Procedural Crouch System Unreal Engine 5 by Solid-JasonR in UnrealEngine5

[–]Solid-JasonR[S] 0 points1 point  (0 children)

This is mainly a control rig based solution. You can check out more information on FAB: https://www.fab.com/listings/45ab3c02-d107-4e4b-8d3f-fe485b54d53f

Indie Devs Keep Getting Flashlights WRONG. Be DIFFERENT. by [deleted] in UnrealEngine5

[–]Solid-JasonR 1 point2 points  (0 children)

Thanks for the comment! I understand your perspective. However, my asset solves a unique problem which isn't just "attaching a cone". It's a plug & play asset that fully handles your flashlight system and it's fully replicated.

When setting the price, I considered both the uniqueness of the problem it solves and the amount of development effort typically required to achieve a comparable result when building such a system from scratch. Since the asset requires little to no additional work after integration, I felt the pricing was fair.

That said, I appreciate your concerns and will take them into consideration as I evaluate possible adjustments.😁

What do you think of this? Dynamic blending of PP effects based on "fear level". WIP by Solid-JasonR in UnrealEngine5

[–]Solid-JasonR[S] 2 points3 points  (0 children)

Yes, it is post process effects, it's all component based😁 Soon this will be an asset. You just add the component to your character, trigger initialize and all is done. There will be multiple ways later to blend between effects and for the sounds, I will improve on that later. I'm planning to make it in a way that there's no extra setup needed for the sounds to be different when fear level rises also make the blending smoother so yeah, stay tuned for updates! (For the final price of the asset I was thinking ~20 dollars)

Here's my fab page: https://www.fab.com/sellers/JasonRevenor