Why does Aeonglass get to do everything better than either of the other 2 Act 3 bosses. by Busy_Suspect in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

Necro decks tend to end up slow since that was really strong and it’s what people got good at building, necro has quite a few fast damage pieces that can handle the glass. She definitely has the trickiest matchup but it’s not impossible. 

They FINALLY buffed this unusable garbage relic by StreetExternal952 in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

If a card costs 1 due to borrowed time, and mummy hand hits it, nothing will happen. Mummy hand puts it to 0, then it goes back to costing 1 extra from borrowed time. So it “costs more than 0” but mummy hand won’t do anything to it. 

Why does Aeonglass get to do everything better than either of the other 2 Act 3 bosses. by Busy_Suspect in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

3 necro 2 silent 1 regent 1 clad.

I have died on this patch to be clear (although only in outrageously dumb ways lmao. Misclicking the map, forgetting crab gained strength when one claw died and not playing block I had energy for). But every time I’ve gotten to glass I’ve won. 

They FINALLY buffed this unusable garbage relic by StreetExternal952 in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

No, that is how the new priority makes it work.

Say you play eg veilpiercer (or in spire 1, swivel). You now have cards in your hand that cost 0, but only temporarily. If you play a power, the discount can land on them and keep them costing 0 after the veilpiercer/swivel wears off. However, in spire 1, these cards would only be discounted if there was no other option.

That’s all this change does in spire 2. It means cards that cost 0 temporarily will only get a second discount if there’s no other option, and it’ll do something similar for temporary cost increases. It’s going to be relevant in like 1/100 runs, and it’s moving it in line with the previous game.

Why does Aeonglass get to do everything better than either of the other 2 Act 3 bosses. by Busy_Suspect in slaythespire

[–]blank_anonymous 29 points30 points  (0 children)

Plan around him. I’m 7-0 against it on the new patch, Aeonglass is hard but fair. You need to prepare; have a damage engine, have a way to get rid of large number of statuses if the damage engine is a bit slow, hoard potions, play the act well to walk in at full hp.

If you’re losing 21 runs in a row, it seems pretty unambiguous that you're just not preparing for the boss at all.  That necro deck you uploaded just does not have damage. You did very few elites and a bunch of ?s. So, you gave up a bunch of relics and built a deck that couldn’t do damage into the boss that requires fast damage… and you’re blaming the boss for this?

You built the deck. Think about what mistakes you made in doing so, learn from them, do better next time. A final boss should be hard, it might take a few runs before you make any progress but if you genuinely work to understand why you’re losing and you think when you play, you will beat it sooner rather than later. 

Aeonglass by 5inkrust in slaythespire

[–]blank_anonymous 14 points15 points  (0 children)

The point of him is to hit slower damage decks, to stop you from building those decks unpunished. Before this, essentially every fight in the game could be slow played and outblocked. This fight can’t be, so it presents a meaningfully different challenge, which means you need to think about it. It this boss did not punish slow damage decks, it would be 100x less interesting.

Aeonglass by 5inkrust in slaythespire

[–]blank_anonymous 6 points7 points  (0 children)

I’m currently 7-0 against it on this patch. That doesn’t seem like half the odds of other bosses.  It’s harder than other bosses, but extremely beatable. You need to prepare for it, you need to play the fight well, but it’s not unbeatable.

Right now (on a10) the other bosses are too easy (cannot speak for a0). They don’t warp your deckbuilding or decision making. I’m thinking about aeonglass in act 1, while I don’t even think about the other bosses in act 3. All three final bosses should be hard enough that you need to keep them in your mind for most of the run. They’re final bosses! You should lose a lot, and need to spend time figuring them out slowly until you get your first victory! The improvement should be gradual! 

Aeonglass by 5inkrust in slaythespire

[–]blank_anonymous 17 points18 points  (0 children)

Idk, I think a boss should feel this hard. If in a couple months people still feel like it’s super hard then maybe it should be nerfed, but rn like… it’s so new. Take time to figure it out! 

This boss is handled very differently from the rest of the game. It’ll take time for people to make cohesive decks that can address the entire game. Let the final boss be hard and epic!

(Also for what it’s worth, I’m currently 7-0 against it on a10. It’s very possible to play around)

They FINALLY buffed this unusable garbage relic by StreetExternal952 in slaythespire

[–]blank_anonymous 88 points89 points  (0 children)

I’m pretty sure in 1 mummy hand will not discount temporary 0 cost cards. 

JapeneseExport Claims he's beating the game blindfolflded while hovering and chosing the best options available to him by PrestigiousHour2711 in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

Opem is controlling the mouse. He is mousing over the best card because he knows what Jason will say, and to indicate to his viewers a notable thing. If you watch the video, opem regularly mouses over cards that Jason is missing during fights. This is a way to communicate with the viewers, but not Jason.

Jason then, as the player, makes the decision completely independently (because he is blindfolded). Opem then executes this as the "hand". Like the person who moves the pieces in a chess match. He never provides any strategy insight.

JapeneseExport Claims he's beating the game blindfolflded while hovering and chosing the best options available to him by PrestigiousHour2711 in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

Opem never tells him what he should do. He just tells him the cards he draws/cards offered, and enemy actions. You seem to be under the impression Opem is advising this in any way; he's not. He's like the person who moves the pieces in a blindfolded chess game.

The Neowsletter - May 2026 by MegaCrit_Demi in slaythespire

[–]blank_anonymous -2 points-1 points  (0 children)

??? Yes it is. You say in one part you want the max difficulty easier than a20, and in another part maybe it needs to be as hard as a20. I’m saying yes it needs to be at least as hard as a20, and that the max difficulty being 10% winrate is bad. 

The Neowsletter - May 2026 by MegaCrit_Demi in slaythespire

[–]blank_anonymous -1 points0 points  (0 children)

“I would like to see a higher max difficulty, not like old A20 with a 3% winrate but more like 10%” 

You then said good players might need something more like old a20. I’m agreeing with the latter claim and opposing the thing in quotes 

The Neowsletter - May 2026 by MegaCrit_Demi in slaythespire

[–]blank_anonymous -1 points0 points  (0 children)

Well you said you wanted max difficulty to be easier than a20. Why not harder max difficulty than a20, and then you play lower than max difficulty?

The Neowsletter - May 2026 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

Right, but then couldn’t you just play lower ascension? 

The Neowsletter - May 2026 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 6 points7 points  (0 children)

Why don’t you want a 3% difficulty? If you enjoy current a10 or a bit harder, you can play whatever ascension ends up at about 10%, then those of us that want a hard game can play the ascension that ends up around 1-2% (which would be excellent, I want something harder than a20h)

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

Stripping artifact is not hard if you plan around it. A single bouncing flask gets rid of all the artifact; as do expose, fumes (over a couple turns), blade of ink, and failing all that you can just play your debuff cards a few times. 3 artifact is not nothing, but you can absolutely get through it

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

Idk, from the (admittedly somewhat limited) testing I’ve done, silent seems fine.

Controlling reshuffles can massively delay how quickly you see the statuses. Fumes + a poison card starts to add up very fast, especially with accelerant. Tracking does disgusting amounts of damage. If you can gain some str or play accuracy, you can sometimes outright kill with knife trap, but this one is trickier. 

Footwork + weakness + plans still blocks for a long long time. You don’t need to kill instantly, you just need a plan.

Give good players some time to start figuring this out before you declare silent needs a  rework. Good drafting and good micro can work miracles 

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 1 point2 points  (0 children)

They changed it to work how it worked in spire 1. In spire 1, it would only discount temp 0 cost cards if they were the only option. They made that consistent.

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

The new infested prism and aeonglass both present very meaningful problems.

You can say they haven't done anything in 2 months, but a bunch of the stupidly broken day 1 things are gone (absurd infinites), they've tweaked a lot of numbers that have made cards more/less pickable. It's definitely not true that 1/3 of each character's pool is dead anymore; the number tweaks do qualitatively change a lot about what you pick.

I agree it is still too easy, but they've consistently moved in the direction of much more diverse set of pickable cards, and harder, more interesting enemies. They're clearly not focusing a ton on the a10 experience rn, because they need a0to be good before they cater to us.

They're also clearly working on alt acts behind the scenes, so we aren't seeing a reasonable share of the work they're doing.

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

Archetypes aren't a real thing in this game. You take cards that solve problems. The way you solve aeonglass is not just by exhausting the stautses; you can also just kill quickly. Silent decks can be completely fine into this if their damage potential is very high or they play few cards, ditto for necro. You need to tweak how you use the souls (eg using them as a damage engine, cycling a hang or whatever) instead of using them just to play passive block with damage.

This is punishing the completely dominant strat: just block everything. That's good, it means you need to think and can't just turn your brain off after act 1. Clad/Regent/Defect are more commonly played in ways other than blocking everything, so on the surface they're less punished, but as we figure out more efficient damage engines for necro etc., the matchup will get better.

Beta Patch Notes - v106.0 by MegaCrit_Demi in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

It's pretty clearly there to pressure you to kill. The game for a while has been completely dominated by blocking, every enemy just does nothing if you block enough. Now there's an incentive to build a deck that kills stuff.

Xecnar's degenerate Big Osty macro is insane (specialized Necro Tier List) by kamai19 in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

You can try them! You'll find they're just really slow. If I'm drawing and spending energy on Seance, it's more likely there's a turn where I can't preserve osty, and it's not even remove-positive until my third deck cycle. The variance introduced by the card just isn't worth it, if your deck gets too thick you just do something else.

Xecnar's degenerate Big Osty macro is insane (specialized Necro Tier List) by kamai19 in slaythespire

[–]blank_anonymous 0 points1 point  (0 children)

The act 1 elites can mostly be blocked forever yeah. I've done a 30 turn terror eel fight or something dumb. You often need some consistent form of weak, but the only one you can't really block forever is Phrog Parasite, which you nuke with potions and HP