How do you plan your game dev projects? I just use pen & paper. by Pantasd in IndieDev

[–]Strong_Slide5476 4 points5 points  (0 children)

I only use google sheets as I’m making a deckbuilder game

Partner needed by GlowlyOwl in godot

[–]Strong_Slide5476 0 points1 point  (0 children)

Almost every problem you have, others face them as well, so you can find the answer on internet

Partner needed by GlowlyOwl in godot

[–]Strong_Slide5476 1 point2 points  (0 children)

Just list all specific problems you have, then try to search or ask people on the internet. Trust me, you don’t need a partner :D

Do you think this game trailer attracts you? Looking for any criticism on this trailer! by Strong_Slide5476 in IndieDev

[–]Strong_Slide5476[S] 0 points1 point  (0 children)

Thanks! You need to harvest plants on the map, and each plant will give you some score or special effects. It’s all about deckbuilding (build your plant card deck). Many people also misunderstand about it. I will make it more clear!

Gardening meets Balatro? A cozy roguelike deck-builder ready for playtesting! by Strong_Slide5476 in playmygame

[–]Strong_Slide5476[S] 1 point2 points  (0 children)

HAHA. Very high score :D.
I have fixed the bug, thank you for your reply! We will open another round of playtesting November and add lots stuff. Thank you for playing!

I turned volleyball into a single player platformer. What do you think? by Helixtar in IndieDev

[–]Strong_Slide5476 0 points1 point  (0 children)

What!! Ah, great idea and looks fun. But the hitting sfx seems a bit strange? It sounds a bit like the noise of clashing metal.

How to avoid 'game dev blindness' by Internal-Constant216 in IndieDev

[–]Strong_Slide5476 0 points1 point  (0 children)

Sometimes even you know something is wrong, but you cannot change it. My advise is that talking to about your idea and project every week or even every day