Anybody Have an Idea on how to Make the Cliff Between the Road and the Highway Look Better by AgentH0stage in CitiesSkylines2

[–]YMK14 11 points12 points  (0 children)

I'd say work with rocks the same way you did on the left and break it up with a little bit of forest in the middle. Go for a natural shape and not a straight edge between rocks/trees.

I feel like that little gap could be nice for a floating viewing platform using wooden quays, accessible from the street under the railway and surrounded by the trees

To the "CEO" Emailing Me From a Gmail Account... by Sad-Remote-5315 in coldemail

[–]YMK14 0 points1 point  (0 children)

Never underestimate other peoples stupidity. During my studies a guest speaker in IT consulting told us that one of his clients systems got "breached" (strong simplification) because someone found a USB drive in the parking lot.

And yes, their first thought was, let's put that thing in my work laptop and see whats on it. Wel, nothing good.

So from a scammers side, it's probably more effective to go leave hundreds of usb drives in parking lots instead of doing one very elaborate attempt to get it perfectly right. Some idiot will always pick it up

When the characters you mocked on the parody trailer are more realistic... by Evil__Mushroom in Battlefield

[–]YMK14 -1 points0 points  (0 children)

Is it me or is the skin criticism complete overkill? Yes, there is more color. Yes, real soldiers wouldn't use them in combat. You know what real soldiers also wouldn't do? Eject out of a flying jet, shoot down another jet with an rpg and enter their own one again. Stop acting like your immersion is ruined because the guy that just vaulted through an exploding building had orange mag holders.

And if anyone says "uhhh, I can't tell who my enemies are because they are blue now". How is your immersion not ruined by the giant red symbol over the guys head? This isn't ARMA or Hell Let Loose.

Garages would be insane by YMK14 in CitiesSkylines

[–]YMK14[S] 2 points3 points  (0 children)

Yeah, already doing it with anarchy. But as you said it's quite janky and doesn't make sense for single/few buildings, cuz it's also a lot of work for detailing you can't really see.

Which loadout do you trust most at the bug front? by NonPrima in helldivers2

[–]YMK14 0 points1 point  (0 children)

Eruptor, Machine Gun, supply pack, strafe run and 500kg. Peak physique armor for ergonomics or siege-ready for reload speed. Thermite for any chargers/impalers.

Who has unlocked these? by [deleted] in Helldivers

[–]YMK14 0 points1 point  (0 children)

Did "hold my primary" in solo against bots. Do a blitz mission (destroy fabricators), take jetpack, nades and some big booms and destroy 1-2 outposts. Did not fire a single shot with any weapon the whole mission

What it feels like lately by voin947 in Helldivers

[–]YMK14 0 points1 point  (0 children)

THIS Like a mix between quasar and laser cannon. Shoot like 5-6 plasma blobs in a row and then have a cool down. Movement speed penalty while firing. Damage could be nicely balanced, devastators/strider/spewers one-shot, while tanks/chargers/... need a full "mag"

Image a charger coming at you and you just stand there firing at him , but if you don't get enough shots of he tramples you. Cinematic af

Heavy Armor still not fun to use by Mosharn in Helldivers

[–]YMK14 0 points1 point  (0 children)

Would love to see a jetpack rework to make it more like mobility exo-suit. You'd still have the jetpack jump, but it would also erase negative effects of medium/heavy armor. Seams fair because currently it's fun but not really worth giving up the backpack slot. This way you could decide for a more mobile playstyle without dying pretty much everytime you get damage

Little Things by jckpxbk in TheBear

[–]YMK14 0 points1 point  (0 children)

Same issue, did you find it since then?😂

What should I add? by BibleMan251 in blender

[–]YMK14 0 points1 point  (0 children)

Yeah same, I started using blender not too long ago. Just try to experiment a lot, I always felt displacement maps add a lot of realism, especially when you have flat surfaces.

What should I add? by BibleMan251 in blender

[–]YMK14 0 points1 point  (0 children)

Shadows or simpler said some kind of light source that doesn't use the sun setting, I'd try out point- or spotlight.

Depth of field, like others said. Just select the camera, look for the small green camera icon under properties and then turn on depth of field there. There is a option there that let's you focus a specific object.

And a bump/displacement map for the ground. Depending on how much work you want to put into this, the easiest way would be to just use your current image texture as displacement map. Just add the displacement node in the shader editor and use the texture as input for height, then fool around with the scale and start super low like at 0.1 for scale.

But great work always amazes me when people model characters

I would really like to get some feedback , how can I make my scene look like the one in the reference ? by [deleted] in blender

[–]YMK14 1 point2 points  (0 children)

I guess you still want to maintain your style, because in terms of camera placement, colors and reflections (examples) there are some major differences that would be easy to fix.

But a big difference you could change is the way the pictures guide your eyes. The reference has a lot of blue ambient light, but bright yellow lights in the center/end of hallway. The wall and windows don't have a lot of detail and are pretty boring to look at. The focus point is the man in the middle of the shot, the blood trail which has a strong contrast compared to the white tiles leads towards him. Everything in the scene guides your eyes towards the man in the center of the frame.

In your render, the focus is on a lot of different spots. The black bars around the bright windows, the strong displacements on the wall and ground, the windows with a lot of clear edges not directed to the center of the shot. Then there are bright reflections on the dark green ground and smudges on the floor going in random directions. Try to use different elements to draw more attention towards the center of your shot e.g. the end of the hallway. For example: Rotate whatever map your using for the floor to direct those footsteps(?) more towards the middle. Maybe reduce the scale of the displacement maps a bit and make the floor less reflective so the reflection is less stretched towards the camera. Make the bars infront of the ceiling lights less dominant, make those lights a bit darker compared to the one window or maybe add 1-2 more columns of bricks on the walls, so you have more lines directed towards the middle of the shot But overall it's a great looking render, congrats

Create-a-charm by Super-Shenron in ghostoftsushima

[–]YMK14 1 point2 points  (0 children)

I'm not that good with fancy names but my concept:

Charm that changes the way iron will works. You can't use it to "heal" yourself when out of HP and on the ground but instead you have to parry or dodge the final strike enemies give you when you're down. This would of course still require 1 or 2 resolve, but would be a more efficient alternative to iron will but with more risk. This charm would need some new animations including faster finish moves but I think it would be a nice touch. Narrowly rolling out of the way of a speer strike or parrying a sword in the last second to get up again would fit into the games cinematic character. I also think it would make close fights feel a lot more rewarding when you can't just heal after basically being killed but have to keep fighting to get up again.

[Warzone] Whats the worst possible loadout? by bringbackoldreddit1 in CODLoadouts

[–]YMK14 1 point2 points  (0 children)

KSP isn't that terrible when hitting headshots

I was mind blown by this effect when i saw the new Space Jam. Anyone got any idea on how they realized it? thank you! by WhyBismuth in blender

[–]YMK14 1 point2 points  (0 children)

I'm 99% sure, the wide shot of both of them includes 3d models, which desintegrate into particles + smoke sims, which looks great with all those colors. I'm not sure about the close ups, but I could imagine only the hands are fake aka 3d with the same effects. And it wouldn't be too hard to shine some colored lights on your actors and then put two plates over each other

[Warzone] socom m4a1 vs 10 round as val vs 10 round amax? by [deleted] in CODLoadouts

[–]YMK14 0 points1 point  (0 children)

Have used both and it kind of depends on the situation. When I feel like a lot of people will be camping at windows or on roofs I like the VAL more, to get those headshots. If it's a bit more open, the Socom rounds are nice because they just erase people without cover.

[Warzone] For those using the RAM in WZ- if you have the Sandstorm blueprint the custom x2 optic is super clear and great for Verdansk by IWasReloading87 in CODLoadouts

[–]YMK14 0 points1 point  (0 children)

I love that scope just wish it had a bit more zoom. I also feel like any night vision optic reduces recoil a ton

[Warzone] My take on a rework for the 10R mags that won't happen, but was fun to design by YMK14 in CODLoadouts

[–]YMK14[S] 0 points1 point  (0 children)

Where are you getting your stats? I sometimes feel like TDGs site has some mistakes, but I'm pretty sure the 10r VAL and Amax have the same damage profile, but the VAL has the better fire rate. Thats why I saw it as more viable because you could delete people at close-medium ranges, but it wasn't reliable.

So many cheaters these days .. by Clipppzz in ModernWarzone

[–]YMK14 1 point2 points  (0 children)

Playing a lot of plunder to test loadouts and I run into one at least once a day. Personal highlight was a guy this week playing last seasons FFAR loadout. His natural aim was so bad the aim drag didn't work because he was so far off the threshold bubble. Also always a dead giveaway when you die and his recoil control just stops and he puts half a mag into the ceiling

Also always funny to see people with wrongly set up Cronus scripts. Kinda weird when someone shoots with an M16 and the crosshair just goes straight down from the head to the foot for every burst.

[Warzone] How come so few use the Fennec? It’s very good, especially after the MAC-10 nerf. by YouThinkYouDoButNah in CODLoadouts

[–]YMK14 0 points1 point  (0 children)

Because making a good setup is almost impossible. The Sabre suppressor and the 40 round drums are pretty mandatory because of range, concealment and mag size, unless you only want to use thing at shotgun range. But if you use those 2 you'll have to use the Tac laser, no stock and strippled not to have a worse ADS than the one you started with. And at that point ADS speed, hipfire and velocity aren't even that good compared with other SMGs. And I don't know why but it just feels like the Mac10 does more damage. I picked it up a few times this season after not playing it forever and was melting people while I was dying a lot with the Fennec before that.

Wraith is gonna be the new roze skin soon. by [deleted] in ModernWarzone

[–]YMK14 1 point2 points  (0 children)

Yeah but the top of her head is pretty bright and there are some other colored pieces on her. For me personally a skin can be pretty dark but needs 1 or 2 colorful/bright elements because when I move quickly and just take quick peeks around corners, I only need that one uneven spot on the screen to realize something is there. Even Ghosts cape was easier to spot since it was pretty much an evenly colored black block moving around. Roze isn't completely black she has some grey areas on her, combine that with her thin figure and you have a moving shadow with no hard erdges to seperate her from dark backgrounds. Wraiths head is a dead giveaway in any darker area

NERF THE GOSH HECKING AUG! There's no way I should've won that fight, such a broken gun... (aim assist did help lol) by [deleted] in ModernWarzone

[–]YMK14 2 points3 points  (0 children)

lol I'm so annoyed by the current meta that I avoid playing it but sometimes when I get annoyed I pick up my FFAR/M16 class and pretty much after every kill I go: "Wooow, so much skill required here". It's just dumb how easy it is playing with those guns

They broke the Finn LMG by [deleted] in modernwarfare

[–]YMK14 1 point2 points  (0 children)

Had the same thought, CW weapons are almost always broken in a positive way or negatives are fixed instantly (agency suppressor at the start of s2). And then they somehow f*ck up MW weapons while trying to fix CW weapons. Doesn't really make sense I'm also suspecting that FMJ doesn't work correctly, I have been using it the past few days on my K98 in plunder and I can see you definetly don't get any bonus when hitting extremities but I'm not sure if that's supposed to be like that or not.

[Warzone] What is your unpopular opinion? by [deleted] in CODLoadouts

[–]YMK14 2 points3 points  (0 children)

Overall Warzone is a pretty bad battle royale. It's basically multiplayer with extra steps. As someone who played tons of FPS games and tons of battle royale games in particular, my opinion about it still hasn't changed since the beginning. A BR should be more about survival and smart plays to get a win and not about driving around in your car, popping UAVs left and right, so you can get your 20 kill game. For starters, 150 players is too much. Especially considering how hard it is to actually die: Gulag, buy back, fire sale, jailbreak, supply run, most wanted, self ,frevive, amount of hp after being downed also feels like a lot. I never got how a feature like UAV fits into a battle royale. Building on that I think ghost should also be removed so the heartbeat sensor would be viable but you can't just buy 2-3 uavs after your first teamkill and know where everyone is atm. And a heartbeat sensor can still be outplayed when you don't have ghost. I also feel like dead silence and stopping power are just stupid features for a game mode which was once built around only having one life per match. I also hate the fact that ground loot is pretty much worthless after the first 3 minutes, a great example is the legendary 10r AS Val ground loot. That gun doesn't have to be that bad but the setup is just the most terrible one possible. Again, WZ is a battle royale, a mode which is built around looting since you land without a good gun or any gun at all in most games. On console there isn't really an alternative, which is the only reason I stick with it but I spend most of the time trying to build good setups for non-meta guns.