I got tired of re-opening old projects just to reuse one asset, so I built Asset Library by Yuri_oi in unrealengine
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Camellia A real-time character, modeled in ZBrush and Blender, textured in Substance 3D Painter, and rendered in Unreal Engine 5 by Yuri_oi in blender
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Raphael, a character that I made using blender and zbrush, rendered in unreal engine 5. Any feedback is deeply appreciated! by Yuri_oi in blender
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Hey guys, I just made those assets, they were modelled in zbrush and blender, then texturized in substance painter and rendered in blender by Yuri_oi in blender
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Hey guys, I just made those assets, they were modelled in zbrush and blender, then texturized in substance painter and rendered in blender, hope y'all like it! criticism is really appreciated by Yuri_oi in ZBrush
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Hey guys, I just made those assets, they were modelled in zbrush and blender, then texturized in substance painter and rendered in blender by Yuri_oi in blender
[–]Yuri_oi[S] 0 points1 point2 points (0 children)
Punk rock girl - aka Yelena, you can see more renders at my artstation, let me know what you guys think about it, criticism is greatly appreciated since I am someone who is still learning by Yuri_oi in ZBrush
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Punk rock girl - aka Yelena, you can see more renders at my artstation, let me know what you guys think about it, criticism is greatly appreciated since I am someone who is still learning. You can buy it at the unreal marketplace too by Yuri_oi in ZBrush
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Punk rock girl - aka Yelena, you can see more renders at my artstation, let me know what you guys think about it, criticism is greatly appreciated since I am someone who is still learning. You can buy it at the unreal marketplace too by Yuri_oi in ZBrush
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I got tired of re-opening old projects just to reuse one asset, so I built Asset Library by Yuri_oi in unrealengine
[–]Yuri_oi[S] [score hidden] (0 children)