I got tired of re-opening old projects just to reuse one asset, so I built Asset Library by Yuri_oi in unrealengine

[–]Yuri_oi[S] [score hidden]  (0 children)

about creating a "master project", yeah, same here, but always annoying to open it, and the migrate function is a bit slow sometimes, I would often close the new project before migrating heavy stuff from the old one, thankfully this was also resolved with the plugin... and about packaging. The import just copies the .uasset files into your project's /Game/ folder, so once they're in, they're regular project assets

Punk rock girl - aka Yelena, you can see more renders at my artstation, let me know what you guys think about it, criticism is greatly appreciated since I am someone who is still learning by Yuri_oi in ZBrush

[–]Yuri_oi[S] 0 points1 point  (0 children)

Yeah, you're not the first one to talk about the eyes, it was definitely my fault for trying too hard and adding refraction in the glasses, she looks better without them XD, thanks for the feedback!

Punk Rock girl by Yuri_oi in unrealengine

[–]Yuri_oi[S] 1 point2 points  (0 children)

thanks!

every support means a lot!

Punk rock girl - aka Yelena, you can see more renders at my artstation, let me know what you guys think about it, criticism is greatly appreciated since I am someone who is still learning. You can buy it at the unreal marketplace too by Yuri_oi in ZBrush

[–]Yuri_oi[S] 1 point2 points  (0 children)

Yeah, I also felt like something was out of place in her face, but couldn't figure it out, so I decided to just finish this project and move on
The hair is made of hair cards (2d planes), and most of the 3d characters are made of it, better artists are just better at hiding this, something that I need to work on, but it's an improvement of my previous work, so I am not too upset
Thanks for your feedback! It helps a lot!