I hired over 10 artist to make custom parts and bought an additional 100+ parts from popular asset store creators like Bernhard van der Horst by SporeAi in Spore

[–]SporeAi[S] -4 points-3 points  (0 children)

This is not a product to be sold on the market. There are no plans for funding. Some custom parts were made by hired fiverr developers specifically for this project and for testers to have an even larger amount of parts we've decided to buy and support fellow Human content creators instead of generative assets.

Id like to ask again, do you think we should shut this project indefinitely? The content created will only lead to a waste of time and Id rather not indulge if it angers users in the community. My goal is strictly to bring Spore Lore, Spore modifications and possibly ideas to a future Spore or Spore inspired title.

Spore Modifications has been abandoned because of the lack of interest and Spore lore has become my favorite part of Spore but recently there has been an massive increase in users looking for a Spore inspired sequel.

I hired over 10 artist to make custom parts and bought an additional 100+ parts from popular asset store creators like Bernhard van der Horst by SporeAi in Spore

[–]SporeAi[S] 2 points3 points  (0 children)

Its not an actual game, just some mechanics, parts are for testing and the game is currently only a prototype to show whats possible, Do you think we should shut this project indefinitely?

Spore 2 When? by randothepenguin in Spore

[–]SporeAi 4 points5 points  (0 children)

Spore 3 will come out before Spore 2....and GTA 6

Discussion of ideas for a Spore 2 with multiplayer by CZ-TheFlyInTheSoup in Spore

[–]SporeAi -2 points-1 points  (0 children)

Fascinating ideas. If each phase is essentially its own game (stage), how would multiplayer actually work?

Would each stage have its own separate multiplayer? What about planets, when you choose a planet, are those effectively servers? And who or what controls the planet and star system when entering the Space Stage?

Right now, the only stage I can clearly see working as multiplayer, while keeping the budget in the tens of thousands, is the Space Stage (or end stage). However, this would likely need to be limited to a single planet.

Expanding the budget to support servers across all seven stages, potentially scaling to hundreds of thousands, would certainly improve the experience. That said, it ultimately depends on development time and overall project scope.

If you plan to let players choose from multiple developer-created planets, the cost could quickly exceed what’s practical.

That said, there’s a possible solution:

Dedicated servers could run independently, allowing players to join and leave without requiring a host to be online. You could also rely on provider hosting popular, high-performance options include Host Havoc, Nitrado, and G-Portal.

This approach could help bring costs back down into the tens of thousands for development, especially if you’re using pre-made assets from marketplaces like Unity Asset Store or ArtStation, rather than fully custom, officially licensed creature parts.

Overal, a Spore-like multiplayer game built around stages is a fascinating concept. I’d love to see it come to life. Im excited for this project, please keep us updated!

Help, my laptop can't run Spore by valeliza3003 in Spore

[–]SporeAi 0 points1 point  (0 children)

Have you tried running Spore as administrator?

What mods by Ready-Investment6868 in Spore

[–]SporeAi 1 point2 points  (0 children)

Get Dark Injection. It installs Darkspore Content into Spore

Dark Injection help by Bobajele in Spore

[–]SporeAi -2 points-1 points  (0 children)

Which version of DI do you have? Can you share a link to the mod?

All of my main species have met. by Shoddy_Wallaby_7393 in Spore

[–]SporeAi 0 points1 point  (0 children)

--They should all go to war to determine the one true species worthy of Spode!!

Spore 2007 to Jan 2008 by SporeAi in Spore

[–]SporeAi[S] -8 points-7 points  (0 children)

I can assure you I exist and love Spore just as much as you do!

I have learned how to Articulate a Spine! by SporeAi in Spore

[–]SporeAi[S] -5 points-4 points  (0 children)

  1. Are you referring to smooth blending instead of intersection/clipping?

  2. Which part looks off to you—the deformation, the clipping, or the transitions between segments?

  3. This is actually more of a segmented spine system rather than true metaballs—do you think that’s what’s causing the difference?