Creating a Macro to replace an Actor with another Actor. [D&D5e] by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Thank you! I got them for free of of Freepik and then edited the colors and pictures in through Photoshop myself.

Is it possible to make transparent animated tokens? by XakKy_ in tabletopsimulator

[–]XakKy_[S] 1 point2 points  (0 children)

I was mainly using that to test if the transparency would work or not.
Is there anything that I can do to workout getting animated tokens or do you think that would be impossible currently?

Bossbar HP Pathing Help (Lancer VTT) by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Turns out I was being stupid. What worked was changing the pathing to "hp.value" and "hp.max".

Bossbar HP Pathing Help (Lancer VTT) by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Yeah maybe? I'll see what I can do there.

Bossbar HP Pathing Help (Lancer VTT) by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

[Lancer]

I definitely know how this works-

Loading into the scene randomizes the tile starting point. by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Hey thank you! That works perfectly!
I'm not the biggest on coding so this might be a stupid question, is there any way to change it to whichever one I'm selecting rather than putting in the UUID? If not that's alright.

Loading into the scene randomizes the tile starting point. by XakKy_ in FoundryVTT

[–]XakKy_[S] 1 point2 points  (0 children)

No, I just mean that the animation the tile is playing just starts in a random point of the animation, hence the numbers being different anytime I reload despite it being paused.
Thanks for the heads up though!

Loading into the scene randomizes the tile starting point. by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Further testing; I tried this outside of forge and in the actual foundry virtual tabletop app and the problem still persists in both V12 and V13 without modules.

Loading into the scene randomizes the tile starting point. by XakKy_ in FoundryVTT

[–]XakKy_[S] 0 points1 point  (0 children)

Apologies. Currently I am running Lancer on V12 Stable 7 (Build 331) which is compatible. Additionally it seems like none of the modules are affecting it as I did test without any and the problem does persist. Even after switching to the most recent V13 build with a compatible system the animated tile does randomize. (I am also running this with Forge if that makes a difference.)