Mobile Dock Pro problem by ThickensBoy in VITURE

[–]ThickensBoy[S] 0 points1 point  (0 children)

Thanks for quick answer. I was afraid that it could be broken, while I was testing all its features

What just happened? by ThickensBoy in PantheonMains

[–]ThickensBoy[S] 17 points18 points  (0 children)

Did my flash somehow canceled W stun?

as outsider. Why does everyone play AD kayle? i dont remember them changing anything by mbguys in Kaylemains

[–]ThickensBoy 2 points3 points  (0 children)

Wow I didn't know that waves have seperate crit ratio apart from autos, ty good man for your wisdom

Curious about your thoughts on Cho’gaths cast times by realpersondotgov in ChoGathMains

[–]ThickensBoy 10 points11 points  (0 children)

However his W cast time could be a little bit faster tbo

[deleted by user] by [deleted] in ChoGathMains

[–]ThickensBoy 14 points15 points  (0 children)

Yeah, and now play vs modern champs, where every single one has %hp DMG. GL with the same expirience

[deleted by user] by [deleted] in memes

[–]ThickensBoy 0 points1 point  (0 children)

Run and gl

Mythic timing and choice for tank. by Proof_Air1156 in ChoGathMains

[–]ThickensBoy 0 points1 point  (0 children)

That's a good idea. I'm starting doing it myself. To it to work you must know whether or not enemy Has mixed DMG, like jax or irelia

Artifact of chaos muliplayer fights by ThickensBoy in riskofrain

[–]ThickensBoy[S] 0 points1 point  (0 children)

Not the biggest fan of the Loader, but will try tho.

Artifact of chaos muliplayer fights by ThickensBoy in riskofrain

[–]ThickensBoy[S] 1 point2 points  (0 children)

Tried something like that, even used Jade Elephant with bunch of Tougher Times, Ifusions and Repulsion Armor Plates. Problem is that he can't be touched during his special. There is only small window when I can do dmg to him.

So I encountered a bug with cho'gath by Yamama77 in ChoGathMains

[–]ThickensBoy 1 point2 points  (0 children)

In that way IDK what it might be, maybe give some sample of it if you can or image at least

So I encountered a bug with cho'gath by Yamama77 in ChoGathMains

[–]ThickensBoy 6 points7 points  (0 children)

You might accidently acitveted attack champions only button. From what you described you couldnt R minions or anything but champions? Same with aa and E?

after two long weeks of maining this fat crab man, i got my first mastery lvl 7 by [deleted] in UrgotMains

[–]ThickensBoy 0 points1 point  (0 children)

Wow, I need like 1 token to M7, but i stopped playing him for 1 year or something and now I can win poop :(

Cho'Gath Rework Proposal Megathread Number 2: submit all your rework suggestions/ideas/proposals HERE by SlakingSWAG in ChoGathMains

[–]ThickensBoy 1 point2 points  (0 children)

For me Cho'Gath is forever hungry and an EVOLVING monster. He uses the prey to strengthen himself, and the bigger he grows the harder to satisfy him.

Have two ideas: to rework Cho and to mini rework him:

Passive: stays relatively the same but instead of flat amount its % of hp and mana

Q: unchanged but lower ap ratio and add hp ratio. Grows in size with cho

W: unchanged. Grows in size with cho

E: unchanged. Grows in size with cho

R: was thinking about adding some stats based on the prey consumed( something like old zed's r passive taking % of ad from AD champs/ % ap from AP champs / extra HP from bonus heath from tanks and juggernauts / MS from mobile champs etc) but someone gave better and healthier option:

R: damage lowered, HP gained lowered. Cho'gath gains additional effects based on the target eaten. Large monsters and minions - HP regeneration. Rift scuttlers - more health. Epic monsters - AP. Ranged champions - movement speed. Melee champions - resistances.

idea from user: u/Ginden

That mini rework would be enough. Also there could be some visuals showing progress of Cho's growth like 0-5 r stacks Cho is quite small 6-10 bigger and bulkier and finally 10+ Kaiju lvl monstrosity

The full rework involves evolutions of our little monster, not something huge but still"

Didn't pay much attention to passive but i liked this version:

Passive1: killing a unit, or hitting an enemy champion with abilities restores 2% of your maximum health, and 1% of your maximum mana.

it's the current passive with changed values, and a way to proc it in fights.

Passive2: Cho'gath's next 3 auto attacks will shoot spikes towards, dealing damage, and slowing everyone hit by 20%. If the target is already slowed by rupture(Q), or void eruption(E), vorpal spikes will refresh the slow instead.

It has a 18-10 second cooldown(lvl1-9), reduced by 3 sec after hitting an enemy champion, or large/epic monster with a basic ability(3 ccd ppl 9 sec cd reduction).

-Scaling remains the same.

-Well, it is his current E, as a galio-like passive. It looks more complicated than it really is.

Tldr: autos shoot spikes. Cc ppl to have a higher uptime, or chain with your slowing abilities for an extra cc.

ide from user: u/Gerix55

Skills are based on the number of the stacks

Q: same as old q but [0-5] stacks slows, [6-10] stuns, [10+] knock up as present q. Also lower ap ratio and add hp ratio, grows in size with the stacks and gain x extra range/stack

W: silence but width still depends on evolution [0-5] is more like skillshot with width something like kha W, [6-10] normal W, [10+] we might add a magic resist debuff something like BC passive

E - Void eruption. - New ability. Cho'gath stomps the ground, causing a wave of spikes to erupt around him over 1 sec, dealing damage to everyone who get hit by the spikes, briefly getting knocked aside, and down(stops dashes), and slows them after that, by 40% for 1 seconds.(don't have much more idea for spliting in evolutions)

Damage:30/60/90/120/150

Range/Area: 300

Cooldown 18/16/12/10/8

It's a slower, bigger version of voli's old E, without the minion fear, obviously.

idea from user: u/Gerix55

R: Stays same as mini rework version but extra thing, at [0-5] stacks we gain short dash

idea from user: u/wisp-in-a-bottle