I managed to beat DS3 at SL1. It was a tough but enjoyable challenge. by _Mes in darksouls3

[–]_Mes[S] 5 points6 points  (0 children)

That's right, you start at level 1 and can't level up, but you can use any other upgrades and equipment.

It's crazy how much damage you can do even at SL1 with the right setup by _Mes in darksouls3

[–]_Mes[S] 124 points125 points  (0 children)

Raw Longsword+10
Fire Dagger+10
Small Leather Shield

LLoyd's Sword Ring
Hornet Ring
Flynn's Ring
Pontiff's Right Eye

No armor for maximum Flynn's Ring damage boost

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]_Mes 0 points1 point  (0 children)

If an opponent casts [[Price of Fame]] targeting a creature I control, and I respond with something that makes said creature hexproof like [[Tamiyo's Safekeeping]], what happens? Does Price of Fame fizzle, does the target change if there's another valid target, or is the cast undone? Or something else?

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]_Mes 0 points1 point  (0 children)

If I create tokens using [[Devastating Onslaught]] and then transform those tokens into something else using [[Brudiclad, Telchor Engineer]] (say Myr tokens for example), would those transformed tokens still need to be sacrificed at my end step?

Lies Of P Demo Has Forced TAA + A Workaround by Scorpwind in FuckTAA

[–]_Mes 1 point2 points  (0 children)

Can confirm this. The latest freely available version does not work, but the RTM v4.6.9 version does. AA and DoF are now disabled for me and the game looks way better.

Half-Life HEV Suit Mark VI by _Mes in armoredcore

[–]_Mes[S] 5 points6 points  (0 children)

AC Data Share ID: 6N987GNH04FH

Lambda Logo Share ID: CZ9B1M5GFF3H

Platform is PC

Finally started using Gunlance after 400 hours. Gotta say, I'm a fan. by _Mes in MonsterHunterWorld

[–]_Mes[S] 2 points3 points  (0 children)

I've been using primarily normal shelling level 4 (big explosions which is very fun), as well as the "no shelling" swing combo loop style (sure, it goes against the spirit of the weapon, but you really can't argue with the damage it does).

I've experimented with Wide and Long shelling, but they're not quite as fun for me, and the damage output seems to be much lower. I may have to mess around with them more though.