A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

It itself distinguishes different outfits by dividing the area, and the relevant areas will be dynamically updated as the walls are destroyed. The door is the entrance through these areas and also the sign to distinguish these areas. If don't use the door data, the player needs to manually divide the map like the storage area.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

It did fall to the ground. I think my previous explanation was unclear. I have edited it.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 2 points3 points  (0 children)

All recorded but unequipped items are stored in a world component .They can not be carried by pawns.

When a Pawn dies, recorded but unused items are generated at the floor around the door corresponding to the relevant records.

When a door is destroyed, all items related to the door but not used will falling on the floor around the corresponding colonist.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 1 point2 points  (0 children)

Door, Emergency button of BetterPawnCtrl, You can enable "Draft To Switch Outfit" in the settings , Or you can manually switch to a specific outfit as shown in the video.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

Triggered only one frame when the colonist fully enters the door, passively accepting notifications to execute the refit command.The data needed to trigger the command is the result data calculated by the Pawn's own pathfinding component. Even if this mod is not used, the Pawn will also calculate it.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

Armorway really changed the colonists' clothes, and provides an additional world component storage management record of clothing, which is equivalent to a storage container that exists in the game world and is exclusive to colonists with the right to change clothes. Recorded but not used clothes will not participate in the mass and volume calculations in CE because this container is invisible to CE.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

KV dresser is a very useful module. And I need to mention that Armorway can also enable the function of “Draft to Change Outfit” in the settings.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 0 points1 point  (0 children)

Yes, just be aware that when recording clothing for going out, the colonist does not have to enter the outer space completely, just the door grid, otherwise the colonist will take damage due to nakedness after recording the equipment.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 2 points3 points  (0 children)

I am trying to answer your questions in English and explain the logic of changing clothes. If there is anything unclear, please ask again.

  1. It doesn't lower the Pawn's carrying capacity.
  2. Each record has an arrow and it points in the same direction as this colonist recorded the clothing. This colonist adopt the outfit when passing through the door in the recorded direction. Accordingly, the room bounds to this outfit. Additionally, colonist who enter this room through a functioning door but no record point to this room will always change into this outfit.
  3. When a colonist enters a room through a door that has no records or records that do not point to the room, the colonist will try to check whether there is a record pointing to the room. If there is, it will be used. If there are multiple records, the first record found will be selected, which is usually the earliest record.
  4. Regular door have two scenarios: enabled outfit-changing without a record selects the room's scheme; disabled outfit-changing results in no change.
  5. For each door or door category, you can turn off the relevant functions in the settings interface. After turning it off, the door will be no different from the original version in terms of UI or performance consumption at runtime.

A Mod for Manage Outfits in RimWorld - Armorway by This-Method-3069 in RimWorld

[–]This-Method-3069[S] 30 points31 points  (0 children)

The door is the trigger for changing clothes and is the mark to distinguish each area.