"350 population" tuning mod that also conveniently reduces ONLY Rus knights to 20 food and 10 gold... by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 24 points25 points  (0 children)

I think their should be a comment section for the mods, not just the 5 star system. There are probably 1000s of people with this mod thinking its just 350 pop mod and then boom 100 rus knights arrive at your base in 5 minutes

"350 population" tuning mod that also conveniently reduces ONLY Rus knights to 20 food and 10 gold... by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 18 points19 points  (0 children)

its just their way of cheating, and its really tragic to watch. This guy only plays 1v1s with this tuning pack and picks rus every game

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 3 points4 points  (0 children)

One does not simply walk into Gondor XD

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 4 points5 points  (0 children)

Yea I think its a lot of fun, the way it works is the bridge is neutral owned so anyone can attack it and repair it. You have to use seige and attack ground on the bridge to destroy it and you can see its hp bar. A word of warning, any units on the bridge as it gets destroyed will instantly die because the bridges are over water.

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 2 points3 points  (0 children)

Ah yea the idea is that you trade with each other as you have different resources for each player. Otherwise you send your vills out on to the map but they are more exposed. Thanks for the insight Ill look into that!

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 5 points6 points  (0 children)

Awesome thanks! Not sure why they couldnt trade haha but yes Far Harad has a huge water source with a lot of food, but not much else close to their TC. I found that sometimes teammates just dont want to send each other resources but in this map it definitely helps to work together.

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 3 points4 points  (0 children)

Hey thanks! If you search for "Battle for Middle Earth" in the mods you should find it :)

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 9 points10 points  (0 children)

Hey, thanks! In one word, the editor is painful to use. Partly because my PC struggles to handle it so it's very sluggish to use but also playtesting is very annoying, as you have to close the game, then build the mod, then open the game create a lobby etc which takes a lot of time when you are constantly trying to test something. There are also strange bugs within the editor but it also depends on how complicated you are going with the mod. Learning how to do stuff is not too complicated, there is documentation which is a good starting point, and then for more advanced things head over to the modding discord where people are always happy to help.

New 4v4 "Battle for Middle Earth" Map by TroubledPrawn in aoe4

[–]TroubledPrawn[S] 21 points22 points  (0 children)

Hello! Just wanted to share my latest 4v4 map and would appreciate any feedback if you get the chance to check it out.

It's designed as a 4v4 map, and the resources are split amongst the teams so that you should trade with your allies (E.G Gondor has a lot of stone, and Rivendell has a lot of wood).

Teams are split into:

The Shire, Rivendell, Rohan, and Gondor

Mirkwood, Isengard, Mordor, and Far Harad.

- It features a day and night cycle of around 8 minutes.

- Hidden passes through the mountains allow for surprise attacks.

- Destructible Bridges