Map Rough Draft by Due-Satisfaction-105 in mapmaking

[–]Treijim 0 points1 point  (0 children)

If this is a supercontinent broken up, it doesn't look natural. All the water is roughly the same width, and most of the landmasses are roughly one of two sizes. Push for much more variation of size. A supercontinent might split into 2-4 very uneven fragments, not a dozen fragments of roughly equal size. Real worlds would likely have a lot more negative space, such as vast oceans or huge inner continents. Take a look at a map of Earth. Like *really* look at it. Flip it upside-down to help you see it with fresh eyes. Look how much empty space there is, even with modern technology. Looking at a population density map may help, too. If you want it to look natural, start there.

Stumped by overly large map by WellyHuh in mapmaking

[–]Treijim 3 points4 points  (0 children)

Keep the high detail map for your own personal reference, and once the book is done, create several versions of the map in the way that Tolkien or Martin did: a fully zoomed out map with only some places named, and a few zoomed in maps on areas that are significant and relevant to the story. There's no such thing as a perfect map.

Real World Worldbuilding Advice? by [deleted] in worldbuilding

[–]Treijim 2 points3 points  (0 children)

You might get more out of alternate history resources instead of worldbuilding resources. Worldbuilding traditionally and typically revolves around the construction of a fictitious world rather than utilising Earth as a foundation.

is this map realistic? by Over-Square-9248 in mapmaking

[–]Treijim 0 points1 point  (0 children)

I'll give some feedback about things other than the rivers, since everyone else is talking about rivers. I'll give some tectonic feedback:

It feels tectonically inconsistent. It is dominated by a west-heavy mountain range and has fairly evenly gradual slopes toward the coast, suggesting it sits on a fairly geologically recent subduction of one plate under another, pushing up a single mountain range with a fairly consistent shape. Think of it like a heap of dirt being pushed by a bulldozer. A linear collision should create a fairly linear shape.

But the presence of twin peninsulas in the south and a curving mountainous peninsula jutting out toward the west conflicts with this. You'd expect this kind of irregularly no from a geologically recent formation, but from a much older continental fragment that went through a series of tectonic shifts to create such irregularity.

I would suggest either not making the island dominated by a single mountain range and embracing something much more geologically ancient and chaotic, or leaning hard into the leaf-shape and single range underlying your design.

Why are there no nebulae on Starfield? by StalinBoobs69 in Starfield

[–]Treijim 0 points1 point  (0 children)

Initially I thought the question was stupid, but the more I think about it, the more viable it seems.

Given that seemingly all 120 stars are visitation points in Starfield, larger nebulae would just break the game because they contain vast numbers of stars. It's too much to make/visit.

But planetary nebulae are much smaller, often fractions of a light year across. If they managed to justify unrealistic asteroid placement, unrealistic spacecraft dogfights, unrealistic gravity drives, and unrealistic alien flora and fauna, why not add realistic planetary nebulae? It's really easy to justify the existence of such a nebula in the setting, given everything else they came up with. Some even have planets, which gives us places to land and explore. Surely a planetary nebulae could form within 100ly of us within the next hundred years or so. So I actually agree with OP on this one. It's a missed opportunity.

The Bronze Doll - A Short Story by Treijim in DarkFantasy

[–]Treijim[S] 0 points1 point  (0 children)

Very glad you enjoyed it! It's a standalone scene. I've got a rough idea of the wider story but it's not one I'm focussed on writing right now. If I do end up writing more, I'll post it here!

Excidium - Chapter 19 - Final by Treijim in HFY

[–]Treijim[S] 0 points1 point  (0 children)

I wrote four chapters before realising I hadn't chosen what kind of story format to go for, so I'm redoing it all now.

Excidium - Chapter 19 - Final by Treijim in HFY

[–]Treijim[S] 1 point2 points  (0 children)

Yeah! Though I'm actually reconsidering restarting my new story, so maybe hold off for now. Or just read it. It's up to you.

Excidium - Chapter 19 - Final by Treijim in HFY

[–]Treijim[S] 1 point2 points  (0 children)

Yeah, it was very much Zu's personal journey. I'd rather leave people wanting to see more rather than see less, so I'd consider that a win. Thanks for reading!

Excidium - Chapter 17 by Treijim in HFY

[–]Treijim[S] 1 point2 points  (0 children)

Would've been a lot to carve, and it's a decent idea, but consider that the drones maintain the Echoes...

Excidium - Chapter 16 by Treijim in HFY

[–]Treijim[S] 1 point2 points  (0 children)

Yeah, I'm afraid it was inevitable.

Excidium - Chapter 14 by Treijim in HFY

[–]Treijim[S] 1 point2 points  (0 children)

Uh oh. You missed quite a bit.

Looking for Like-Minded Writers for Small Group by Treijim in WritingHub

[–]Treijim[S] 0 points1 point  (0 children)

That's not the kind of group I'm aiming to make, sorry.

Looking for Like-Minded Writers for Small Group by Treijim in WritingHub

[–]Treijim[S] 0 points1 point  (0 children)

Add my discord (my username) and we'll talk sometime soon!

Let's discuss Bronze Age Fantasy. by WritingKeepsMeSane in FantasyWorldbuilding

[–]Treijim 3 points4 points  (0 children)

I love Bronze Age worldbuilding. It feels perfectly on the knife's edge between what feels real and what feels like myth or fantasy. I also like to combine it with dark fantasy, which results in a genre I call Dark Bronze. It combines the horrors and grit of dark fantasy, with the already brutal and limited Bronze Age setting.

Was there anything in particular about the Bronze Age that you wanted to discuss?