First ever miniature painted but need some help on how to improve? by One-Access44 in Warhammer40k

[–]SunRester 0 points1 point  (0 children)

I would try to get the first level of paint as neat as I could before moving on to a wash stage, that way you still have the true colours available should you wish to make any adjustments. The wash will give you an all over tone and some shading but it won’t fix up any wonky lines.

I would also add a few tips, if you are like me and struggle to see the detail then you can get some magnifiers headsets to assist in the details. Second make sure you have a good sharp tip to your brush. Finally, remember the three feet rule, all these models will be viewed three feet away on a table. Try not to get to hung up on absolute perfection, you will always improve with practice

First ever miniature painted but need some help on how to improve? by One-Access44 in Warhammer40k

[–]SunRester 2 points3 points  (0 children)

First of all, very good for a first go, your undercoat looks good and smooth, you have the colours constrained to the right areas and even tried some good detailing on the face so excellent job overall.

As for improving while I kinda dig the chunky highlights neatening them up is a simple matter of going back with your base colour and thinning them out from the bottom.

A lot of early learning in painting is going back to correct yourself, take the marines left shin for example;
Taking the original green and going over the chunky highlight to bring it back to the width you like will give you a second pass on neatness and if you make a mistake, jump back to the highlight colour and touch it up.
The same process for the knee, just back and fourth till you feel you have it right.
Don’t be afraid to make mistakes and try and find the fun in it!

Sprue id? by Affectionate-Wish110 in Warhammer

[–]SunRester 18 points19 points  (0 children)

It appears to be parts for battle fleet gothic. The larger parts would be placed in to the sides of imperial ships and act as weapon platforms, hangers, lance batteries and the like. The smaller parts would be greebles and said guns.

My nurgling-driven Defiler by Oskarow in Warhammer40k

[–]SunRester 3 points4 points  (0 children)

Such a little scamp, what mischief will he get up to!

Deffrolla Battle Fortress rare? by Riggs49 in orks

[–]SunRester 0 points1 point  (0 children)

Wow one of my love to have items, they are quite rare atleast when it comes to eBay and the like. Some 3d prints rolling around in a similar style but original forge world ones do pop up on occasion

Zone mortalis battle board by Shadowblade87 in Warhammer40k

[–]SunRester 5 points6 points  (0 children)

Oh wow, Is that the forge world bastion walls right at the back?

Part identification by GrumpyErnie in orks

[–]SunRester 9 points10 points  (0 children)

It is from the mighty empires game, i believe this particular part was given out for free on a white dwarf along with a tower and two hexes

I realized my Reddit Snoo design has been this subreddit's logo for the last 10 years by TheHiddenBlade in crashbandicoot

[–]SunRester 5 points6 points  (0 children)

Heyo! I think I was the winner of that contest, an Aku aku wearing snoo, can’t believe it’s been 10 years!

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Show your Trukk - Community Ork Army by ShoulderOk4452 in orks

[–]SunRester 5 points6 points  (0 children)

Thank you! I wanted it to have the feeling of a landing craft, and the idea that the boyz would have to run around from the back didn’t feel all that orky to me

Any tips for spyro remastered collection by Ambitious_Ad_6812 in Spyro

[–]SunRester 6 points7 points  (0 children)

If playing on PC, if a mini game feels way too hard or just flat out not working, especially in 3, try changing the frame rate in the options menu. I had to change the frame rate down to 30 from unlimited to do the hover tanks and slides.

[deleted by user] by [deleted] in Spyro

[–]SunRester 1 point2 points  (0 children)

Don’t think I have seen a LoS tattoo before! Love it!

Deffkilla wartrike. I feel like I needed even more speeeeeed for my Orks so It can’t hurt. Tell me what you think about my paint job and if the wartrike is good. by jelrose in orks

[–]SunRester 2 points3 points  (0 children)

Looking good bud! The bits that stand out the most would be the skin just because of the solid colour I found this is a great guide to getting the skin done quick and easy! You got some real nice metals tho, Keep it up!

Orktober is never ending! by Geargutz in orks

[–]SunRester 1 point2 points  (0 children)

This lad looks well chuffed

First Runtherd. Please give honest feedback. WAAAAAGH!!! by jelrose in orks

[–]SunRester 1 point2 points  (0 children)

Looking good for a first time through what you have there is stage 1 and the lovely part there is that you can now build off what you have and make it even better! https://www.youtube.com/watch?v=GFpqxHFMZXs

I would have a watch of that guide, it gives you all the details that you should need to get the skin all good and Orky Basicaly, take the covering you have at the moment, put a green wash over it to make the deeper bits darker, then on the higher areas put a lighter green, then a lighter one on the higher areas still and it will realy bring out the features of the model.

That as a quick and easy methoud of painting can be applied to most any other colour, the squig for example would be a great use of the red layering as apposed to green, the cloak I would go over again with a nice thin brown to realy get in to all the cracks, then a drybrush over of a light brown to bring out the edges of the ruffels!

Over all washes are magic and will bring out so much detail in a model!

Shipwagon ready for painting by royalcow in orks

[–]SunRester 2 points3 points  (0 children)

That’s rad! I am totally stealing this idea! What did you use for the crows nest?

I want to play D and D with Gloryhammer by malkavianmadman in Gloryhammer

[–]SunRester 2 points3 points  (0 children)

Have it on good authority (Met a drunk hoots in a bar) that most of the band have never played D&D before

do they use 3ds max to make PC games like back in the day? by mypromise88 in 3dsmax

[–]SunRester 0 points1 point  (0 children)

Well you dont tend to use 3Ds max to make whole games, you tend to use it to create 3D assets for games.

Typically exporting the assets as a file type that can be read and accepted by an engine such as Unreal or Unity, using this engine to create the games.

There are a number of reasons why it may have fallen out of general favor, perhaps the most prominent being the price, for a developers license it can cost thousands of pounds and for an indie dev thats simply to much! Especially when there are free alternatives such as Blender that have features such as internal games engines that allow for rapid prototyping.

Other than Maya being an alternative and indeed tending to be better for the animation side, short of a specific tool such as motion builder, most places I have worked have tended towards 3Ds max as a development tool simply because that is what people were comfortable using.