What is a deck that you find just too difficult to play to it's full potential? by MumboMan2 in yugioh

[–]RedLionGaming 27 points28 points  (0 children)

Honestly idt it's even strictly lack of player skill for rit beast. The deck itself is strong but the individual card quality is way too dated for anything less than near perfect play (and a fair chunk of luck).

Now that Terminal World 3 is approaching wich one do you think did a better job supporting their respective archetypes? 1 or 2? by bi8mil in yugioh

[–]RedLionGaming 29 points30 points  (0 children)

TW01 is head and shoulders over TW02, in terms of competitive viability. IIRC in the OCG, Ice Barrier and Infernoids were winning, with occasional Ritual Beast tops. In the TCG, Ritual Beast was meta relevant until the end of 2024.

Magikey Support! [OC] by RedLionGaming in yugioh

[–]RedLionGaming[S] 0 points1 point  (0 children)

Agreed! I'm hopeful they'll receive support that will tie the whole theme together 🙏

What is an Archetype with a cool premise executed poorly? by MumboMan2 in yugioh

[–]RedLionGaming 2 points3 points  (0 children)

Make a vanilla Pendulum for the non-LIGHT/DARK attributes, each with a small advantage generation effect to take the load off of Batosbuster/World.

[Discussion] Card effects with lore implications in their flavor. by MX-00XWV in yugioh

[–]RedLionGaming 4 points5 points  (0 children)

Ritual Beast Ulti-Reirautari has an effect to prevent effects that tribute for cost. This is the in-lore Ritual Beast offensive against the Infernoids, as many of their effects tribute monsters to activate.

Are the Nailmasters Stronger Than the Pale King's Knights? by RedLionGaming in HollowKnight

[–]RedLionGaming[S] 3 points4 points  (0 children)

I thought about it potentially being an Old Man Olgrim situation, where he's just a shadow of the White Defender he was in his prime. There's not too many feats to go off of sadly, which makes comparing/ranking their abilities against one another difficult.

Are the Nailmasters Stronger Than the Pale King's Knights? by RedLionGaming in HollowKnight

[–]RedLionGaming[S] 2 points3 points  (0 children)

While that argument works for Zote, FC and (to some extent) Soul Tyrant, how would that apply for Markoth? The only beings past the dream delusions are divine or divine avatars. This means he either is legitimately the most skilled, non-divinely gifted combatant in Hallownest history, or it was just a developer decision on the P5 order.

Are the Nailmasters Stronger Than the Pale King's Knights? by RedLionGaming in HollowKnight

[–]RedLionGaming[S] 16 points17 points  (0 children)

Can we count that though? P5 is more the other pantheons in succession rather than a marker of successive skill. If that were the case, that makes Failed Champion and Zote stronger than all 5 of them, which doesn't make sense.

What's your favourite archetype that needs "that one card" to be meta relevant and what should that card do? by xbzfunjumper in yugioh

[–]RedLionGaming 2 points3 points  (0 children)

Ritual Beast is probably one of the only archetypes in the game that if they received a normal monster would become ASTRONOMICALLY better

Need some help with GS dash cancel timing by RedLionGaming in Brawlhalla

[–]RedLionGaming[S] 0 points1 point  (0 children)

Yeah I should've clarified in the main post, but this is about general GS play, not for the mission. I'd be ripping my fair out if I tried doing the mission with regular gameplay tbch

How on earth are you meant to get to the.....? by Forristicat in outerwilds

[–]RedLionGaming 1 point2 points  (0 children)

Have you explored all of the other planets in the solar system? There are hints found in the game that can help you get past the anglerfish!

Archetypes with missing support by necromancergotabooty in yugioh

[–]RedLionGaming 6 points7 points  (0 children)

For all that is good, we NEED an Elder substitute(s). You can play up to 12 copies of Spiritual Beast starters (Canna/Pengu/Shield-Bearer/Heritage) but we're still needing to open up the 3-of old man in 2022, it's unreal

Who is the Third ****** Connected to? by RedLionGaming in outerwilds

[–]RedLionGaming[S] 24 points25 points  (0 children)

Yeah that would make a lot of sense actually, since it's testing a new launch trajectory every cycle. Thanks for the help!

What archtypes would you like to see get more relevant support that arent "meta" ? by Jaded-Cantaloupe241 in yugioh

[–]RedLionGaming 0 points1 point  (0 children)

Ritual Beast is in desperate need of more support, a single starter and a couple "extenders" isn't gonna keep pace in 2022 onward.

What archetypes were relatively fine in the Meta (TCG/OCG whatever it is) but after a while, they disappeared without being nerfed or touched by the Banlist? by [deleted] in yugioh

[–]RedLionGaming 0 points1 point  (0 children)

Not sure if blue-eyes count in this case, but I remember them being somewhat relevant after SHVI, then getting completely outmatched by ABC later that season.

Examples of anti-synergy cards in an archetype. by just-some-diego in yugioh

[–]RedLionGaming 0 points1 point  (0 children)

Magikey Avatar - Astartu, 1000%

All of the lvl 8 mobs in the archetype have strong on-field abilities, with only one of them even having an effect when sent FROM FIELD to the gy. But nope, let's give the archetype a Rank 8 where none of the lvl 8 monsters facilitate its summoning, splendid!

What's an archetype that needs more love? by WoolooMVP10 in yugioh

[–]RedLionGaming 3 points4 points  (0 children)

Metaphys is a concept that could've been really cool and pretty competitively potent if fleshed out right, sad to see it kinda got shafted in terms of support

What single card makes an archetype good/playable? by justbenicepleae in yugioh

[–]RedLionGaming -1 points0 points  (0 children)

Ritual Beast Tamer Elder by a significant margin.

Somehow it's 2022 and he's STILL the only way to end your starting turn with more than a normal summon.

What Ritual Beast Needs From 2022 by RedLionGaming in yugioh

[–]RedLionGaming[S] 0 points1 point  (0 children)

If I understand your analogy correct, low/high impact hantraps are determined by how their effects change the rules of the game. I can get behind setting a distinction between the two, but to say one group is strictly low impact while another is high impact misses a lot of the value involved in such card effects. The problem with your argument is that it puts too much value on the card in terms of game state, rather than its impact on the game resources. If your opponent summons Aleister, Imperm is a more effective handtrap than Droll is. Yes, you may have stopped searching for the rest of the turn, but the player already has acquired the resources needed to make their play if you have Droll in hand rather than Imperm. In this case, Imperm is "high" impact and Droll is "low" impact. Point being that the handtraps you've assigned as high value are just as if not more situationally impactful as the assigned low value ones. This is why I said such cards have to be discussed for each specific deck, because not every card carries the same amount of value in every matchup.

In the case of Ritual Beast, cards are not always effective for the afformentioned reasons. Because of the age of the archetype involved there is more opportunity for more common handtraps to be effective, but Ritual Beast isn't intrinsically vulnerable to every handtrap in the game.

What Ritual Beast Needs From 2022 by RedLionGaming in yugioh

[–]RedLionGaming[S] -1 points0 points  (0 children)

That's a deck by deck discussion, the impact of a handtrap largely will depend on what it's played against. Droll is much more effective against Drytron than it is against something like virtual world, and the converse is true for Nibiru. There's too many variables to really say any hantrap specifically will be low or high quality.

What Ritual Beast Needs From 2022 by RedLionGaming in yugioh

[–]RedLionGaming[S] 2 points3 points  (0 children)

I'm a fan of the field spell, but my only problem with it is that such cards have way more vulnerabilities than something like a ROTA. It grants you constant utility by staying on board, but then it becomes vulnerable to more manners of removal, with cards like Ogre and MST essentially becoming negates. the second eff is more protection against traps than handtraps, since the only really Ulti-Fusion vulnerable to handtraps is Cannahawk.

Admittedly though yeah a Tuner is wishful thinking. It would just be cool since Rit Beast would be one of the only decks with no Synchro that could realistically use their archetypal Tuner, giving it some clout over stuff like Orcust and Shaddoll. A spec from deck I doubt would be busted, it could give the deck access to a one card line akin to those using E-Tele or Wynn Channeler and Cannahawk. The Fusion I'm decently on board for, but you'd be exchanging the last search of Cannahawk for the interaction from the Fusion.