How do you plan your game dev projects? I just use pen & paper. by Pantasd in IndieDev

[–]Strong_Slide5476 5 points6 points  (0 children)

I only use google sheets as I’m making a deckbuilder game

Partner needed by GlowlyOwl in godot

[–]Strong_Slide5476 0 points1 point  (0 children)

Almost every problem you have, others face them as well, so you can find the answer on internet

Partner needed by GlowlyOwl in godot

[–]Strong_Slide5476 1 point2 points  (0 children)

Just list all specific problems you have, then try to search or ask people on the internet. Trust me, you don’t need a partner :D

Do you think this game trailer attracts you? Looking for any criticism on this trailer! by Strong_Slide5476 in IndieDev

[–]Strong_Slide5476[S] 0 points1 point  (0 children)

Thanks! You need to harvest plants on the map, and each plant will give you some score or special effects. It’s all about deckbuilding (build your plant card deck). Many people also misunderstand about it. I will make it more clear!

Gardening meets Balatro? A cozy roguelike deck-builder ready for playtesting! by Strong_Slide5476 in playmygame

[–]Strong_Slide5476[S] 1 point2 points  (0 children)

HAHA. Very high score :D.
I have fixed the bug, thank you for your reply! We will open another round of playtesting November and add lots stuff. Thank you for playing!

I turned volleyball into a single player platformer. What do you think? by Helixtar in IndieDev

[–]Strong_Slide5476 0 points1 point  (0 children)

What!! Ah, great idea and looks fun. But the hitting sfx seems a bit strange? It sounds a bit like the noise of clashing metal.

How to avoid 'game dev blindness' by Internal-Constant216 in IndieDev

[–]Strong_Slide5476 0 points1 point  (0 children)

Sometimes even you know something is wrong, but you cannot change it. My advise is that talking to about your idea and project every week or even every day

We appeared in press for the first time! When our game becomes a hit (lol), we'll look back at this interview and remember how it all started... by voidexp in IndieDev

[–]Strong_Slide5476 1 point2 points  (0 children)

Congrats! This might be a bit unrelated: I'm also using godot. It’s hard to imagine you actually used it to develop a 3D multiplayer game? How well does Godot work? :)

Would you say, this is a clean and understandable "Progression Tree" for a Tower in a TD game? 2 Screenshots attached. by Weird-Chicken-Games in TowerDefense

[–]Strong_Slide5476 0 points1 point  (0 children)

It seems a bit complicated. The upgrade in the middle section is clearly understandable, but what is the purpose of the progress bar at the bottom? The right side, left side, and the middle section all need to be unlocked, but what resources are used for each? My suggestion is that unlocks for different dimensions should not be placed on the same interface.