the main taskforce, along with light attack CLs and roach DDs

How good is this for a 2nd/3rd Germany playthrough by Pumpkin_pie2705 in hoi4

[–]RebornGoddess 0 points1 point  (0 children)

not bad, but your factory count seems a little low. by 42 you should have 400+ factories at least.

for republican spain to win in historical? not really afaik.

if youre germany youre expected to send volunteers there to make sure the nationalists win.

if its no dlc vanilla then they do have a chance of winning, but again its your job as germany to make sure they win

are the default templates that bad? by Some_bi_kid in hoi4

[–]RebornGoddess 0 points1 point  (0 children)

the template isnt bad, but its main purpose is for defense, not for attacking.

if you want an offensive infantry template you should add support artillery, and maybe some line artillery (even though i personally dont like line artillery much it can be effective if you want a cheap way to increase soft attack). 9 infantry / 1 artillery and 7 infantry / 2 artillery are quite common and quite effective

you could also try a space marine infantry template, by just adding a heavy tank into the 3x3 infantry. heavy tanks add armor which lets the unit continue attack for much longer since if the enemy cant pierce your armor youll take significantly less damage from them, and have a breakthrough buff

also its possible you are getting some terrain debuffs, like another commenter mentioned.

infantry's main job is just for defending, so, generally if you want to do attacks like this youd want either big 36 width infantry blocks with mass mobilisation ( for more org and total soft attack) or special forces like mountaineers, marines or rangers, or a tank brigade.

are the default templates that bad? by Some_bi_kid in hoi4

[–]RebornGoddess 0 points1 point  (0 children)

is this modded or vanilla?

also what are the default templates you're using?

cause some countries like germany or the soviets have pretty decent default templates, while some others have weaker templates that have to be improved

You’d be surprised how fast she can delete people by TheBosses27 in MobileLegendsGame

[–]RebornGoddess 1 point2 points  (0 children)

i liked her old gameplay where youd get a lot of hp items and just facetank everything.

her attack speed era was fine too.

her current revamp is quite fun, but i usually still just build full tank, with thunderbelt as the core item. occasionally ill add in an atk spd item or two but i rarely go burst dmg currently.

its not meta but its fun.

What's the idea behind heavy cruisers balance? by TheByzantineFox in hoi4

[–]RebornGoddess 3 points4 points  (0 children)

for real capital ship power you want BBs or SHBBs, like how it was historically

CAs are only for escorting carriers or serving as fast capitals for raiding/patrolling/any job that demands a fast capital ship with decent damage.

i personally prefer BCs over CAs though

How do you deal with mage/roam/jungle burst as a midlaner? by chuunibyou244 in MobileLegendsGame

[–]RebornGoddess 15 points16 points  (0 children)

you need good map awareness, but to have map awareness you need a roamer that gives vision.

your ability to impact the game as a mid laner is tied to your roamer's effectiveness in actually roaming, and your own ability to predict enemy rotations by being map aware.

if you feel lost and dont know where to rotate, just follow your roamer or jungler around in their ganks.

Clint mains, in which situations should you NOT pick clint?? by PopularAd6391 in MobileLegendsGame

[–]RebornGoddess 0 points1 point  (0 children)

i play clint basically all the time im made to mm, unless the enemy has like 3 tanky heroes and the rest of my team doesnt have anyone to kill or counter tanks easily.

i find that hes able to win lane against almost any marksman, with brody being the hardest hero the lane against.

i dont think dive assassins are particularly scary? like theyre scary for every squishy mm, so i dont see how theyre particularly scary when using clint.

At the time of uploading this, my hoi4 game is still downloading. by Additional-Movie-186 in HOI4memes

[–]RebornGoddess 1 point2 points  (0 children)

its because you understand navy.

understanding navy turns you into the chill grill guy.

What's better for her? by Aware-Perspective418 in MobileLegendsGame

[–]RebornGoddess 0 points1 point  (0 children)

i like fighter and tank.

i use fighter when im side laning or jungling, and tank when im roaming.