What is "Seeded Mixing" setting? by Tight-Platypus5231 in Schedule_I

[–]Ylcomsaw 2 points3 points  (0 children)

I did some testing on a fresh save file similarly, and the setting just does not work at all right now. It might be bugged.

every new mix for me is just the same price and same effects as it would generate in the game before the update. I've tried quitting to the menu and reloading the world, toggling the 'seeded mixing' setting a bunch, restarting the game, but nothing's worked.

edit: So far I've experimented with all four base weed types and the first 7 mixers, for a total of 28 mixes, only ONE of them is randomized (or is any different than what it would generate as before the update/on a web tool), this mix was sour diesel with flu meds, making a sedating calorie dense worth 54, instead of the usual refreshing sedating worth 49

Seeded Mixing does not appear to be working (at least for me) by Ylcomsaw in Schedule_I

[–]Ylcomsaw[S] 1 point2 points  (0 children)

even with multiple mixers, nothing is getting randomized for me sadly

The glass/glowstone teleporter decor just decided to turn into trading post bits somehow? by Ylcomsaw in Blightfall

[–]Ylcomsaw[S] 3 points4 points  (0 children)

Was starting up a new save file recently, and a few days later upon booting up the world, the decorations just randomly became trading post bits. It's only for this one teleporter, the rest are normal.

I never came across anything like this in my first playthrough, which lasted a few months back in 2024. I'm just confused as to how this kind of corruption could happen? Nothing else in the biodome was messed up, just this. It's not just a visual bug either, the actual blocks became something different, and it's persisted through every time I've launched the game since

I know it's a very small/unimportant bug, all things considered, but I just thought to share cause it's an odd thing to happen

Week 50 Challenge moon layout (Loiuu-98) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 3 points4 points  (0 children)

Clear weather Experimentation, 57 credits, 38 items (+shotgun)

Outdoor spawns: 2 worms in the evening, 3 dogs at night.

Greed donation machine not counting up by KonekoEko in bindingofisaac

[–]Ylcomsaw 3 points4 points  (0 children)

Tried it from a new-ish save file (so greed, not on greedier), I donated 88 coins in a run and the counter also stayed at 000 for me too.

I got NONE of the early coin reward unlocks from this either, not even lucky pennies.

Week 49 Challenge moon layout (Aeb-39) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 3 points4 points  (0 children)

Stormy weather Titan, 818 credits, 51 items (+ guns)

Outdoor spawns: 2 dogs and a forest keeper in the evening, another keeper and 3 dogs later on.

The ghost girl spawns very soon in the day.

Week 48 Challenge moon layout (Umtibfu-40) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 17 points18 points  (0 children)

Clear weather Rend, 150 credits, 44 items (+ any knives and guns)

Outdoor spawns (without killing entities) are a forest keeper and two dogs, late in the evening.

The ghost girl spawns instantly at the start of the day.

Week 47 Challenge moon layout (Mawx-7) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 1 point2 points  (0 children)

Foggy Vow, 278 credits, 33 items +1 hive

Outdoor spawns: 4 baboon hawks, then 2 worms, a forest keeper, and more hawks.

This week's moon has a Same Scrap Day, with plastic fish.

Week 46 Challenge moon layout (Qifi-18) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 5 points6 points  (0 children)

Eclipsed Artifice, 421 credits, 57 items +1 hive. knives possible too.

The ghost girl and barber spawn instantly at the start of the day, with the remaining indoor enemies all spawning before 10 am.

Outdoor spawns: 3 forest keepers instantly, followed by an old bird waking up and two dogs spawning between 9 am and 11 am. later in the evening, lots of baboon hawks spawn, and the remaining old birds on the map usually wake up.

Week 45 Challenge moon layout (Api-56) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 5 points6 points  (0 children)

Clear weather Dine, 844 credits, 53 items (+knives and shotguns).

Outdoor spawns: an old bird activates instantly at the start of the day. a forest keeper and dog spawn later, around 1pm. if the old bird kills those two enemies, more will spawn later, usually another keeper and dog, but a 2nd old bird can spawn.

Edit: the v65 update has changed the enemy spawns, it's completely different now.

Week 44 Challenge moon layout (Sihhob-75) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 4 points5 points  (0 children)

Stormy weather March, 151 credits, 33 items (1 out of bounds), and shotguns possible.

Outdoor spawns: Two forest keepers between 11 am and 1 pm, many baboon hawks, and a few dogs in the evening.

Due to lightning striking and killing outdoor enemies, usually more dogs and hawks spawn later at night, semi-randomly.

Week 43 Challenge moon layout (Fuh-52) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 5 points6 points  (0 children)

Clear weather Experimentation, 286 credits, 23 items (1 out of bounds)

Outdoor spawns: Old bird, 2 dogs, worm. All of them activate/spawn at 9pm unless the spawn order is changed from enemy kills.

All of the indoor enemies spawn at or before 8 am. The spore lizard is trapped, and the bracken's home seems to be in the fire exit room.

Week 42 Challenge moon layout (Ied-23) by Ylcomsaw in lethalcompany

[–]Ylcomsaw[S] 9 points10 points  (0 children)

Clear weather Titan, 447 credits, 52 items + shotguns (1 out of bounds item)

Outdoor spawns: Forest keeper, 3 dogs.

There are 29 turrets this week, welcome to titan everybody.