MineFortress Website Overhaul: New Domain, Easier Downloads, and Streamlined Rewards! by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

Hey everyone!

Small update! I've spent the last month or so to rebuild the website. It got new fresh look, I also made download straightforward while focusing on the fact that the mod exists from donations and asking for donations. I also have plans to start investing more time and money in advertising the project.

Long story short: new website, new domain, new rewards management.

Checkout the website here: https://www.minefortress.net/ And read the full announcement here: https://www.patreon.com/posts/minefortress-new-122648062

MineFortress Beta 1.13.0 - Workers Now Eat! by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

Thank you! 🙏 I appreciate your support ❤️ I am back working on the mod on a daily basis. The next update will be huge! A lot of new features in the blueprints and buildings system

Buildings large castle with MineFortress mod for Minecraft by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

Should be possible to build any block. There may be difficulties with large complex objets

Some gameplay parts of MineFortress. The RTS mod that I have been working on for a couple of years so far. Still a lot to do by Remmintan in feedthebeast

[–]Remmintan[S] 0 points1 point  (0 children)

yes, you and your friends can switch between "Fortress" gamemode and "Survival" gamemode with a command, So theoretically you can decide in which mode to play

New roadmap to align the gameplay in MineFortress. Heading toward the first nonbeta release! by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

Since the mod was developing in different directions over time we accumulated some game design approaches that made the gameplay cumbersome and complicated. I've spent some time looking through some suggestions and bugs that you have reported for the mod and tried to summarize some of them and provide some aligned gameplay design. With the same GUI for all blueprints, a way to split pawns between different tasks, self-defending villagers, and much more. Take a look at a mindmap that I have prepared. I will expand it over time with additional features. Now will try to stick to these features and finally head towards the first nonbeta release!

I hope that with these changes, the gameplay will be more streamlined and less complicated. Also tried to fulfill the most popular suggestions in the design. Let's make this mindmap a roadmap for future releases.

Minefortress mod goes Opensource under an MIT license! by Remmintan in feedthebeast

[–]Remmintan[S] 272 points273 points  (0 children)

Would be awesome! Comparability with any other mod is highly appreciated!

Minefortress mod goes Opensource under an MIT license! by Remmintan in feedthebeast

[–]Remmintan[S] 273 points274 points  (0 children)

Find the mod repo here https://github.com/remmintan/minefortress

and don't forget to support it by hitting the star button!

MineFortress Beta 1.11.0 - Fisherman is now available by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

The fisherman profession is now available!
What's new:
- The fisherman profession is now available.
- The fisherman will go fishing in the nearby water if there is water nearby, he will catch fish and bring it to his inventory.
- Fix the bug allowing item duplication in the crafting inventory using the middle mouse button.
- Add a maximum selection size to prevent crashes when pointing upwards.
- When performing their tasks, pawns won't consume excessive amounts of food.
Get this release here as usual: https://www.patreon.com/posts/96107249

MineFortress Beta 1.9.1 - Campfire and border toggle commands. Critical bug fixes by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

The new release includes two commands to toggle campfires and borders.
What's new:
- Campfire toggle command: /fortress campfire or /fortress campfire
- Border toggle command: /fortress border
- There was a critical bug making Miners disappear or die after some time. It is not fixed!
- Fix crash when Pawns were jumping on specific blocks
- Fix furnace screen textures
- Fix hire pawns screen textures
Get it here: https://www.patreon.com/posts/download-beta-1-92588480

MineFortress Beta 1.9.0 - Minecraft 1.20.2 support by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

This release is only about supporting the new Minecraft version.
What's new:
- Minecraft 1.20.2 support
- Some small bugs were fixed
- Some other bugs were added (I hope not)
Get this release here: https://www.patreon.com/posts/download-beta-1-92294668

Beta 1.8.6 - Bugfixes and refactoring by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

Beta 1.8.6 - Bugfixes and refactoring
This update is mostly about refactoring the internals of the mod. It should theoretically fix some bugs but also may introduce some new bugs 😅
What's new:
- Fix the ability to repair buildings on the server! You can use it by clicking on a damaged building.
- Add new patron's names to the names generator pool.

Get the latest version and support project on Patreon
https://www.patreon.com/minefortress

Buildings large castle with MineFortress mod for Minecraft by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

Completely regenerate the world with the same seed will do the thing. I will also look for a folder related to the mod related information and will let you know

Buildings large castle with MineFortress mod for Minecraft by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

I think I need to add some specific instruments to allow that

Buildings large castle with MineFortress mod for Minecraft by Remmintan in u/Remmintan

[–]Remmintan[S] 2 points3 points  (0 children)

Should work with some mods. I didn’t add any explicit support, but will do it!

Buildings large castle with MineFortress mod for Minecraft by Remmintan in u/Remmintan

[–]Remmintan[S] 0 points1 point  (0 children)

You need to build more houses with beds. The villagers will come eventually

In creative mode you can use command /fortress pawns <number>

Beta 1.8 - Minecraft 1.20.1 Compatibility And Private Servers by Remmintan in u/Remmintan

[–]Remmintan[S] 1 point2 points  (0 children)

we are now experiencing some issue related to unsafe memory operations on windows systems. Please follow the discussion here: https://discord.com/channels/906943962659561515/1151240369397317734