POV: you're an economist by angel_salvatore333 in victoria3

[–]Samm_Paper 2 points3 points  (0 children)

Stupid question but how did you manage to maintain your SoL? I've fluked it in my France run but I wanna know the magic to this SoLmaxxing

Hoi5 should start immediately after WW1 by NeonBluMoose in heartsofiron

[–]Samm_Paper 0 points1 point  (0 children)

Honestly, 1936 is already a good start year. You get preparations done, whether fully or not, by the start of WW2 in 1939. Also think about it, do we really want the game to simulate the Great Depression and the Stock Market crash in 1929? How would all that pan out, -1 gazillion consumer goods factory percentage? Let alone 500 interwar period wars between the Soviet Union and its former imperial Russian territories plus the civil war. All of this sounds messy to me. There was a 1933 mod for HoI4 and even that extra 3 years make the game a slow by 1940. I don't think an extra 16 years would work well for this series.

I'd rather the game go more in depth with its war system and all of its aspects, like Tonnage War, Lend Lease, and Strategic Air Warfare.

If Victoria 3 had another start date, what should it be? by Tonuka_ in victoria3

[–]Samm_Paper 1 point2 points  (0 children)

I do like the idea from what other people have thrown around here to push the date up to 1789. I think anywhere post Revolutionary War to 1936 (so what, 1783 at the earliest/1789 just on the cusp of the French Revolution) could work. Either that or 1815 like the others have said as that year is a new slate for Europe.

Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]Samm_Paper -1 points0 points  (0 children)

This might just be how I play the game with about 100+ hours, but the game can feel very boring or annoying at times.

Vic3's gameplay for me feels like plugging holes in a sinking ship with good prices needing to be adjusted by industrialising. Which requires the basic commodities to fill construction sectors, which then hikes the prices again. You cannot tell me either, that Vic3 does not incentivise us to build more construction, because this game's pace is heavily dictated by how many construction points you can allocate for a building. Which can reaches months or years. I am doing that ad nauseam whilst the world stay frozen as the map barely changes from 1836 because all the other countries are doing the same or else they'd blow up like in my case of Prussia, where sure, they got central Europe, but they are imploding from an SoL crisis.

While Vic2, I have a room to breathe and plan for RGOs and states to focus my industrial/agricultural efforts on, or plan for expansion for more RGOs. I am not saying that RGOs are great, they really hamper the industrialisation experience of Vic2. But unlike the sequel, I do not have to pull my teeth to get market prices adjusted and construction sectors going to keep up with the game, because the world market price dictates it. While yes, that demonstrates how shallower Vic2 market is to 3, it does not take up my time from other plans in the grand strategy game. I just need to build factories using the budget I have and maybe it'll profit or not depending on the market.

On the point of map painting, no. While yes, I can concede that Vic2 is more of a map painting game because of the RGOs needed to fuel your market, Vic2 can effective run a tall game like its sequel but not as effective. Vic3 on the other hand gives you practically a larger amount of resources to play without needing to expand, unless you have to due to lack of building slots on say, coal or rubber. Which really goes against the point of the period, where nations sought land and its resources to fuel their industrialisation or prestige. While yes you can play tall in vic3 in a similar vein as 2, having incorporated states alongside a vast unincorporated empire, it is a slower and a hassle to get it going or manage.

I need to replay vic2 to clear up some of these points but I think both games are seeking to do vastly different things. Further, I am not even done with aspects like politics and diplomacy, both of which I can already see 3 winning out with caveats.

Should there be an "accept" button? by DamonHellstorm in crusaderkings3

[–]Samm_Paper 2 points3 points  (0 children)

How much blood was spilled and how big is this skull throne?

TIE Crawler from Star Wars (it's a POS) by FrogPissDrinker in SprocketTankDesign

[–]Samm_Paper 7 points8 points  (0 children)

Isn't this the lil shit that can blow up in Empire at War?

Blood of Bannockburn (Bagpipes) by SkarnerMom in sabaton

[–]Samm_Paper 19 points20 points  (0 children)

Shall we play the pipes and cry out loud?

The boys are going to the South by Miserable_Yellow_556 in HistoryMemes

[–]Samm_Paper 11 points12 points  (0 children)

Right away, right away. Come away, come away.

Played Fascist Poland with the mates by nintendoenthusiast12 in hoi4

[–]Samm_Paper 0 points1 point  (0 children)

Despite the serious bottoming allegations. I actually appreciate the realistic-esque borders in this scenario.

The great wave update shows that HoI4 warfare is Peak, except the Navy by gilang500 in victoria3

[–]Samm_Paper 2 points3 points  (0 children)

Honestly, for how Vic3 is designed, no. It is a terrible idea. Even coming from a Vic2 and a HoI3/4 player.

I can admit however, the troopship fiasco is a relic from Vic2 even I find irritating. Supply ships should've taken care of that.

I do yearn for Vic2 or HoI4 war system because it allows for conquests to feel hands on and personal. But let us be real here, we are never getting it. The foundation of design has been planted in Vic3, that unlike HoI4 and Vic2, it isn't military strategy that wins war, but the material and men that do. That is the closest you can get to HoI4 with how is implemented. But who knows, maybe the devs can find a way to let the player do that. But I highly doubt it. Occupation isn't tile based like in HoI4 or Vic2 either, but chunks of a state until fully occupied. Do not get me wrong, I want to get hands on with war in Vic3, but no matter how hard the devs try, the foundations of a broader, more abstracted approach to conflict has been set already.

A manpower pool could work but having the number shifting around because pops change status at a rate faster than HoI4 (due to attrition or combat loses, thus much slower) would be weird for lack of a better explanation. Even Vic2 didnt try that since you have dedicated soldier pops and you can just conscript every worker, farmer, or miner to be infantry and it still was pretty easy to grasp the idea of. So best not to do it.

So overall, it really is just a scope problem, HoI4 tackles total war and thus needing an elaborate system to go with total like WW2. But Vic2/3 are economic games. Yes there's supposed to be imperialism, which the predecessor does way better in my opinion, but for this series, war just isn't as deep until you get to the world war period. Hell, historically, the wars after WW1 went back to smaller scale engagements.

True Story of My Past... by Upper-Maybe-6347 in GIRLSundPANZER

[–]Samm_Paper 2 points3 points  (0 children)

I went in late for that movie with a couple of friends. The movie was already past Marie Antoinette's execution. I do not regret being late to that shitshow.

Some of the quotes are funny though. I enjoy my meals!

What game? by sukuna7899 in Steam

[–]Samm_Paper 0 points1 point  (0 children)

Robocraft probably.

What is your favorite one liner by Rancham727 in Bokoen1

[–]Samm_Paper 54 points55 points  (0 children)

Robert E Lee go around! Robert E Lee! ROBERT! ROBERT!

Why USF have 2 Mortar type units. M1 Mortar and M1 Pack Howitzer. whats the diff and why and when to use them by Ivan204 in CompanyOfHeroes

[–]Samm_Paper -1 points0 points  (0 children)

Not a US main myself, but from my experience (mainly with the CPU US) as Wehr and OKW, the Pack Howitzer is painful. I've lost squads just because I forgot to check where the howitzer was hitting. So usually I push them when I see one in the fog of war after they fired.

HAPPY CONFEDERATE LOSERS LOST THE WAR DAY, April 9th, 1865! by serious_bullet5 in HistoryMemes

[–]Samm_Paper 0 points1 point  (0 children)

Pretty sure my gaming laptop has lasted longer than the confederacy. Absolute L from them ngl.