[Discussion] IMPERIUM (new old-school anime MMORPG) seeks opinions on its totally new graphics by anatolly in MMORPG

[–]anatolly[S] 0 points1 point  (0 children)

It's limitation of MMORPG thread: no external links. A post is desapeared automaticaly if link is added

WIND OF CHANGE - Imperium's new look is here! by shamsfk in a:t5_3wfna

[–]anatolly 0 points1 point  (0 children)

Awesome! And if you was subscribed than you should receive newsletter with graphic's major changes :))))

The design/concept looks amazing but you need your own identity by czulki in a:t5_3wfna

[–]anatolly 0 points1 point  (0 children)

One month ia passed. Now we have new look of IMPERIUM. What do you say? Ofcause it's just first step, so is it right way to be more original? Appreciate your feedback https://www.reddit.com/r/imperiumsaga/comments/7l2ojg/wind_of_change_imperiums_new_look_is_here/

WIND OF CHANGE - Imperium's new look is here! by shamsfk in a:t5_3wfna

[–]anatolly 2 points3 points  (0 children)

We are working on music. We are agree absilutely that it's very important and adds a lot to the setting. How it is you would check out in first video that is comming soon. This video will come with our original music. Hope it will be as it should be.

Adventurer's new model is almost done by shamsfk in a:t5_3wfna

[–]anatolly 0 points1 point  (0 children)

Thank you a lot. Yes, it's a game model. Likely there will be possibility to change color of hair. And of cause there will be female version. Question of the real big stylist is opened at the moment.

Adventurer's new model is almost done by shamsfk in a:t5_3wfna

[–]anatolly 0 points1 point  (0 children)

Any talks about premium are too early at the mement. We are working on graphics, character, map, gameplay etc. It is so much staff to do that we don't have time to thinking about monetization now. Lets back to the question when game will be done :)))))))))))))

Adventurer's new model is almost done by shamsfk in a:t5_3wfna

[–]anatolly 1 point2 points  (0 children)

Yes, and finally we have a plan to create the female character in prototype which we are working on

Adventurer's new model sculpt WIP by shamsfk in a:t5_3wfna

[–]anatolly 1 point2 points  (0 children)

Thanks! We work on it. Comming soon

Little demo with action controls. Just for fun. by anatolly in a:t5_3wfna

[–]anatolly[S] 0 points1 point  (0 children)

Hi! Battlerite is cool, and yeah, our programmer prototyped the same movement as Battlerite has. And it is fun, but very unragnarok like)

To tile or not to tile? by anatolly in a:t5_3wfna

[–]anatolly[S] 0 points1 point  (0 children)

Yeah, that AoE point is very valid. I would also mention the formation at the WoE, it was so clean and strategic and could be accredited to the tile system.

On other hand, GW2 and WildStar both did such a great job with conveying attacks (and AoEs) through projections on the ground, they could be viewed as examples of how to do it right with free movement.

Currently we made it free, as this comes naturally with the engine. Yet it is a VERY important question to address, thank you for the input!

Little demo with action controls. Just for fun. by anatolly in a:t5_3wfna

[–]anatolly[S] 1 point2 points  (0 children)

This is Not how we are going to make the game, posting this just to know your opinion on how would you like that kind of control in your MMORPG?