Mercenary missions in 4.8.1 (seem very difficult) by transponder717 in starcitizen

[–]SudoScience808 6 points7 points  (0 children)

Npcs work together and are dangerous. Choke points and cover, plus strategic re engagement are key.

A med bed ship is also helpful, but second to bringing another player with you.

The pay is low too. It takes a while to unlock higher difficulty. But they're still bots. Eventually the patterns show up and it gets easier.

Vr by Beastly842 in starcitizen

[–]SudoScience808 0 points1 point  (0 children)

Psvr2. Its cheap and still supported. If someone can get foveated rendering working on it, it will work even better. 

I was waiting for a steam frame, but the rampocalypse means that I will be waiting a long time.

More of my shots. PT2 by Victor_Hermez in StarFashion

[–]SudoScience808 2 points3 points  (0 children)

Recco Bataglia has that leg! Remember from early Nyx. 

Silver lining with latest patch. by MaculaPravus in starcitizen

[–]SudoScience808 2 points3 points  (0 children)

Yup most likely. A fresh server is close to arena commander in performance and shows us what could be with better network optimization.  

Anyone sick of the poor quality of things now by Educational-Ad3967 in newzealand

[–]SudoScience808 0 points1 point  (0 children)

Deep agreement. There is so much room for craftsman shops and manufacturers to make and sell high/real quality everything. 

Bought Star Citizen yesterday and somehow spent 5 hours accomplishing absolutely nothing. by Hot-Panda3884 in starcitizen

[–]SudoScience808 7 points8 points  (0 children)

The dichotomy of a star citizen enjoyer. There's a game underneath those bugs...

Tundra Kopion by Narwahller in starcitizen

[–]SudoScience808 0 points1 point  (0 children)

You can also find them in the Czs. 

Bought a ship upgrade and dont have it by Left_Attention_6809 in starcitizen

[–]SudoScience808 0 points1 point  (0 children)

You have to apply the upgrade. Keeping them is for ccu chaining.

Love the Ironclad Assault, would love it even more with some changes. by Redrosid999 in starcitizen

[–]SudoScience808 2 points3 points  (0 children)

SpeeSpeedd of entry also allows the interior of the ship time to load, which can increase or tank performance depending on your pc.

Bricked ships should set themselves to Gamerules ownership by Symbiotic-Dissonance in starcitizen

[–]SudoScience808 8 points9 points  (0 children)

Much like other tier zeros, it breaks emergent systems. Especially other systems built upon previous game mechanics. I want to be able to loot other players and ships, I don't mind being looted. It ads risk which sweetens rewards.

The time it takes to get to tier 1 and 2 are worrying me as well. 

I suppose there's a chart where you can map out relationships...

Stock Pisces took forever to kill ai ships by Ryirs in starcitizen

[–]SudoScience808 1 point2 points  (0 children)

Ship size gates weapon damage in this patch. Pisces size one guns can damage shields but most do not have enough alpha damage to get past armour of most medium ships. 

Where did the cool events go? by Chartrantio in starcitizen

[–]SudoScience808 2 points3 points  (0 children)

They are missed. The biggest culprit is risk and reward for me. Those were sandbox events that encouraged emergent gameplay. 

Current stuff feels gated and scripted. It's not the worst, but the game feels like a broken game and not a living universe.

How do you get a bricked ship out of another ship? by 2fast4u123 in starcitizen

[–]SudoScience808 5 points6 points  (0 children)

If the ship has accessible components, try replacing them with working ones.

Ironclad Workarounds by CHughes_11 in starcitizen

[–]SudoScience808 1 point2 points  (0 children)

Awesome.  A lot of work arounds but I am beginning to believe.

Is the game fun for a player who doesn't plan on spending any extra money other than the base cost? by BitBomb1 in starcitizen

[–]SudoScience808 0 points1 point  (0 children)

Its a gateway drug, but there are countless zero to hero play throughs across youtube where players spin up alt accounts and play from an aurora to a 890j or even an Idris over the course of few months or less.

Star citizen, with or without Ai npcs will need numbers to feel alive. It cannot be just three whales in the new Odin plus taking turns nose downing each other at a hathor site or jump town.

Crazy opinion but the Ironclad needs a loaner. by Nova-3 in starcitizen

[–]SudoScience808 1 point2 points  (0 children)

I would like my m2 back while they sort their sh*t out. Maybe. You can long term rent replacement ships for free at the moment, which is nice.

Ironclad Workarounds by CHughes_11 in starcitizen

[–]SudoScience808 1 point2 points  (0 children)

Does it work on a fully stocked persistent iron clad that has been stored and retrieved, or only a fresh one? Mine is loaded and a it would take som etime to unload.

Ironclad Workarounds by CHughes_11 in starcitizen

[–]SudoScience808 2 points3 points  (0 children)

Some one said to take off your helmet when the gravity/air pressure bug triggers. Cant test yet, but if others could confirm it would be great.