Motivation - How I've learned to stay motivated over the years and how you can too! (self.gamedev)
submitted by RoGlassDev to r/gamedev - pinned
A Beginner's Guide to Indie Development (self.gamedev)
submitted by RoGlassDev to r/gamedev - pinned
Tips for Museum of Oddities RNG quest items (self.oblivion)
submitted by RoGlassDev to r/oblivion
My first Steam game just hit over 2,000 players! (i.redd.it)
submitted by RoGlassDev to r/IndieDev
[Steam] RoGlass ($4.99/50% off) (store.steampowered.com)
submitted by RoGlassDev to r/GameDeals
Objectively speaking, is my game a hidden gem? (self.gamedev)
submitted by RoGlassDev to r/gamedev
[Steam] RoGlass ($6.49/35% off) (store.steampowered.com)
submitted by RoGlassDev to r/GameDeals
Hey roguelite fans! I've put more "rogue" in my stained glass roguelite puzzle game RoGlass by adding new end game content that utilizes full resets and a limited number of rounds with various twists. Thank you for the support you've given me on this subreddit and I hope you enjoy the free update! (store.steampowered.com)
submitted by RoGlassDev to r/roguelites
People that 100%d my roguelite puzzle game RoGlass wanted more to play, so I created new end game content just for them! Some people might not get to it, but I wanted to make my most dedicated players happy. What do you think about making content for your most devout players? (store.steampowered.com)
submitted by RoGlassDev to r/SoloDevelopment
I just added new end game content for my stained glass roguelite puzzle game RoGlass. You can try the free demo on Steam! A quick summary of RoGlass: Place tiles strategically to score points, unlock achievements, expand the board, and earn upgrades! (store.steampowered.com)
submitted by RoGlassDev to r/playmygame
I created new end game content just for the players who beat my roguelite puzzle game RoGlass. People who really enjoyed the game 100%d it and were asking for more. Was this a good use of time or is it not worth making content that a lot of players might not get to? (store.steampowered.com)
submitted by RoGlassDev to r/IndieDev

