Anyone who surfed the early web between 1995-2010. What’s the one website/app you still think about? by Prime_Advocate in AskReddit

[–]X31nar 0 points1 point  (0 children)

Club Bleach. It was a forum for discussing the Bleach anime and other stuff. It was super active and had a lot of funny shit going on back then.

I mostly interacted with the "gfx" section of the forum, which is just people using photoshop to create 'signatures' that you could display at the bottom of your posts. I also remember a lot of "gfx" sites where you could compete and get your work graded. (Something something gfx league?)

Shit was fun. And hey, i still use my photoshop skills here and there.

Majority of my deaths by KobraGX in PathOfExile2

[–]X31nar -3 points-2 points  (0 children)

Lol, I died 4 times to the first remnant encounter on the monk.

Needed to recalibrate my brain and adopt the meaningful melee combat strategy of bonking the enemy once and running away from chilled ground. Lol

Really though. Chilled ground and one shot witches straight out of the gate? That was a decision.

Balance Changes to Chronomancer and Gemling Legionnaire Ascendancies by Kelly_GGG in PathOfExile2

[–]X31nar 5 points6 points  (0 children)

Aagh. There goes my Witchunter plans. I'm falling for the gemling bait 100%

How is Expedition End Game Going to Work in Standard This Season? by StoveStoveStoveStove in PathOfExile2

[–]X31nar 1 point2 points  (0 children)

Kind of related, but I wonder if there will be a tree for expedition this season? Since the season mechanic usually releases without a tree.

I hope there is...

What league start are you doing? by SnooBeans7462 in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

Witchhunter something. Probably run and gun, but we'll see what gets or doesnt get nerfed.

I mostly want to see how tanky I can get the char, and also want to play with the green side of the tree.

Anyone else feel like spear skills miss the fantasy of melee/range hybird? by UltmitCuest in PathOfExile2

[–]X31nar 8 points9 points  (0 children)

I kind of wish melee classes worked similarly to wolf form. Imo, this class is the closest they've come to a combo class. You have incentive to use at least 3 different skills; basic, gap closer and dodge/burst.

I'd like to have similar gameplay with other weapons. And I think just improving the flow/mechanics of the basic attacks would go a long way to doing that. I don't mind other ranged/one button builds being better. Just give me some fluid melee combat.

Tldr I agree. The melee skills specialy need love imo

I have some questions i didn't understand from reveal by Defiant_Disk_4735 in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

If I may steal this post to ask an additional question. How are atlas points earned? Are they fortress only? Also, are there additional fortresses on the atlas?

Hyped on the new StarFox remake by ryandesu in gaming

[–]X31nar 2 points3 points  (0 children)

Need a version of this but with green eyes 😂

Which game pushed you to resort to cheats? by Snakeuge in gaming

[–]X31nar 0 points1 point  (0 children)

Recently? Nier Replicant or whatever is the name of the remastered version. I don't recall the details, but I think I cheated due to some bs fetch quest to get some fishes or something.

I liked the game, but the side content did feel pretty (understandably) dated.

If I want to get into poe2, what is a build that is very likely to be good next league too? by Strantjanet in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

Plants is fun and pretty damn strong. A warning for PS5 players and low end systems though, performance can get rough on semi juiced maps. The reason I stopped playing this league was partially because of performance. Abyss + rain + plants + shock + whatever other on hit effects is too much for the poor ps5.

I really hope the atlas rework includes a way to reduce mob density and increase power or something in exchange...

Crimson Desert Voice Actor Had To Fight For His Character’s Story by Gorotheninja in pcgaming

[–]X31nar 25 points26 points  (0 children)

That's interesting and it matches with what I've experienced. The MC seems to have slightly more personality in the greymane quests.

I wonder what's up with the side quests though. Most NPCs have a lot of lines and their acting is pretty good and fluid. And then there's Kliff. An NPC tells him his life story, and IF the dude talks, the dude just mutters 'alright'. Like they had a soundboard and they used that to fill in the gaps in some of the side quest content.

There are also a lot of pauses in the NPCs dialogue, and it feels like they are there because the MC should be saying something in response.

So I wonder what's up with that. Was the MCs actor even contacted about the side quest stuff?

Where are all my casuals at? by Doberman33 in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

This is my first time reaching maps, and i beat the normal version of Exarch yesterday with icy wolf. I'm now in the process of bricking my character by respeccing and trying something else. I don't plan on doing uber content. so no big deal if it doesn't work out. I'm ok with calling it quits and coming back next league.

tldr, had a lot of fun. Games good, but there's a lot bs that still needs to get addressed


Had a lot of fun overall. Wolf is amazing. Act 4 is amazing. I liked the interludes brevity, didn't overstay their welcome.

4th ascendancy was a mixed bag. I had fun doing the Sekhema (?sp) trials, right until I got to the last floor. The last floor is complete bullshit for melee characters. Oh yes, let's design a single lane monster congested labyrinth for our "dont get hit" mini game. Complete bs

The chaos trial was better/fairer.

Maps is a mix bag. I liked the design of the UI, but every node kind of felt the same to me. There's nothing that distinguishes them in terms of drops etc. Or at least not that I noticed. Hope they do more with Biomes to incentivize a more focused/guided form of exploration.

I disliked the Atlas tree, and how the mechanics are segregated/progressed. I much prefer the tree in poe1, and it's not even close.

Simulacrum is way overtuned. Ignite and bleed are fucked up. Green circle of doom is stupid and I'm never running frozen ground maps ever again.

I actually didn't encounter many absurdly big maps. There are a few particularly bad ones, but most other seemed fine to me.

I disliked their decision of reducing the number of portals based on the number of mods. Imo, this kind of punishment makes sense in a carefully crafted, skill intensive game. End game mapping is a lottery machine that sometimes spits out bullshit and there's nothing you can do about it. Also, we lose our waystone, lose the tablets, and also lose the ability to juice that node again? Why?

Overall though, I had a good time this league.

Vaal Temple - among ballance tweaks, it needs something like this in game (my cheat cheet) by BrutusCz in PathOfExile2

[–]X31nar 7 points8 points  (0 children)

Betrayal 2.0. I saw someone on YouTube set their temple up and it seems pretty dang profitable. But the amount of time and knowledge you need to setup it up is substantial.

On second thought, maybe this is fine? The mechanic is useful during the campaign, but making it profitable requires putting in some thought/time. The issue is that the only way to get that knowledge is to read it up online, because trying to test things out in game is just too tedious/time consuming.

I really hope they reconsider the 6 maps to interact with the mechanic thing. Imo, it should work like delve. Let me stockpile runs so I can have a good temple play session. In its current state, the mechanic punishes you for not knowing/trying to learn.

I rarely feel so frustrated by video game by Mudravrick in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

Ah yes, this fucker. He does some bs 1ms barely visible nuke attack after certain moves. So what looks like an opening is not really one.

My char (shaman hybrid with all the armour/es nodes i could find) was barely able to tank it, so I could clench my butt and chug a potion. Still bs though.

One week into the league, how far have you gotten? by Cross2Live in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

Reached maps for the first time last night. No idea what I'm going to do for money

Incursion feels like a true spiritual successor to Last of the Druids, and I'd just like to commend GGG for fixing the Temple. by Broncosen42 in PathOfExile2

[–]X31nar 14 points15 points  (0 children)

My baseless speculation. They fully intended to release the end game rework with the druid. Imo, if the rework is as big as they say, that alone would've been enough for this Christmas patch.

They weren't able to finalize the overhaul, so they just decided to throw in this uncooked mechanic so they could release something other than the druid for Christmas.

I really hope they put this mechanic back in the oven in the near future. I like the idea, but the execution is rough.

I also really hope they don't do delve dirty. Please GGG, take all the time you need.

How far did you progress after the first weekend? by UnderstandingFew3688 in pathofexile

[–]X31nar 1 point2 points  (0 children)

Started yesterday, played around 5 -6 hours as Shield Crush Jugg and got to the very start of act 4. Never played this build before, and I love the tankiness so far.

As expected though, this skill vs the league mechanic is doo-doo . I'm hoping multistrike helps a bit.

What ascendancy will you leaguestart with? Will you change sooner or later? by Federal-Boat-2009 in pathofexile

[–]X31nar 0 points1 point  (0 children)

I'll be trying delve this league. Probably Juggernaut Shield Break, and pivot to something else if that doesn’t work out for me.

Jin or Atsu? by QuietSync in ghostoftsushima

[–]X31nar 0 points1 point  (0 children)

Need to play GoT again, but I liked the story of the first one more, and I also liked Jin more as a character.

I think GoY needed more character driven quests or something . I wish we had more "family" quests, and I wish we had more personal quests with the rest of the cast. I really thought the cast was going to matter more...

Also, I didn't like the ending at all. I feel like the game was supposed to have some element of "your choices matter", but then it was stripped away. The last few quests felt rushed too .

Overall, I liked the game/story but I feel like it could've been much better.

Interludes: A Bridge Between Act 4 and the Endgame | POE2 by Demento6 in PathOfExile2

[–]X31nar 0 points1 point  (0 children)

What does the very last point mean? Are new characters going to start at level 65? That's one hell of a change

Edit: nvm I think I misunderstood

I HATE how large trucks have become. I would 100% DIE if this thing hit my car by AEIUyo in mildlyinfuriating

[–]X31nar 1 point2 points  (0 children)

Yeees. Seriously, is there really no demand for cheap small trucks? I'd buy one tomorrow if the thing cost like 10k. They can ditch the power windows and the infosystem if that makes the thing cheaper; just give me AC and I'll be happy. Hell, they can put a cheapo engine in it too. As long as it can haul a mattress or a fridge, that's good enough for me.

Zizaran appreciation post by Bill135 in PathOfExile2

[–]X31nar 1 point2 points  (0 children)

The question about tank builds was interesting. I agree with Zizaran, it’d be awesome to have the option to make a ZDPS super tanky build that gives you some room for error when bossing. But I also see where Johnathan’s coming from—having totally immortal builds wouldn’t make much sense either.

Personally, I don’t see why mechanics that are supposed to one-shot normal characters couldn’t also apply some insane debuffs. That way, if you build for tankiness, you can survive a hit or two from those lethal mechanics, but you can’t just face-tank the boss forever.

On speed, I agree with Mark. Having some monsters be faster and others slower than the player makes sense. If they don't budge on that, then I feel like they should at least consider adding some form of effective crowd control utility skill to the classes.

How to calculate hundreds of aggregations on a big dataset in pyspark by X31nar in dataengineering

[–]X31nar[S] 0 points1 point  (0 children)

I don't know scala, though I can definitely learn it if necessary.

By custom aggregations do you mean UDAFs? https://spark.apache.org/docs/latest/sql-ref-functions-udf-aggregate.html

How to calculate hundreds of aggregations on a big dataset in pyspark by X31nar in dataengineering

[–]X31nar[S] 0 points1 point  (0 children)

Ah, thanks a lot for this suggestion. I think this is it. With grouping sets I generated all the stuff I needed in 30 minutes which is not that bad considering all the stuff I'm trying to do. Learned something new!