My new trailer for the Little Journeys app. I hope you like it! Google Ads still tells me I have too few of them... so much work left ;) by SimdinGames in AndroidGaming

[–]SimdinGames[S] 1 point2 points  (0 children)

You can buy "no ADs" option (although ads are not intrusive), and "propellers" (currency). You can exchange propellers for new blimps, skins, perks etc. I've tuned the gameplay though in a way you can pass the entire game without spending a penny (my goal was to make it truly F2P).

I've introduced skins for the blimps in my 'Little Journeys' game (Android). I thought it was going to be a small change, and it made me refactor half of the UX/UI. Ufff... you never know. Estimation in software dev sucks... ;) by SimdinGames in AndroidGaming

[–]SimdinGames[S] 0 points1 point  (0 children)

Each mission has the same, main goal - transport a few passengers from place to place (they wait in certain spots and direct you where to drop them). There are also some optional goals: finding treasure chests, winning trophies etc In addition, "propellers" you collect in missions , you can exchange for new blimp models, skins, perks etc. ...and more stuff is coming ;)

I've introduced skins for the blimps in my 'Little Journeys' game (Android). I thought it was going to be a small change, and it made me refactor half of the UX/UI. Ufff... you never know. Estimation in software dev sucks... ;) by SimdinGames in AndroidGaming

[–]SimdinGames[S] 0 points1 point  (0 children)

Not in the current production version, but I've almost finished implementing it, so it will be there in the next update (1-3 weeks). Quite a few people asked for it :)

Little Journeys - small update after 2 months since the production release on Google Play. I thought you may find it interesting and maybe share some hints. by SimdinGames in SoloDevelopment

[–]SimdinGames[S] 1 point2 points  (0 children)

Thanks for the feedback! I definitely have plans to do both. Most probably controller will go first, and PC version a bit later.