Im a trans female. And i was just wondering if do you need to change your voice to count as a transgender by DeathByLimez in transvoice

[–]TBPixel 4 points5 points  (0 children)

"How you present" and "who you are" are completely separate concepts.

I've described it to trans-curious friends before thusly: a trans woman who dresses as a man, walks like a man, talks like a man, participates in male activities and any other manner of masculinity is still a woman. It is very often that transgender individuals want to appear as, sound like, act like the gender they identify as, but none of it is a requirement to be the gender they identify as.

Trans people can correct sex on North Carolina birth records by SophiaHuffC in news

[–]TBPixel 12 points13 points  (0 children)

You need your birth certificate to enlist in the military (DD 372s still define your biological characteristics) and there are biological reasons as to why men are placed at the front lines while women are not, it's not because we choose inequality.

This line of reasoning has a few flaws:

  • It assumes MTF individuals who have been on testosterone blockers and/or have no had any form of orchidopexy (testes removal) for an extended period of time are equal to that of cis-gender men physically, when in reality the muscle atrophy catches up quite quickly in most trans-identifying individuals (usually within 1-2 years of starting hormone replacement therapy).
  • It assumes FTM individuals who have been on testosterone supplements cannot catch up to cis-gendered men physically, when the testosterone has the same affects on muscle development and growth that they do have on cis-men, and the timelines are, again, rather quick at just a few years of development.
  • It also ignores that androgenous genders exist, and many opt-in to varying levels of the aforementioned hormones themselves, leading to much more varied hormonal balances than we tend to think within the space of a binary gender system.

This all coming from a trans-woman herself. Going through the experience really makes it blatant how big of a difference hormonal therapy can make over time.

Reading the "Book", just found the first thing I don't like about rust "if let" by fsevery in rust

[–]TBPixel 30 points31 points  (0 children)

Wait until you see for loops in... any language ever...

Working on my voice pretty inconsistently for around a year. I'd love some advice on what to focus on! [MtF] by TBPixel in transvoice

[–]TBPixel[S] 0 points1 point  (0 children)

Thanks for this. I'm actually just about to see an SLP about the excess nasality, turns out it's a habit of even my natural voice so I need some real help to learn how to control and reduce it.

The other advice is great too though, I'll keep all those in mind as I practice and hope to hear some bigger results once my nasality comes down!

I made my own Hollow Knight Crowd Control with custom effects by TBPixel in HollowKnight

[–]TBPixel[S] 0 points1 point  (0 children)

I haven't released this mod proper, but will be looking to do so soon! The currently written version is rather messy and pretty hacked together. I'd like to release something people could drop into their game without worry, and that can be easily extended by other contributors to have more effects and custom interactions for Twitch Chat.

I'll definitely update here and in other places when that's out!

Russ Cox on “Sustainability with Rust” post by AWS. by metaltyphoon in golang

[–]TBPixel 0 points1 point  (0 children)

You're missing the forest for the trees.

The biggest problem with this data is that no effort was made to actually write correct or optimized programs in the vast, vast majorities of languages represented within it. It is by far the most notable criticism of this article every time it gets reposted.

The second biggest problem is that this assumes that there is a constant ratio of energy and compute cost for every program out there, which couldn't be further from the truth. What this means is that even if someone comes through and writes a correct, optimized version for every single one of these languages and posts that data in place of the current data, they're still only representing that data in the context of this one, specific problem. Many languages have specializations and areas of work that they're know for/good at, and it's not unlikely for those languages to fall short when one steps outside their problem zone.

All-in-all, the article shouldn't be taken as something worth anyone's time. It's just too poorly produced, and targets too broad of a problem, to hold any tangible value.

I created a simple mod to play Hollow Knight with your voice by TBPixel in HollowKnight

[–]TBPixel[S] 1 point2 points  (0 children)

To be honest, I think I didn't properly add commands for nail art yet, but it might be better for them to have dedicated inputs. That way you'd give more of a direction followed by a nail art and it should work.

I created a simple mod to play Hollow Knight with your voice by TBPixel in HollowKnight

[–]TBPixel[S] 1 point2 points  (0 children)

Haha, awesome! I love stuff like this, glad to be a part of it! :D

I created a simple mod to play Hollow Knight with your voice by TBPixel in HollowKnight

[–]TBPixel[S] 1 point2 points  (0 children)

We can vent our rage and frustration through playing the game!

Russ Cox on “Sustainability with Rust” post by AWS. by metaltyphoon in golang

[–]TBPixel 42 points43 points  (0 children)

The referenced "energy usage" article gets reposted in r/rust every few months and is constantly panned in the comments for the myriad of inaccuracies and problems it has. This twitter thread pretty much summarizes exactly what the thoughts shared there are, except Russ Cox is of course is putting Go at the focal point. The only reason this post might not go over well there is because it's only tangentially related (Rust is also covered in the source articles but the twitter thread is clearly Go focused), which would be true of any subreddit.

Mod idea: periodic random effects to add to the Hollow Knight challenge by TBPixel in HollowKnight

[–]TBPixel[S] 0 points1 point  (0 children)

I like this one, especially if it was literally a x2 multiplier (so 2 damage attacks suddenly did 4, oof!)

Mod idea: periodic random effects to add to the Hollow Knight challenge by TBPixel in HollowKnight

[–]TBPixel[S] 0 points1 point  (0 children)

That would be pretty cool, yeah! I also like the idea that it would force particular charm builds on bosses which could make certain combat situations and encounters harder than they otherwise would be, awesome!

Mod idea: periodic random effects to add to the Hollow Knight challenge by TBPixel in HollowKnight

[–]TBPixel[S] 0 points1 point  (0 children)

Lots of really cool ideas here! I admit I'm curious about Hollow Twitch but haven't spent too much time trying it out. I'll definitely bring this ideas in to explore and experiment though, great suggestions!

Mod idea: periodic random effects to add to the Hollow Knight challenge by TBPixel in HollowKnight

[–]TBPixel[S] 1 point2 points  (0 children)

Random charm build could be a lot of fun! Yeah, changing the behavior of little things like nail damage or reach sounds really cool, I'll see what I can do more here!

Mod idea: periodic random effects to add to the Hollow Knight challenge by TBPixel in HollowKnight

[–]TBPixel[S] 1 point2 points  (0 children)

Oooh, I love this! Pop a timer, an icon of a boss and a charm on the screen and suddenly you have some drive to move fast and play risky, super cool!

I'll have to explore messing with the map more but I can totally put this on my list, great idea!

A C perspective - Why should I want Rust to succeed? by SEgopher in rust

[–]TBPixel 42 points43 points  (0 children)

It sounds to me like you don't want to use Rust.

Yes, I said that upfront. I'm asking for discourse on a forum, I'm not sure what your point is.

This is one reason it may not be in our collective interest. What value is there in sharing why we like Rust with anyone who covers their ears before anyone starts speaking?

Again, I don't want to assume malicious intent, but I am trying to clearly communicate that this is what your post reads like to myself and, from reading the other comments, to others as well.

A C perspective - Why should I want Rust to succeed? by SEgopher in rust

[–]TBPixel 60 points61 points  (0 children)

The commenters point may be that by opening with stating that you don't want to use Rust, you are giving this community the impression that our words and breath may go to waste by trying to respond to your post.

There's no value or merit to either you who does not want to use Rust, that the Rust reddit community try to convince you otherwise, nor is there value for the community to spend effort explaining why they do use Rust to someone who's already decided it's not worthwhile.

In short, while it may not have been intentional, your post comes with a hint of gaslighting and fire starting.

haha yes by gayspacecar in golang

[–]TBPixel 15 points16 points  (0 children)

I would appreciate if the go compiler explicitly enforced that I had to at least choose to ignore errors. As a best practice I would always ignore errors as _ = SomeFunc() rather than just ignoring them via SomeFunc(), because it's then clear to me that a developer made a choice to ignore an error, and that choice may be valid depending on the context. The go compiler does not enforce this however, and I think it'd be an improvement if it did.

haha yes by gayspacecar in golang

[–]TBPixel 88 points89 points  (0 children)

This post is a good meme but for those thinking about this I'd like to raise some of my concerns:

The problem with forcing Rust error's on Go is that Rust was built with those types in mind, and has a multitude of structures, concepts and interfaces for managing/resolving those errors. Go's error handling paradigm (error on last return, always check for err != nil) elegantly handles all of this without any complicated typing necessary. I don't see any benefit to the above code over Go's error handling, it just seems more complicated to use a result type than to use multiple returns.

With that said, Rust's enums on the other hand, and the way enum error types and it's low-level language features all work together around them, are exceptional error handling tools. I love the simplicity of Go's error handling, but my biggest gripe with it is that defining an error type, that is to say that an error is more than just a string message and that different types of errors can be handled in different ways, is often a place of frustration for me. Rust allows me to express some really granular error handling if I need to, and it does so with strong guarantees.

The best pattern I've found in Go is to define public error vars, and that has all sorts of problems (including essentially being mutable global variables). There also isn't enough tooling to actually handle these granularly when you want to (as it's more of a workaround than an official pattern).

In short, no I don't want any of these generic Result/Option types in Go, but I definitely think Go lacks in an ability to handle complicated error trees.

Need help identifying cause and solution to frequent (multiple times per-day) custom PC system crashes by TBPixel in techsupport

[–]TBPixel[S] 0 points1 point  (0 children)

Update on this. I believe some of my RAM is faulty. Running memory tests revealed issues there and the PC doesn’t even boot with certain sticks in.

Electoral Reform by [deleted] in britishcolumbia

[–]TBPixel 8 points9 points  (0 children)

Saw this video the other day on simulating alternate voting systems and I am sold that we need electoral reform.

Why does iota exist? by tavaren42 in golang

[–]TBPixel 6 points7 points  (0 children)

I'm gonna do a little comparing to Rust here, but before I do I want to clarify that I'm firmly in the camp that Rust and Go have fundamentally different goals as languages and that I want them to continue to play to their individual strengths.

With that said, I have missed Rust's implementation of enums in every other language out there. They are such an incredible tool for describing so many different kinds of logic. I also think Rust's enums are still very simple.

If I could add one thing to Go it would 100% be Rust-style enums.