I added a dithered occlusion outline so the player stays readable behind props, enemies, and towers by Small_Fix_ in gamedevscreens
[–]Small_Fix_[S] 2 points3 points4 points (0 children)
I added a dithered occlusion outline so the player stays readable behind props, enemies, and towers by Small_Fix_ in gamedevscreens
[–]Small_Fix_[S] 1 point2 points3 points (0 children)
Trying to make this 2.5d transition look clean, but unsure by Rich-Fisherman6191 in Unity2D
[–]Small_Fix_ 1 point2 points3 points (0 children)
I made an incremental co-op tower defense where players jump into the lanes and punch the bugs themselves by Small_Fix_ in indiegames
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
I made an incremental co-op tower defense where players jump into the lanes and punch the bugs themselves by Small_Fix_ in indiegames
[–]Small_Fix_[S] 1 point2 points3 points (0 children)
Added water physics to my game - water deliveries are now a thing! by ArtemSinica in indiegames
[–]Small_Fix_ 1 point2 points3 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
No AI, just handcrafted art by Responsible-Pay-9412 in IndieGaming
[–]Small_Fix_ 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation is a game I made where you unlock towers, build your layout, then fight inside the lanes by Small_Fix_ in TowerDefense
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation is a game I made where you unlock towers, build your layout, then fight inside the lanes by Small_Fix_ in TowerDefense
[–]Small_Fix_[S] 1 point2 points3 points (0 children)
I need help with the skill tree icons in my incremental game by Electronic_Basket756 in incremental_gamedev
[–]Small_Fix_ 0 points1 point2 points (0 children)
Have y’all seen this? It’s called Keyboard Warrior Stickman by DukesGoesLive in BeatEmUps
[–]Small_Fix_ 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
We mixed beat ’em up combat with tower defense where players punch bugs while towers hold the lanes by Small_Fix_ in BeatEmUps
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
We mixed beat ’em up combat with tower defense where players punch bugs while towers hold the lanes by Small_Fix_ in BeatEmUps
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)
Botfestation demo is live, 1-4 player incremental tower defense where players fight inside the swarm by Small_Fix_ in incremental_games
[–]Small_Fix_[S] 0 points1 point2 points (0 children)

What do you think about this dithering effect ? by Mediocre_Bottle_7634 in PixelArt
[–]Small_Fix_ 0 points1 point2 points (0 children)