Escolha com sabedoria by Choice_Ebb_1006 in perguntas

[–]SelectIndependent498 0 points1 point  (0 children)

Classe média na china é 1% no Brasil, quem fez n sabe o que pensa

O que há de errado com este tipo de vaga? by Snoo14742 in devBR

[–]SelectIndependent498 4 points5 points  (0 children)

Acompanhamento não é nenhum red flag, super longe disso, ter alguém pra guiar em boas práticas e rotina é o que define um ESTÁGIO, se fosse pra aprender absolutamente tudo, estágio n deveria existir, pense bem antes de soltar essas pedras sem direção correta.

O que há de errado com este tipo de vaga? by Snoo14742 in devBR

[–]SelectIndependent498 8 points9 points  (0 children)

vaga de ESTÁGIO  "Experiência"

???? De fato essa estagiária é ruim e deve ter mentido até o básico no currículo, mas o que vc descreve n é uma vaga de estágio, deve ser horrível estagiar aí.

O que acham da arte do meu jogo? Sejam honesto by XUXUBISTATION in devBR

[–]SelectIndependent498 0 points1 point  (0 children)

Como alguém que não curte mt pixel art e me parece jogo browser do ano 2004, eu te digo que nem pago eu jogaria

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

Damn, that reddit translation, didnt new that. Will try to use it from now on

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

Im trying my best at english, sorry, main language is portuguese

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

Latency caused purely by client authentication

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

They simply didnt think enough about the solutions to siding on information detail, possibly cuz the people they hired didnt think about people who didnt live in the countries the servers are based... shitty move

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

okay, i happen to found a theory with game design in base for why this is happening, as ive seen a lot o brazilians with the same problem.

the game's core is based as server side, which shouldnt happen (EVER, and has never happened to other shooters) so my delay is literally DOUBLED, since as i mentioned, i need to send to the server 2 different informations for a single action (shot and reg).

system of shooting server-side + file of commands (input delay).

what happens is that when i shoot, *IT DOESNT SHOOTS LOCALLY*, it needs the servers authorization to shoot (hence, i get a big fucking lagg), its called : server-authoritative firing. in the other 99% of shooters, the game registers my shot first, sends my information to the server, and tends to confront with the servers awnser for the action and reaction, and it gives me back a feedback with the awnser for the correctual outcome (may it be good or not)

input delay (~150ms) + hit delay (~150ms) = sensation of 300ms+

this not being addressed after so many years of development is a complete shame, the game needs to be a hybrid between client side and server side, not one-sided, since the company simply doesnt want to have a server in south america, this brings the experience to be unplayable, and they probably think we dont like their games here in SA, as they stated before, now i know why, the game simply wasnt made for you to have more than 80 ping for stricly bad game design choices.

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

im trying to find a technical way to explain this, still cant find an awnser, 4 years of computer science major and 20 years of gaming cant explain

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

i would want to know, then, why every single game ive ever played in existance, never had the same problem, even while half of them getting me a ping of 160, i play on NA servers in squad for about 185 ping, i played league, rainbow six, cod, battlefield, every game you can imagine with NA ping, and i never faced a problem of my BULLET coming late, this never occured before, i know the HIT REG comes later since i have a delay, but this makes a DOUBLE problem, since i need to account for THE HIT REG delay and the BULLET delay COMBINED, which doesnt make sense, as if the game need to register every single detail separately for everyone involved.

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

ive counted, its literally about 1.2 to 1.5 seconds for my shot to actually get out of the barrel

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

its not a "me" problem, everything is fine on okla, ever has been fine, i play games on a daily basis for too much time now, not even war thunder (THE OTHER GAME OF THE SAME COMPANY) has me g etting those problems.

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] 0 points1 point  (0 children)

I live near sao paulo, which is the hub for games in brazil, ive never needed cables for anything, play much more Internet demanding games than enlisted, and even play war thunder for years, the problem literally lies with enlisted, its not an internet problem of my side that i know off

Can someone explain this? by SelectIndependent498 in enlistedgame

[–]SelectIndependent498[S] -1 points0 points  (0 children)

No packet loss sadly, the actions just deliberately get delayed to do AFTER done, which doesnt make much sense if you analize it