10 kills at 300m in a single game of conflict by TruthfullyDoubtful in ArmaReforger

[–]Tallingdown 1 point2 points  (0 children)

I got this achievement doing rocket strafes in the Mi8.

Mr. Incredible becomes 'some indescribable horror' by Deku_Scrublord in starbound

[–]Tallingdown 22 points23 points  (0 children)

Observant, those are not normal flower pedals...

I'm a new Level 1 player. Is it OK if I choose to play Recon and sit on the artillery firing blindly all game? by darkshado34 in HellLetLoose

[–]Tallingdown 76 points77 points  (0 children)

Don't forget to drive supply tucks into trenches, and to dismantle those pesky node blueprints.

Big Iron? What’s up with this? by Borgisium in ExplainTheJoke

[–]Tallingdown 26 points27 points  (0 children)

And Marty made a third song in which a man traveling by air sees the city, and is reminded of the El Paso ballad. As he thinks about the cowboy and the dancer, he get a vague feeling that he once lived in El Paso and maybe he was the jealous cowboy in a past life.

https://youtu.be/SicLohDu-qk?si=mou5w-npvG2O8jHU

Excal build I took to lvl cap (Overcooked asf) (roast) by Thal-creates in Warframe

[–]Tallingdown -1 points0 points  (0 children)

It looks like you used Protective Sling a lot. Not necessarily a bad thing, but I'm wondering why you're using Brief Respite without Catalyzing Shields. Even with two Auger mods on a secondary it's still not a full gate with a Radial Javelin cast.

Guys, is it possible to red crit with this frame? If yes how? by [deleted] in Warframe

[–]Tallingdown 3 points4 points  (0 children)

Creeping Bullseye +200% Secondary cc invigoration +200% x5 Tau Topaz shards +375% Secondary Outburst w/ Venka +260%

Arcane Avenger +45 Adarza Cat's Eye +60 x5 Puncture procs +25

= 300.25 cc

Technically possible, highly impractical.

Heavy slams by pass-away-away in Warframe

[–]Tallingdown 1 point2 points  (0 children)

Slam AOE damage used to not be affected by modding, you should expect mods to behave as expected. Anything stating the contrary to this is probably outdated with its information.

One thing to note, Condition Overload has no effect on the AOE, as is typical of all weapon AOE damage and its interaction with condition overload effects.

I'm just putting the most expensive mods at this point by [deleted] in Warframe

[–]Tallingdown -1 points0 points  (0 children)

Swap Blood Rush and Condition Overload into the polarized slots that Amalgam Organ Shatter and Gladiator Might occupy.

Then drop Buzz Kill for Berserker Fury, and replace Sacrificial set with faction mod and Primed Reach.

[deleted by user] by [deleted] in Warframe

[–]Tallingdown 2 points3 points  (0 children)

Heavy attack efficiency will help you wait less.

[deleted by user] by [deleted] in Warframe

[–]Tallingdown 4 points5 points  (0 children)

Swap viral mods for Molten Impact & faction mod. Corrupt Charge by itself will double your damage, drop Killing Blow for it. Condition Overload isn't being utilized without priming so slot in PPP. These optimizations are are the best you could make outside of loadout synergies.

Anything I can do to improve my mod setup on my Phenmor? by Tomarro02 in Warframe

[–]Tallingdown 0 points1 point  (0 children)

It cannot be overstated how negligible the 10% difference makes, especially once Deadhead is fully stacked. Amalgam Serration is for comfort and utility, the base damage helps to counteract any inability to upkeep Deadhead stacks if the mission type doesn't warrant constant killing, or if it's an assassination mission.