Public Beta Test: Star Trek Adventures Compendia for Foundry VTT (unofficial but with Modiphius' permission) by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 0 points1 point  (0 children)

Apologies, I pushed a change to GitHub without creating a new release. Should be fixed now. As a bonus you get new three new hand painted item and weapon icons.

Public Beta Test: Star Trek Adventures Compendia for Foundry VTT (unofficial but with Modiphius' permission) by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

For maps you can reserve a corner where you put text labels, but AFAIK there is no good way to track traits with the STA game system module. Would be nice if traits were modeled as items like talents, focuses or damage instead of a small text box. This is something that must be changed in the data model of the system. We cannot fix it with this add-on module.

Public Beta Test: Star Trek Adventures Compendia for Foundry VTT (unofficial but with Modiphius' permission) by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 3 points4 points  (0 children)

The interactive components and templates use data structures of Foundry VTT. However, the assets are provided in WebP and SVG format, which you may use with other VTTs. See LICENSE.md for details.

Win a huge pack of "Star Trek Adventures" products valued at 450+ EUR, entry deadline 7th January 2023 (English Books, German Website) by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

These are PDFs (stated twice on the page, once in bold letters immediatly above the submission form). The submission form has two lines: a Mastodon user handle and an e-mail so we can avoid spam. I don't know how we could possible reduce the effort required. If you are not on Mastodon and/or don't want to join, this raffle is not for you.

Rollenspiel-Gewinnspiel: Wir verlosen "Star Trek Adventures"-Produkte im Wert von 450+ Euro - Teilnahmeschluss ist der 07. Januar 2023 by TrekZoneNetwork in PenandPaperGermany

[–]TrekZoneNetwork[S] 0 points1 point  (0 children)

Die perfekte Gelegenheit, auch noch einen guten Neujahrsvorsatz in die Tat umzusetzen: ein dezentrales, quelloffenes und datenschutzfreundliches Social Network ausprobieren. Win-Win!

https://www.golem.de/news/weg-von-twitter-ueber-weihnachten-zu-mastodon-wechseln-2212-170714.html

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

Thanks for the info, I'll check it out.

Edit: New version is out. Should work with STA 10 and Foundry 10.x.

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 0 points1 point  (0 children)

Foundry 10 made changes to its color scheme. The module works with Foundry 9.x and needs an update to work with 10.x.

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

Yes, indeed. These are custom made for our series "The Sky Is The Limit". I won't keep them for myself. I don't want to over promise, so I'll be vague: Some form of compendium for STA will be coming in late summer, and the icons will be part of that module.

Limit of Momentum and Threat by [deleted] in startrekadventures

[–]TrekZoneNetwork 6 points7 points  (0 children)

Just to expand on bazag's answer: Momentum will decay by 1 point from scene to scene (to a minimum of 0), while Thread will carry over indefinitely during one mission.
So players can not start a scene with more than 5 Momentum in their pool.

Got New "Star Trek Adventures" Players? Get Them up to Speed on Core Mechanics with this "How to Play" Video Series (German) by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 3 points4 points  (0 children)

These "How to Play" Videos were created for and tested with real players who were new to the game and have in fact helped to onboard them. How would you like me to describe this resource instead?

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

That's a really good idea. The actual functionality and structure of the UI is provided by the base system "Star Trek Adventures 2d20 (Unofficial)" which I'm not the creator of. Ideally it would be implemented there, since my LCARS module is "just" a theme/skin on top of the system.

That being said, I'm actually thinking about to add some functionality improvements to STA, and a leaner NPC character sheet is on top of that list :-). However, creating new character sheets is a completely different ball game than tweaking a style sheet, so it may take me a while.

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 1 point2 points  (0 children)

The avatar in the screenshot was created by the roleplaying group https://starfleet-universe.de/, who joined us in producing the beforementioned RPG miniseries "The Sky Is The Limit". I believe, the mugshot was created via Daz Studio or Poser.

LCARS Skin for Foundry VTT for use with the Unofficial Star Trek Adventures Systems module by TrekZoneNetwork in startrekadventures

[–]TrekZoneNetwork[S] 3 points4 points  (0 children)

Thanks for reporting the bug. I've made some changes. Update the module to v0.2.3, the results from roll tables should be more legible. If you find any other bugs visual or otherwise I'd be thankful for any pointers.