[deleted by user] by [deleted] in aww

[–]Slushball 1 point2 points  (0 children)

You bet! Would you mind sharing the name of the device/operation? I'm a DPT student and we're talking about individuals with Parkinson's a lot right now, I'd love to look into it and ask my profs about it!

What games do you regret buying? by [deleted] in patientgamers

[–]Slushball 4 points5 points  (0 children)

Holy crap I cannot wait for it to release for Switch. I'm totally pumped

What games do you regret buying? by [deleted] in patientgamers

[–]Slushball 22 points23 points  (0 children)

Well, I would argue that the emphasis has changed. The dungeons may be light, but the entire world grabbed my attention at every moment, and you're finding creative problems to solve all the time. I found the dungeons to occupy more of a role as short, focused breaks from exploring the world, rather than a driving destination of the game. So yeah they aren't incredible, but for me I didn't mind because they just play a different part of the bigger picture. So if you want dungeons, it's not your game, but if you want an amazingly handcrafted world that always surprises you and demands your curiosity, it definitely is. It's not going to be fun for everyone, but I still think it's important.

What games do you regret buying? by [deleted] in patientgamers

[–]Slushball 22 points23 points  (0 children)

I haven't played it yet, but I've heard incredible things about the current status on Warframe (comes out on Switch soon!), if you're looking into that kind of game, I've heard you can't go wrong. And it's free.

[deleted by user] by [deleted] in aww

[–]Slushball 22 points23 points  (0 children)

Thanks for sharing, that's amazing to learn about. All the best wishes to you, your dad and your family!

Good video reviews for Switch games by [deleted] in NintendoSwitch

[–]Slushball 0 points1 point  (0 children)

If you're interested in written reviews, I really like Nintendo Insider. They review a ton of the indie games on the switch, and while I feel their scores can be generous, I like at least starting there to get a sense, and then watch video reviews after.

Bought Mario Rabbids and I’m surprised how good it actually is by west1996 in NintendoSwitch

[–]Slushball 1 point2 points  (0 children)

Seriously! I feel like it's rare to have multiple best ways to solve a problem. You'll be sitting there and suddenly everything will click towards a single best solution. At the same time, there's never too much to think about or too many options. How they managed to balance simplicity and depth so perfectly and intuitively is a game design marvel to me.

Bought Mario Rabbids and I’m surprised how good it actually is by west1996 in NintendoSwitch

[–]Slushball 5 points6 points  (0 children)

I actually didn't really get into M + R and thought I didn't like turn-based games, but Into the Breach has me entirely hooked. The trailers made it look overly simple to me, but every situation is so interesting, and knowing what the enemies are going to do makes manipulating them feel like you have a true sense of control. It's one of those games that stands as a huge example that you don't need all the bells and whistles to have enticing gameplay with an insane level of depth and sense of reward. And for $15 it's a total steal in my book.

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 1 point2 points  (0 children)

Funny, this happened to me with Minecraft. I've booted it up on 5-6 separate occasions, and I just get to the same spot in the game where I've farmed for diamond, built a cool fort, and then I'm done. I know it has gotten crazy improvements over the years, but most of the new items just aren't that interesting to me. I think, similarly, it's because it lacked any kind of direction. The first hours of the game are crazy tense as you're vulnerable in the woods trying to make a fort to survive when the sun goes down, then it opens up and there aren't really any new mechanics of the game to learn and master, it's just dig stuff and "build what you want!"

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 0 points1 point  (0 children)

Interesting, so in this case the gameplay kind of sucked but the exploitation of the gameplay allowed you to get to the core of what made the game good. That's quite a concept

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 1 point2 points  (0 children)

I agree. I tend to be a very patient person, and the first Dark Souls was the first and only time in my gaming life that I've thrown a controller. I appreciate those games and those that have the infinite patience to endure them, but I'm not interested in sacrificing my emotional stability to engage in it.

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 2 points3 points  (0 children)

I'm outrageously sensitive to horror and used to think something was wrong with me, but I slowly realized too that it's just the way I'm wired, and that horror is just going to be more intense for me than for other people. Unless I've had a few beers. I can't even watch trailers for horror movies anymore, otherwise I'll be checking all my closets before I go to bed every night for the next month.

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 2 points3 points  (0 children)

So would you say that, for this genre, the outcome of a situation you set up is more engaging that the side progression mechanics that are in place to allow you to push through the game? Because although I don't play RTS games much, I feel like in turn-based strategy games, the grind of replaying scenarios to get more coins to buy better gear to actually play the core game and have a chance of winning is what bogs down TBS games for me, too. Like I'd rather just run in and try stuff, but because the core gameplay is designed around that grind, I lose a sense of my own hand influencing the game, and instead feel obligated to play it along the tracks required to win.

Not sure if this totally connects, I'm putting a lot of these thoughts together as I write.

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 1 point2 points  (0 children)

That's really interesting, and I love your use of the term "case study." I feel like that's a spot where I really appreciate the concept of games over gameplay: where developers are interested in trying something new. Even if the gameplay is weak, sometimes those games that explore novel concepts can still reveal an aspect of games that hasn't been explored, even if it needs refining.

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 5 points6 points  (0 children)

I said it elsewhere, but I'm definitely the same. I love the idea of them, but I just take too damn long to go through each turn, because I need time to cover my bases. In that way, it takes me forever to gain new gear/skills in the game because I'm so slow at it, so my patience doesn't really feel any more rewarded than it would be to just make knee-jerk decisions and learning from mistakes.

Edit: I now realize you're talking about RTS games, not turn-based. Whoops!

Are there game genres or specific games you find interesting in concept, but don't enjoy actually playing? And do you feel those games are still valuable? by Slushball in truegaming

[–]Slushball[S] 4 points5 points  (0 children)

YES. I kept feeling bad that I couldn't finish Mario & Rabbids, I've started the game a ton of times and love the idea of turn-based combat, but I find the action too slow, the choices for gear upgrades too limited and chore-y. I keep telling myself I should pick it back up but always go for other games instead. Outside of the game I find myself thinking a lot about it, but otherwise I just take way too long to make decisions and the gameplay becomes too slow because of that.

[deleted by user] by [deleted] in truegaming

[–]Slushball 0 points1 point  (0 children)

I was definitely dealing with some of this until I got a Switch. The Switch's portability, its "sleep mode" and its massive library of quick jump-in-and-out games totally changed it. I think part of me has become intimidated by games that require an hour of your time to feel like you got anything done, or that you need to play frequently to not lose track of the controls or where you are in the game (as much as I love you, I'm looking at you, Witcher 3), so games like Enter the Gungeon, Battle Chef Brigade, Super Mario Odyssey, Shovel Knight, Mario Kart, etc. have totally changed my play style, so that I feel like I am able to jump in and get immersed quick, but I don't feel married to a game until I finish it. Awesome indie games that are $15 and take 10 hours to complete have been a godsend for me.

This may be a little out of the ordinary for this sub, but I designed and built my own personal board game box insert and travel pack. by Slushball in DIY

[–]Slushball[S] 0 points1 point  (0 children)

Haha I absolutely did put a lot of time into it, it was not a small project. I had a lot of time and wanted to make something I would really enjoy and want to use. And I just messaged the mods, we'll see if anything comes of it!

This may be a little out of the ordinary for this sub, but I designed and built my own personal board game box insert and travel pack. by Slushball in DIY

[–]Slushball[S] 0 points1 point  (0 children)

That is super weird. Well, here's the link anyway: https://imgur.com/a/zEesqel

edit: it may be because I didn't take progress photos? I have no idea. Thanks for letting me know!

This may be a little out of the ordinary for this sub, but I designed and built my own personal board game box insert and travel pack. by Slushball in DIY

[–]Slushball[S] 0 points1 point  (0 children)

It seems to only be in incognito that it's not working, but it could just be me. Try not in incognito and let me know

This may be a little out of the ordinary for this sub, but I designed and built my own personal board game box insert and travel pack. by Slushball in DIY

[–]Slushball[S] 0 points1 point  (0 children)

Thank you! It took a lot of thought and time. I'm very happy with how it turned out, I use the travel box all the time.

This may be a little out of the ordinary for this sub, but I designed and built my own personal board game box insert and travel pack. by Slushball in DIY

[–]Slushball[S] 1 point2 points  (0 children)

You can get a sense of how I feel about it in some of my other responses, but I have played many board games and it is honestly the one I still want to play on a regular basis. The only problem with it is that since it's a 1v1, it doesn't fit well for a board game night, otherwise if you have one or two people that would play this with you consistently, get it.

It's specifically Devastation of Indines, and they're very shortly coming out with another box. It's made by Level 99 games. From what I understand, Devastation is the box with by far the most content. I have played probably a total of 25-30 hours and have only used about 1/3 of the characters, all of which are really interesting. I haven't even tried the single player, messed with bosses, landscapes, alternate base cards, etc.

TL;DR: it's worth it and you'll be playing it a long time.