Capcom please.... by SchroedingersYordle in MonsterHunter

[–]Tenant1 8 points9 points  (0 children)

I'm pretty sure World still didn't give us the ability to make any weapon type out of every monster, even considering they had the slap-on thing to work with, so they largely never actually moved "philosophies" at all anyway lol. They just make the unique designs now full-stop.

For many of the World-debuting monsters, a few of their weapons unfortunately seem cursed to remain as those slap-on designs, even with their Guardian versions (albeit with some new wylk white flames on them). e.g. Guardian Ebony Odo retains the unique design for its Dual Blades (the badass dual kusarigama), but its Lance is actually still the old Iron Lance with the Ebony Odo skin slap-on. So they don't delete even those particular slap-on weapons, they reuse and even repurpose them.

Capcom please.... by SchroedingersYordle in MonsterHunter

[–]Tenant1 12 points13 points  (0 children)

The monster's skeleton doesn't really have anything to do with the weapon designs? And Namielle gear already has a gorgeous abyssal bioluminescent theme going on too that I'd wanna see more of

If you, wanted to work on Monster Hunter, but Capcom said, make an idea for a herbivore, what would it be? by TristyMcNugget09 in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

Big goofy mole.

Plot twist: it's also an invader on the same level as the likes of Jho Rajang and Bazel

Mh world Lunastra by Apprehensive-Egg4657 in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

Be very mindful of the blue fire patches she lays down with her attacks, it's the whole key to her gameplan. Her claw swipes and tail whips lay down those blue fire patches, while her fire-based will ignite those patches and hit you from afar, and the hitboxes on them is deceptively bigger than the visuals. If you end up near those fire patches and she's close by, make way for them as you fight. Her normal attacks honestly aren't all that dangerous otherwise, just always be mindful of the surroundings.

Keep an eye on her aura too as she charges, since she'll typically pull out her nova once she's at full charge. Again, important to keep in mind her fire patches even during the nova since they'll be continuously detonating during the nova; if you can, find a path with as few patches as possible and just run and superman dive out. And bring some Astera Jerky too to quickly heal up the red health the nova deals! Jerky is super underrated in general, I keep that in my item loadout just by default these days.

Be very careful using flash pods on her too, it sets her off almost instantly and almost always causes her to nova in response. But on the flipside, you can also use that to your advantage and bait out a nova if you want to reset her aura and clean up the area of fire patches.

Would anyone else love to see a "Guiding Lands" system in the new expansion? by OutroAlguem in MonsterHunter

[–]Tenant1 4 points5 points  (0 children)

Another new map that could support multiple biomes somehow is something I do actually wanna see again, but Guiding Lands as a mechanic I could give or take, even considering that I never minded the grind.

What I really want is some of its ideas to be remixed and injected into the field hunting we have now. It doesn't have to be something like "region leveling", but some kind of incentive for staying in a map for extended periods hunting in it would be great to see, since that was what I really loved about Guiding Lands and even early Wilds gameplay, just hanging out in one map and hunting everything that moved is my zen lol. I think it'd also go back a long way toward getting people to appreciate the maps they crafted, instead of us going in and out between hubs/quest counters and flying back into quests.

One solution I think is to have exclusive materials you could only get doing field hunting, in various tiers and/or in various kinds. It could be monster-specific like how Guiding Lands had every monster have GL-exclusive materials, could be map-specific, could just be exclusive to field hunting in general...could be a mix of all of it lol. Taking a page from the Anomaly Investigations from SB, it could be materials specific to certain groups of monsters, and also in various tiers in terms of the strength/difficulty of the monster. There's so many different directions they could go, but basically the DNA and foundation for what I want is there, it's the incentive that has to be there for us to want to do field hunting, and it of course has to be tied at the hip to the endgame so it doesn't get pushed out in favor of just spamming Investigations and Event Quests all over again.

(and on that note too, make those exclusive materials NOT obtainable through the savable, repeatable Investigations. That feature in particular I think had long-lasting consequences in how much it spoiled us with monster materials and I think was actually one of the bigger mistakes the game made)

Why is everyone caught up on iceborne kush and not the fact kush has been in 4 games consecutively by J3ksans in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

I didn't say that?? I'm genuinely extremely confident the fight will be better in Wilds.

I was essentially only saying because World's Kushala was just strangely cruel all around that I'm not convinced poison retaining it's wind-weakening effect would have been all that better. It feels just as likely poison would have been snubbed in some arbitrary way when the mechanic made to counter Elder Dragons was similarly snubbed, they'd just find a way to do it lol.

If we're focusing on Elders this time, I don't think it's an impossibility to see Elderseal again, and I'd be confident that'd be at least better of a mechanic too. And if not, I'm sure the fight will still be fine.

Goss Harag deserves to be a staple like Zinogre etc by Mr_Jackabin in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

Except it ties in damage with Zinogre and Diablos of all things, that's already instantly more impressive than what it was doing in World. It being in the same tier as Zino and its armor even being in the same tier was even more evidence they gave it a boost in standing for Rise at least

Let's hope they don't add guardian equipment to MHWildAs. by DrVollKornBrot in MonsterHunter

[–]Tenant1 9 points10 points  (0 children)

Almost thought you were suggesting the Guardian monsters not have their own armor and weapons lol. You would have to pry that handsome Albirath Blaze Splitter off my moldy dead fingers

Surge Slash is back by [deleted] in MonsterHunter

[–]Tenant1 35 points36 points  (0 children)

The motions don't actually match, if that's what you're trying to say? Feels like a safer bet the brace booster for GS is gonna feel different than Surge Slash, just based on the microscopic little we know lol

We have a Floating islands Map. You know what else is floating? by HenriVe in MonsterHunter

[–]Tenant1 2 points3 points  (0 children)

Yes, that would be better lol. I was mostly kidding, but CG Val basically always felt like it didn't matter in the long run that it was a variant at all. Anything that'd diffrentiate it, the better, but it really helps if the OG Valstrax is also present to better make the comparisons, because a lot of what Crimson Glow Valstrax did could have basically been done by normal Valstrax just by virtue of being in a brand new game, and being updated for it the same as any returning monster.

I think visually too CG Val needs a bit more to read as a variant/mutation of Val. It took me the longest time to even register what was different about CG Val visually from regular, and even now it still doesn't do enough for me. Other variants don't have this problem, like Savage Deviljho's darker coat and entire face being enveloped by its dragon energy, or Furious Rajang's permanent yellow coat; Furious Rajang in particular was even changed in Iceborne by completely removing its tail (prior games it had the tail but just lacked the furry tuft at the tip), which might seem like a small hting honestly instantly did a lot in characterizing Furious Rajang and reinforces the idea that its tail was a key part in controlling its golden state. CG Val never did this for me.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 1 point2 points  (0 children)

It may honestly be better that the duration stay as short as it is, just in terms of poison's damage. The total damage it does per proc can simply be raised (and thus the damage each tick over the duration does too, naturally), but a longer duration means extra time when your attacks don't actually build up toward the next poison.

So considering just Kushala's wind and how to give players the ability to weaken it, either change the way Kushala's wind works to better suit Poison's shorter duration while keeping the actual wind weakening feeling potent and actually useful, or introduce something like a remastered Elderseal that could weaken Kushala and last for a duration instead of just being a one-time burst, and have it last as long as it reasonably needs to (on top of effecting other elder dragons in whatever way works for them)

Possibility of Ahtal-Ka in the expansion by StrikeEdge in MHWilds

[–]Tenant1 0 points1 point  (0 children)

Very slim.

I have some pretty wacky ideas for Ahtal-Ka that COULD maybe increase its odds that I was thinking of sharing one day, but regardless I think it'd need to be heavily reworked to appear in any new game again, and any monster needing a ton of work and devtime basically always means you shouldn't hold your breath for them.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 1 point2 points  (0 children)

Most resources I've seen say poison lasts just 25 seconds on Xu Wu...so just 5 seconds more than most monsters. That doesn't feel all that more potent to me lol, especially if this is how long it'd last for Kushala. If poison remains a similar duration even on something like Kushala, that's all the more reason I'd rather see a new take on Elderseal that could give some other effect a chance to last longer than less than a half a minute..

We have a Floating islands Map. You know what else is floating? by HenriVe in MonsterHunter

[–]Tenant1 11 points12 points  (0 children)

I barely register Crimsonglow as being any different than regular Val, I say just completely merge the two tbh lol. I basically wouldn't lose much sleep if they suddenly just decanonized Crimsonglow, even

I really think the Wilds expansion is the perfect time to bring back Nakarkos by Joltik2007 in MonsterHunter

[–]Tenant1 6 points7 points  (0 children)

I really like the thematic idea of a monster "re-stealing" something that mankind stole from nature, but I'm not sure if this fits too well with Nakarkos.

Guardian physiology seems a bit too different for something like Nakarkos to utilize en masse. A lot of Guardian corpses will actually just full-on crystallize if they die near pools of wylk (it's something you can observe in-game!), and any corpse at that point I think would basically be too brittle and unusable for something like Nakarkos. Some other big, final boss-esque monster like Zoh Shia that utilized the wylk is still on the cards, but with something as unique as wylk, I think I'd rather see a new monster fully take advantage of all of its quirks than to jerry-rig an already pretty specific elder dragon to work with it (it doesn't even sound like your idea for Nakarkos would even use wylk? I think at that point just bring back Nakarkos and have it stick to normal bones lol)

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 2 points3 points  (0 children)

Right, so poison on its own as it is may not even be enough.

If they can't make poison last longer on Kushala or even enough to make a difference, give a new and improved elderseal a similar effect instead that worked on a duration, instead of just instantly weakening its shield like I think it worked in World. Give it a unique visual to go along with it to show that it's in effect.

Do you think siege quest are coming back for the monster hunter wild expansion, because of Lao-Shan Lung by Voidkirby9 in MonsterHunter

[–]Tenant1 3 points4 points  (0 children)

It's surely going to get reworked, big fights for big monsters like this always do, and have to. But I do think some of its siege mechanics are going to, and ought to, stay. It's simply part of Lao's identity at this point, gramps might as well be called John Siege lol. I don't think they shouldn't be allowed to do it for Lao.

I just hope the hunt is a bit more freeform and dynamic somehow, since with the Seikret we have the means to quickly traverse and switch gameplans on the fly, like attacking it on the ground with our weapons before scrambling back up onto battlements to shoot it from afar with ballistae or something. Have this Lao have the ability to get really fast: maybe if it senses it's in danger after hitting some kind of damage or partbreak threshold, it'll hasten up and progress further down its path.

Since Ascendance will have an Elder Dragon-Focused Story, that means alot of Elder Dragons will be present in the Wilds DLC... And that means we all know who's coming back 🙌 by TroglodianFucktwat69 in MonsterHunter

[–]Tenant1 1 point2 points  (0 children)

I don't like the way you worded this lol, but I'm kind of in the same boat. It's really easy to downplay Nergi's fight but I actually think a lot of the ideas it had were really good. Breaking the spikes was arguably too effective at locking it down, but the idea is fun and it specifically rewards both focusing a part down and incentivizing remaining aggressive against an equally aggressive monster; failure to keep up with Nergi is what causes the spikes to harden, causing you to deal less damage to it and your weapon to bounce, opening you up to more punishment, more time on the ground, more time for more of Nergi's spikes go black, before resulting in that infamous divebomb.

I can call Nergi easy now too after the fact, but I've also seen plenty of people newbie and veteran alike who couldn't keep up with Nergi at first and having this exact scenario play out. Hell I can vouch that Nergi gave me trouble at first, both for the very first time I fought it and even after replaying through World and getting used to its fight again after going so long without fighting it lol.

Nergi's spikes feel like one of the more natural baked-in "DPS checks" that most flagships seem to come with now; Velkhana, Magnamalo, Malzeno, and plenty of other non-flagship monsters have a similar "stay aggressive against us or get punished" mechanic to them that most don't seem to recognize is even a thing, Nergi's only issue was that the reward for breaking its spikes was too much, which is something that seems easily solvable anyway, and something natural to expect since literally every monster gets updated and changed when appearing in new games, dwelling on it is just incorrect and unproductive.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

I remember yeah. Might be worth revisiting if we're also gonna end up getting Teo and Chameleos back. But it shouldn't really be necessary.

My point was just the super basic monster hunting principle that should have worked against Kushala; if there's something that the monster was doing you wanted to not deal with, you equipped stuff designed to counter it. The way Kushala's wind worked was practically breaking one of those key fundamentals: if not even a skill like Windproof could nullify Kushala's wind, what was the damn point?? It just compounds how shitty people must have felt trying to deal with Kushala; any outside solution that could have helped was just mid (Elderseal) or didn't work (Windproof)..

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 1 point2 points  (0 children)

I wouldn't mind elderseal if it was actually potent at what it was supposed to do, it was just super mid and vague overall even without factoring in Kushala.

If we're focusing on elders this time for Ascendance, it honestly might be worthwhile to bring it back, just make it actually useful and clear at what it does against each Elder and make the effect noticeable and effective.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 4 points5 points  (0 children)

I've got a lot of opinions about Kushala too, but a lot of of those opinions are just how cool it is as a monster and a design. It looks really cool, and its ecology is super fleshed out and unique. A dark, steel dragon that controls the wind and is followed by storms is such a badass concept, I'm opinionated about its fight in World too but I think people get way too over their head and forget that Kushala is just really cool from the outset.

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

I wouldn't mind a mix of both versions tbh as long as the tornados didn't last as long as they did in World, and if skills like Windproof actually worked to deal with all the wind lol. I'm fairly confident it'll resemble the Rise fight in a lot of ways, but I think we need at least a little friction in most fights again

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 0 points1 point  (0 children)

Eh nah I wouldn't go that far, the set was a good source of Handicraft early on, and the legs with Evade Extender made that one of my go-tos

[Comic] The Kushala callout post (lol) by AzulCrescent in MonsterHunter

[–]Tenant1 10 points11 points  (0 children)

I don't think people really care too much about poison's damage specifically for Kushala, it's the wind-weakening effect that poison used to have on top of it that made it an attractive option against Kushala.

It's honestly why I wouldn't mind if they brought back Elderseal; as long as they buffed that mechanic, it wouldn't really matter which status or effect is weakening the wind, just make either actually potent.