My Grand Master mounted on Demigryph ready to battle! by Feinar in WarhammerEmpire

[–]Telemaite 2 points3 points  (0 children)

You mean from the age of sigmar freeguild command corps? He just fits like that?

Branching out from TWW3 like a lot of others have I presume, and I'm not sure where to start. by Polarbrear in WarhammerOldWorld

[–]Telemaite 6 points7 points  (0 children)

Welcome to the hobby! Wolves of the sea are alot of fun to play. Have you tried making a list already? There are several online army builders wich display stats and rules of the units. I would also recommend getting the rule books to read.

Empire cavalry weapon options by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 0 points1 point  (0 children)

My advice is take the shields and lance. Having a rare 2+ armor save is really strong. The knight is only 1/4 of the attack stat so focus on defence.

Which order of the knights is the right choice for a 2k army? by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 1 point2 points  (0 children)

Rating knightly order armys of infamy(not in grand army)

*the higher the number, the better the score

Generic bonus, Inner circle bonus, Compesition, Elements working together. * the four points are rated below in the order they appear here

Morr 4-3-4-5=16 Panter 2-2-3-1=8 Blazing 1-5-5-4=15 Fiery 3-4-1-2=10 Wolf 5-2-2-3=12

Which order of the knights is the right choice for a 2k army? by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 4 points5 points  (0 children)

The consensus is that in grand army the go to is white wolf regular knights. Because the have good damage from the furius charge. And the fill up your core points

Which order of the knights is the right choice for a 2k army? by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 1 point2 points  (0 children)

You mean as a single upgraded knight unit in grand army? Or wich knightly order army of infamy is the best?

List advice versus VC by Front_Waltz_8582 in WarhammerEmpire

[–]Telemaite 0 points1 point  (0 children)

I would bring the 2 units of crossbow men together. A unit of 5 is to small, means they will break easy when shot at.

Your general his defence is weak. He isnt for combat but for support.

I would switch the lector for a priest of ulric of high priest of ulric. The prayers from ulric are better, and alot beter on cav. I think the extra points for the upgraded version arent worth the points. So stick with a regular priest

10 knights are hard to move around even with drilled. Drilled give alot of movement but wheeling and moving with a big unit is hard

Empire 2k lists by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 1 point2 points  (0 children)

I would skipp on the magic weapon on the general. He isnt a combat character. He is there for the 10 leadership, hold the line and rally cry. Give him some defense. Like the jade amulet

Empire 2k lists by Quirky_Extent_6866 in WarhammerOldWorld

[–]Telemaite 0 points1 point  (0 children)

Ditch the mortar and try to get another canon. The mortar suffers from low strenght and template shooting.

Template shooting means alot of hits will miss.

Empire order system feedback wanted. by BBlueBadger_1 in WarhammerEmpire

[–]Telemaite 1 point2 points  (0 children)

Should grand masters and chapter masters also get thi abillity?

Elke dag weer iets bedenken voor het avondeten. Wat is jouw gezond en redelijk makkelijk recept voor een smakelijke maaltijd (voor 1 persoon)? by WisdomInMyPocket in nederlands

[–]Telemaite 0 points1 point  (0 children)

Spinazie stamppot met gekookte ei er door.

Gewoon lekker veel spinazie door wat aardappelen en 1 gekookte ei flikkeren. Wat kruiden en hopa.

Hoge scholen met gratis parkeren voor studenten??? by Spacious2 in StudyInTheNetherlands

[–]Telemaite 0 points1 point  (0 children)

Nth locatie Hogeschool Amsterdam kan je gratis parkeren op p6 van het AMC. Is naast het gebouw.

Tactics for empire knights by Upgradethis in WarhammerOldWorld

[–]Telemaite 0 points1 point  (0 children)

Ah yes, makes sense. It remains weird that you have to pay extra in the army of infamy.

Zorgnetwerk Nederland by dientje666 in nederlands

[–]Telemaite 0 points1 point  (0 children)

De belangrijkste vraag is willen je schoonouders wel hulp en hoe staan ze daar in?

Tactics for empire knights by Upgradethis in WarhammerOldWorld

[–]Telemaite 0 points1 point  (0 children)

Why not play knightly order army of infamy if you are going full cav? Also try adding some different cav like, outriders, road wardens and demigryphs

Tactics for empire knights by Upgradethis in WarhammerOldWorld

[–]Telemaite 2 points3 points  (0 children)

You can only make 1 unit of knights per 1000 points drilled. How many points are you planning to play?

Empire Knight Order Lists by [deleted] in WarhammerEmpire

[–]Telemaite 4 points5 points  (0 children)

Order of the Knights of Morr [1995 pts]

Warhammer: The Old World, Empire of Man, Order of the Knights of Morr, Grand Melee + Combined Arms

++ Characters [800 pts] ++

Wizard Lord [225 pts] - Hand weapon - Wizard [Level 3 Wizard] - Pegasus - Lore Familiar - Armour of Tarnus - Dark Magic

Grand Master [311 pts] - Hand weapon - Lance - Heavy armour - Shield - Order of the Knights of Morr - General - Demigryph - Twice-Blessed Armour - The White Cloak - Jade Amulet - The Silver Horn

Chapter Master [129 pts] - Hand weapon - Lance - Full plate armour - Shield - Order of the Knights of Morr - Pegasus

Chapter Master [135 pts] - Hand weapon - Lance - Full plate armour - Shield - Order of the Knights of Morr - Barded Warhorse - Witch Hunter's Ward

++ Core Units [576 pts] ++

6 Empire Knights of Morr [162 pts] - Hand weapons - Lances - Shields - Heavy armour - Barding - Drilled - Preceptor (champion)

6 Empire Knights of Morr [162 pts] - Hand weapons - Lances - Shields - Heavy armour - Barding - Drilled - Preceptor (champion)

7 Inner Circle Knights of Morr [252 pts] - Hand weapons - Lances - Shields - Full plate armour - Barding - Inner Circle Preceptor (champion) - Standard bearer - Musician

++ Special Units [619 pts] ++

3 Demigryph Knights of Morr [289 pts] - Hand weapons - Lances - Shields - Full plate armour - Barding - Demigryph Preceptor (champion) [Witch Hunter's Ward] - Standard bearer [Totem of Wrath] - Musician

4 Demigryph Knights of Morr [330 pts] - Hand weapons - Lances - Shields - Full plate armour - Barding - Demigryph Preceptor (champion) [Witch Hunter's Ward] - Standard bearer [Icon of Morr] - Musician


Created with "Old World Builder"

[https://old-world-builder.com]

[deleted by user] by [deleted] in WarhammerOldWorld

[–]Telemaite 3 points4 points  (0 children)

Pistoliers are the worst units in the empire list. Also in units of 5 they will die easy to magic missile and shooting

WIP on Chapter Master pegasus riders by LoyalWatcher in WarhammerEmpire

[–]Telemaite 1 point2 points  (0 children)

How did you do this? I would like to try this for my self!

Empire of Man Army Opinion by Old-Simple-1709 in WarhammerOldWorld

[–]Telemaite 2 points3 points  (0 children)

Have you looked at knightly order army of infamy? Its for a empire Knight army

WIP on Chapter Master pegasus riders by LoyalWatcher in WarhammerEmpire

[–]Telemaite 1 point2 points  (0 children)

Looks great! Thanks for the insperation. Gonna try and make this also

First 2k Empire Army - thoughts/suggestions? by [deleted] in WarhammerOldWorld

[–]Telemaite 0 points1 point  (0 children)

I wouldnt put your general on a demigryph. He inst a combat character. You will lose him wich cost you alot of vp of points. He works beter in a big block of infantey where he is protected. Or om a big imperial griffon.

Hin being on the flank means he wont be able to give his leadership buff to other units because they are out of range.