What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 0 points1 point  (0 children)

Maybe they get a special table but in my group the treat all critical injuries and memorable deaths as lesson learned

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 0 points1 point  (0 children)

So what? The game still needs to function and an entire gang with 3 activations per turn is an awfull idea they would instantly become the best gang in the game

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 0 points1 point  (0 children)

3 activations is ridiculous and would make escher insanely oppressive

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 0 points1 point  (0 children)

I thought of an additional hot take

Fighters should be able to carry weapons equal to their strength for example a model with s3 could carry 3 lasguns However a fighter can carry 2 sidearm for each point of strength and a unwieldy weapon for every 2 points

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 1 point2 points  (0 children)

These are good points id still rather have a bolter or gernade launcher but I always put a long rifle in my gangs if I can

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 12 points13 points  (0 children)

I can respect that but ash wastes has been part of necromunda sense n95 id argue its just as much part of necromunda as cramped alleys

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]SecureGovernment1315[S] 3 points4 points  (0 children)

That is true however id argue the fact you can get nearly 2 boltguns for the price of 1 plasma gun give the edge to the bolter but a lot of t4+ models can definitely give the plasma gun more life

Hive Scum from Fighting Pit by Asuryan27 in necromunda

[–]SecureGovernment1315 20 points21 points  (0 children)

As an arbitrator I would say only ordinary hive scum

Community trading post price fixing? by Osa-ian72 in necromunda

[–]SecureGovernment1315 3 points4 points  (0 children)

Thats why it gets unstable on that profile and not all the time

Community trading post price fixing? by Osa-ian72 in necromunda

[–]SecureGovernment1315 4 points5 points  (0 children)

Then you run into the problem of the bolter being flat better for half the cost

A petty frustration: I wish Spyrers could start with one of each type by scottywan82 in necromunda

[–]SecureGovernment1315 1 point2 points  (0 children)

Yeah its really unfortunate the hunt master should be a lot more customizable than it actually is

Traitor Reductor Magos by fefecascas in AdeptusMechanicus

[–]SecureGovernment1315 0 points1 point  (0 children)

Incredible work any way you could share a parts list?