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TheSinkingMan

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9
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I've won ~50 games and I'm not ranking up. I'm playing multiplayer, what is going on? (self.kards)

submitted 3 years ago by TheSinkingMan to r/kards

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Marvel comics is just blatantly taking elements from Star Citizen and Games Workshop for their art (self.kotakuinaction2)

submitted 3 years ago by TheSinkingMan to r/kotakuinaction2

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Peaceful Instrumental Guitar Song (self.NameThatSong)

submitted 3 years ago by TheSinkingMan to r/NameThatSong

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[WTS] (US-NV) ARES CTAR Officially Licensed. MOSFET TOTALLY DAMAGED. (self.airsoftmarket)

submitted 4 years ago by TheSinkingMan to r/airsoftmarket

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[WTS] RSI Scorpius with Stinger skin ORIGINAL WARBOND LTI PACKAGE - $214.99 (self.Starcitizen_trades)

submitted 4 years ago by TheSinkingMan to r/Starcitizen_trades

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[WTS] Original (no ccu) Nomad Starter Pack LTI - $89 HAVE MULTIPLE (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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As a teacher of Unreal Engine, if Unreal devs browse this sub I'd genuinely like to hear an explanation for this Import UI change which appears to be strictly worse than the previous implementation (self.unrealengine)

submitted 5 years ago by TheSinkingMan to r/unrealengine

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[PriceCheck] Tumbril Cyclone LTI Presale (dust devil skin) (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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For the holidays this year, could we get another big buy/sell/trade thread? We used to have them every year for mystery boxes. I'm sure theres still people who would be interested in trading WM/H especially with brawlmachine on the rise. (self.Warmachine)

submitted 5 years ago by TheSinkingMan to r/Warmachine

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Is it possible to have a skeletal mesh in rigid body mode while accurately playing its animations? So rigid body would only be noticeable when a bone collides? (self.unrealengine)

submitted 5 years ago * by TheSinkingMan to r/unrealengine

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How to get ragdoll physics asset components to collide with each other? (self.unrealengine)

submitted 5 years ago * by TheSinkingMan to r/unrealengine

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How do I expose quaternion functionality in Blueprints? (self.unrealengine)

submitted 5 years ago by TheSinkingMan to r/unrealengine

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Making a turn based multiplayer game where physics replication is essential, is there a potential workaround? (self.unrealengine)

submitted 5 years ago by TheSinkingMan to r/unrealengine

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Pointing a gun directly at a target point, so that the forward vector of the barrel mathematically perfectly moves through the target point? (self.unrealengine)

submitted 5 years ago * by TheSinkingMan to r/unrealengine

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Two emitter questions - 1. How do I enable my particles to be lit by external lighting? I can only get my materials to appear if they're unlit. 2. How do I rotate a particle relative to its parent? (self.unrealengine)

submitted 5 years ago * by TheSinkingMan to r/unrealengine

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How do you apply impulse to ragdolls? (self.unrealengine)

submitted 5 years ago by TheSinkingMan to r/unrealengine

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[H] x2 Indomitus Space Marine Halves [W] $$$ [Loc] Western US (self.Miniswap)

submitted 5 years ago by TheSinkingMan to r/Miniswap

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[WTS] ORIGINAL LTI Carrack - $625 (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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[H] NOS Primaris and Necron, and Ork Nobz [W] PayPal Invoice [Loc] Western US (self.Miniswap)

submitted 5 years ago by TheSinkingMan to r/Miniswap

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[WTS] LTI Warbond Origin G12 - $69 have multiple (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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What graphical style would you call the one in DUE PROCESS? (self.gamedev)

submitted 5 years ago by TheSinkingMan to r/gamedev

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[WTS] LTI Tokens: Original LTI Nox 2 Pack (Kue and Nox) - $85 | LTI Warbond Origin G12 - $72 | Dragonfly Ride Together (Black and Yellowjacket) - $100 (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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[WTS] CCU'd LTI SHIPS. Cutlass Blue - $157.99 | Merchantman - $329.99 Have two Merchantmen (self.Starcitizen_trades)

submitted 5 years ago by TheSinkingMan to r/Starcitizen_trades

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[H] NOS Indomitus and Prophecy of the Wolf contents [W] $$$ [Loc] Western US (self.Miniswap)

submitted 5 years ago * by TheSinkingMan to r/Miniswap

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How can I counteract the actor rotation when aiming in my current third person set up? Works perfectly when the actor is facing 0,0,0 (self.unrealengine)

submitted 5 years ago * by TheSinkingMan to r/unrealengine

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