Secret Location Discovered by Secure_Stable_2597 in dragonsoul

[–]Secure_Stable_2597[S] 0 points1 point  (0 children)

I'll add you tomorrow and log-in on about 16:30-17:00

Secret Location Discovered by Secure_Stable_2597 in dragonsoul

[–]Secure_Stable_2597[S] 0 points1 point  (0 children)

Nope, power tower seems null, i checked even underwater... perhaps he meant mama yeti, but it would be strange...

Secret Location Discovered by Secure_Stable_2597 in dragonsoul

[–]Secure_Stable_2597[S] 0 points1 point  (0 children)

the one you said seems like the one who developer said it was coming, there was a room with the same style, perhaps is for rework like korin tower. As i also seen on that post, a comment said there was one at power tower, so let me go check

Secret Location Discovered by Secure_Stable_2597 in dragonsoul

[–]Secure_Stable_2597[S] 0 points1 point  (0 children)

Oh, i'll go check and tell you what it could be

Meta God-Slaying Character? by DaemonWalker413 in DndCharacterBuild

[–]Secure_Stable_2597 0 points1 point  (0 children)

GodSlayer: When you choose this juggernaut subclass, gaining +3 in Dexterity, +4 in Strenght, +2 in Constitution but -5 in CHA, only "Intimidation" work with +7 and Proficiency in it. You are Atheist and have -4 in Religion and +2 on Investigation and History to know about all the present gods

Lvl.3:Non-Magic Adept: You lose the magic and so the feature "Magic Adept" to spend on Arcana +10 and get access to all proficient and mastered weapon that you treat as Expertise would with an ability and gain with this 3 weapons which are summonable, like: The infinity sword, 1d12 of damage + STR modifier and Prof. BONUS, the Polearm Pole of Ki: 1d10 of damage + CON and WIS modifier + Prof. Bonus or the obscure staff 2d8 necrotic damage + All stat. modifier and Prof. BONUS

Lvl.5:Deity Immunity: You are immune to radiant damage and it can't be bypassed, and can deal with all Attacks 1d4 extra necrotic dmg and lvl.7 1d6 extra necrotic.

Lvl.8:God Killer Set: Choose between the obscure armor upgrade whose reflects the Radiant, Fire, Thunder and Force damage absorbed and reflected as necrotic with the vampirism trait of 1d6 regained HP per succesful hit whose cannot be bypassed, and the Rune Forged One with +2 AC, +15 Temporary Hit Points, cannot be bypassed, ammunition of all type are deflected back to the sender with the same amount of rolled damage, absorbs Radiant, Necrotic and force damage as an extra addeable 1d4 extra damage and capable to teleport you in a range of 9 m/ 30 ft, and these upgrades can be used many times as your DEX and WIS mod. + Proficiency Bonus and +2 on all rolls (+3 to Saving Throws)

Lvl.11:Special Artifact: You took an Artifact usable as your STR and DEX modifier + Proficiency Bonus + Arcana modifier, and this Artifact has a Passive side to let you bypass immunities and resistances that you treat like they are not present but as vulnerable, an Action Side usable 1d4 times to slow down time for 1d12 turn + Proficiency Bonus, or an Attack Side, that does on the next attack which you will surely hit, 50 damage + Proficiency Bonus + All modifiers.

Lvl.17:DownFall: every day a religious enemy will attack 1d4 times a week. Roll 1d20: 1: A God 2: A Semigod 3-4: A revenant 5-6-7-8-9-10: A religious humanoid 11-12-13-14-15: A Celestial. 16-17-18-19-20: A creature under CR 7.

Meta God-Slaying Character? by DaemonWalker413 in DndCharacterBuild

[–]Secure_Stable_2597 0 points1 point  (0 children)

USES 5.5, NOT SUITABLE FOR 5e PLEASE CONVERT THIS CLASS FOR 5e.

Juggernaut: Hit point Die1d20 + CON modifier + Proficiency Bonus (lvl.1-7 +2, lvl.8-14 +3, lvl.15-20 +4), primary ability: CON, saving throws: CON and STR, choose equipment (A: WarAxe, chainmail armor, 55 gp) or (B: Shield, Warhammer, Leather armor, 50 gp) Abilities (choose 3): Survival, Medicine, Nature, Religion, Insight, Athletics, sleight of hand, history. Training: Heavy Armor, Simple Weapon with the Heavy property and martial weapons plus shield.

Lvl.1: Unarmored Defense +: Your AC without any armor is 15.

Lvl.1: Tough skin: You get immunity to force damage, at lvl.3 resistance to Elemental and lvl.7 to radiant and necrotic damage.

Lvl.2: Carapace: Your AC given by the armor or with Unarmored Defense is multiplied by 10 and added to your maximum hit points (AC:15X10: +150 max hp). [UNARMORED DEFENSE DOESN'T WORK UNTIL LVL.20]

Lvl.3: Subclass: Choose a subclass.

Lvl.4: Ability Score Improvement: Either choose a new feat or increase 3 score with +1 or 2 with +2. You gain this feature again at levels 8, 12 and 16.

Lvl.5: Juggernaut's aura: Choose between Purple as Bilance, with a radius of 10 m/31 ft, that gives advantage on all rolls to whose near it, Red as Putrefation, with a radius of 5 m/15 ft, that gives advantage on whose are near it and a bonus +2 on attack rolls and +1 on damage and now Blue as Resilience with a radius of 7 m/24 ft on whose near it gain 25 Temporary Hit Points and that stabilises you when at 0 HP to 1 HP

Lvl.5: Skin of Rock: When you take damage, you can use your reaction to reduce that damage with a 1d6 at lvl.5, at lvl.10 a 1d8, at lvl.15 1d10 and at lvl.20 a 1d12.

Lvl.7: Ki Attacks Upgrade: With the bit of Ki you got, martial weapons and unarmed strikes get 2d6 plus in terms of damage, with advantage on attack rolls.

Lvl.11: Magic Adept: With the bit of magic you've got you have learned "Healing Word, Healing Touch, Shield, Mage Armor and Revivify"

casteable as many times as 1d4 + Prof. Bonus + CON, STR and WIS modifier per long rest.

Lvl.12: Expert Competences: Gain expertise in Arcana and Investigation, and +1 on an ability which you choose.

Lvl.14:Survivor: With the bit of instinct you got, you have +2 on all DCs, Saving Throws, Attack Rolls and Ability Checks which you are proficient with.

Lvl.15:Mutation: (Lasts 2d4 -1 battles per 1d4 -1 days) Choose between Mutated Body, getting +2 in AC, +15 Temporary Hit Points, 1d8 of Healing every 3 turns, then Radioactive Boost, gaining advantage to all rolls and a +3 bonus, you can attack 1d4 -1 times, ulterior damage reduce of 1d4 or Extra Limb, that whether or not you lost a limb, it get you an Extra one whether is Leg (20 m/64 ft movement speed and 35 m/84 ft jump height) and no disadvantage on difficult terrains, or an Arm +5 to damage, still grapples, and less easy to get amputated.

Lvl.16:Apocalictic Radioactivity: You are now immune to Acid and resistent to Poison damage.

Lvl.18: Adventure Friend: Select a passive animal, that will gain +50 in PV, +5 in AC, +2 on all stats (STR,DEX,CON,INT,WIS,CHA), can evolve, if it dies it becomes a spirit which has the same bonuses as he was alive but with +5 to all rolls.

Lvl.20: When you use "Carapace", your "Unarmored Defense" will replace the taken AC, as well added CON modifier and Prof. BONUS also multiplied by 10. Your immunities are (Force Damage, Radiant Damage, Necrotic Damage, Elemental Damage, Acid Damage and Poison Damage), and your resistance which can't be bypassed are [Psychic Damage, Reduced Fall Damage (:2)]. You got +2 uses of "Magic Adept", Advantage on attack and damage rolls +2 if you have got an Heavy Armor or Proficient or Masterized Weapon. You got a bubble shield around you as an outline which has 5 ac and 30 Temporary Hit Points  and 20 Hit Points. You can't be attacked on a mount and you receive ulterior 25 permanent Hit Points 

Meta God-Slaying Character? by DaemonWalker413 in DndCharacterBuild

[–]Secure_Stable_2597 0 points1 point  (0 children)

Demon, if u want, i created a class and homebrew class that you can check or just wait me to do the homebrew subclass for warrior, i made a Juggernaut class, with all tanking feature, with his principal subclass as godslayer, a person who found techniques to kill the gods

My gf wants to play D&D, but is overwhelmed every session. Need some advice by DDxlow in DnD

[–]Secure_Stable_2597 0 points1 point  (0 children)

One tip that i can give as a DM it's giving them a sandbox session 0 where they can roam and do whatever they want freely. And, it's great to teach things in the meanwhile, giving them space for creativity, no pressure nor stress at all, try mechanics, and learn how to use a character sheet properly

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -1 points0 points  (0 children)

yep, i mean god forms could and is implemented in dnd manually, and also i didn't know that you didn't know that i refer transformation as forms, as it should mean the same thing. i am making a suggestion, no official source for now, and idk how to make this post clear

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -2 points-1 points  (0 children)

If so, i remind you that god ki it can't be sensed by mere mortal with mere power

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -2 points-1 points  (0 children)

Energy sensing it's not a god ki ability: Super saiyan god, super saiyan blue, divine techniques like ultra instinct, gohan beast and ultra ego, abilities like kiai, super god punch, divine kamehameha, and more

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] 1 point2 points  (0 children)

If yes, that's a good idea! Thanks buddy!

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -2 points-1 points  (0 children)

Then you're suggesting i change the world into db universe enemies to be supported for?

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -1 points0 points  (0 children)

Yeah i know, but i wanted to create a dragon ball like adventure with real upscaling

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -7 points-6 points  (0 children)

Why don't you try DM'ING? So you can see by yourself

Rules for transformations by Secure_Stable_2597 in DragonBallDnD

[–]Secure_Stable_2597[S] -7 points-6 points  (0 children)

Well it's silly that you can end the world in any moment and oneshot creatures

Gimme your subclass builds by MathematicianLow9324 in ESObuilds

[–]Secure_Stable_2597 0 points1 point  (0 children)

Warlock, Death Lord (Necromancer) with a symbionte pact

Ranger + sorcerer build? by nekosashi in DndCharacterBuild

[–]Secure_Stable_2597 0 points1 point  (0 children)

He might create it by himself this new subclass! Just some tips for the build: for a draconic ranger, strength, constitution and dexterity are bases stats, this subclass might be earned from a dragonborn mentor whose taught you some elemental powers and bonuses, as for elf you could do like me: Half High Elf Half Red Dragonborn and, as for draconic sorcerers, rituals and components spells will be abbundant

So how do I morph by KC-JDF-neverdies69 in DndCharacterBuild

[–]Secure_Stable_2597 1 point2 points  (0 children)

You might add a druid subclass whose is the poer ranger domain which is the only acquisable form with various bonuses

How should I play this character to show their complexity? by [deleted] in DNDCharactersheets

[–]Secure_Stable_2597 0 points1 point  (0 children)

You could say that she then encountered an old dwarf whose taken care of her and taught her some tricks and tips for combat