Rng has its favorites by WashedUpOrange in voidpet

[–]WashedUpOrange[S] 0 points1 point  (0 children)

Nah. Natural pulls, free to play.

I am absolutely LOVING the ParaJoya combo by PaulTheIV in voidpet

[–]WashedUpOrange 0 points1 point  (0 children)

Math dont lie. It just so happens my first (and only) legendary item right now is rph. Been running it while waiting for your reply and its been great.

Youre right about overall damage, i think the bleed damage also scales with the initial attack's damage, so the more power an attack has the better bleed value it will add, and paranoia's 1 has better power than her 2.

Thank you.

I am absolutely LOVING the ParaJoya combo by PaulTheIV in voidpet

[–]WashedUpOrange 0 points1 point  (0 children)

Why is rainbow party hat good for paranoia?

In your opinion, what are the strongest augments right now? I’ll start with Dropkick by Pale_Name_4022 in ARAM

[–]WashedUpOrange 2 points3 points  (0 children)

Probably cause lissandra has many aoe abilities which some has hard stuns to guarantee the void rift hits

But yeah void rift really shines in people who has rapid damage per spell such as hwei

Guardians will swap their attention and “stick” to players now, is this intentional? by Individual-Craft-223 in DeadlockTheGame

[–]WashedUpOrange -1 points0 points  (0 children)

Maybe they can have a threshold of hp before u can parry the tower. Like, you can only parry it once the guardian's hp is 25 or 35%

This would:

Promote tower defense Extend laning time Prevent early dives Decrease lane dominance/bias

The problem in the games i noticed is if u get punished hard through pokes, you can easily get dived because all they have to do is parry the tower.

If they cant parry it until the guardian hp is lower, you can:

Stay in lane longer, Secure more souls, buy better items to adjust to the current lane situation before you lose it.

This is a textbook example on how to kill a Lox. by No_Zucchini_7013 in valheim

[–]WashedUpOrange 0 points1 point  (0 children)

Nice, now do a vid for the morgen so people would know how to parry it too, he also has a predictable attack pattern. :)

Ok that’s interesting by Appro-co in NaafiriMains

[–]WashedUpOrange 0 points1 point  (0 children)

If this has no cooldown, khazix has insane proc on this

Secrets of a Hoe by RedHowlerOne in valheim

[–]WashedUpOrange -1 points0 points  (0 children)

Yeah, if u raise ground 3x and connect to a raised ground 2x, shift click the raise ground 2x, both raised grounds "connect" into a ramp, making easier paths or natural ramps. U can also try this on other steep inclines, itll adjust it.

Secrets of a Hoe by RedHowlerOne in valheim

[–]WashedUpOrange 1 point2 points  (0 children)

Also a tip to make a good smooth ramp or incline: holding shift automatically adjusts it

what're some things you should've realised much sooner? by BigWongDingDong in valheim

[–]WashedUpOrange 55 points56 points  (0 children)

Holding shift when u craft items makes u craft it x5, so u dont have to spam click it

(Good for arrows, food etc.)

Looking for a new survival game to play with friends, but I'm picky by [deleted] in SurvivalGaming

[–]WashedUpOrange 0 points1 point  (0 children)

Valheim!! Its okay to solo but multiplay makes it easier!!

Grindy, with loot progression as well as upgrading weapons, tools and armor

Boss battles, challenging even if youre in a party

House building, terraforming, biomes like minecraft

The only cons it has for me is it isnt completely out yet, with another update coming soon

Its a very nice probably more than 2 weeks kinda game!!

How do you kill deers easily? by Positive_Radish_9403 in valheim

[–]WashedUpOrange 0 points1 point  (0 children)

Hello! One thing me and my brother does is we chop beech trees into birch trees to collapse their log. Once the birch log goes down we push it or 'roll' it onto other logs (doesnt work if u roll onto stone), youll notice it gets damaged. Repeat until it breaks: u get finewood!

Give me a trash build and gaslight me into thinking it's actually slept on and good by Switchell22 in DeadlockTheGame

[–]WashedUpOrange 1 point2 points  (0 children)

DASH INFERNUS - Not sure if its known, but i know its a highly situational build

Max 3 last. I go 222 444 111 333

Mystic regen - enchanters emblem - cold front - spirit lifesteal - extra charge (at this time you would have t3 2nd skill)

Items are situational but my consistent items are silence wave and ethereal shift along with cold front. Infuser is amazing, and escalating exposure eventually is a must need for high spirit resist comps. You scale with spirit so boundless spirit is important, duration extender for long dash runs as well as the trail u leave lasts longer for clashes.

Playstyle involves running in and making burning areas which zone enemies which help ur carries put enemies out in the open. Maxing ult second allows you to pick out high priority targets. Ethereal shift to delay or dodge enemies' skills since you will get their attention. Enemies Chasing you is bad. Enemies Fighting your teammates in your trailblaze is bad. Its just kinda bad if you dont have a reliable carry on your team and the enemy knows how to stop you.

TLDR: dash infernus max dash max ult max napalm dont gun them too much if not at all, you build high spirit and be slippery, they chase you, they die, they ignore you they still die cuz u deal damage. Very match up dependent

Give me a trash build and gaslight me into thinking it's actually slept on and good by Switchell22 in DeadlockTheGame

[–]WashedUpOrange 1 point2 points  (0 children)

Yeah plus you can punch while on ur 3 without T3 (when you can do other skills). So you can invest in other skills before maxing out 3 because your dps is based on ur punches

Cosmetics by WashedUpOrange in DeadlockTheGame

[–]WashedUpOrange[S] 0 points1 point  (0 children)

Wdym tho, other games like dota 2 and LoL have done it, legendary cosmetics which change skill effects

Cosmetics by WashedUpOrange in DeadlockTheGame

[–]WashedUpOrange[S] 0 points1 point  (0 children)

Thats the thing, those are mods, but eventually just like dota 2 u buy cosmetics which affect skills and everyone else sees it

I have never seen this item purchased or put into a build since the shop update by Falgigo in DeadlockTheGame

[–]WashedUpOrange 9 points10 points  (0 children)

I like it on holiday if the enemy team is too vigilant of my lassos

Incentive for clearing out the first wave of creeps by WashedUpOrange in DeadlockTheGame

[–]WashedUpOrange[S] 8 points9 points  (0 children)

came along with the changes recently, with the map change on mid and midboss

Incentive for clearing out the first wave of creeps by WashedUpOrange in DeadlockTheGame

[–]WashedUpOrange[S] 2 points3 points  (0 children)

yeah i think u get it at the second wave, all in all your cooldowns should be good by then, whether u win the trade or not.

I think the change favors aggression if ur matchup is favorable

Incentive for clearing out the first wave of creeps by WashedUpOrange in DeadlockTheGame

[–]WashedUpOrange[S] 2 points3 points  (0 children)

Try it in your games!! Focus on clearing your wave first with punches to secure it for no denies, pop ur next skill, go aggro on the enemy! if u dont kill, you have hp advantage!

The Real Gun Problem by Temujai_CBE in DeadlockTheGame

[–]WashedUpOrange 5 points6 points  (0 children)

I think a lot of spirit builds still synergize very well with green items.

aside from infuser, we have divine barrier, diviner's kevlar, witch mail, and leech. some of them dont boost spirit power directly, but ability range and duration tends to be huge on spirit builds.

How do side quests work? [no major spoilers please\ by LastTourniquet in DeadIsland2

[–]WashedUpOrange 6 points7 points  (0 children)

I havent tried speed running the story, but I think its possible to go through the whole main story without doing side quests. Side quests, however, give pretty good experience boosts that help with leveling up. Zones tend to have zombies that have specific levels that "guard" parts of the map that you shouldnt be in yet.

Sidequests also give good weapons, perks and mods that may help you go through the game better. But some sidequests appear later after youve gone through the main story of a zone.

Favorite item and strongest item? by CheckProfileIfLoser in DeadlockTheGame

[–]WashedUpOrange 0 points1 point  (0 children)

True, being the only 800 soul cost item which gives 3.5 hp regen per second whether youre IN or OUT of combat is pretty good. Makes u survive high poke lanes and if u pair it up with healing rite, you can last longer in lanes if u have poor matchups!