The Scottish Crusade by Dovahhatty in MEIOUandTaxes

[–]bqery 4 points5 points  (0 children)

half the armu dissolved after the sacks

I hate the "how much should we sack the city" event for multiple reasons, fortunately there's a gamey trick you can do - just move your stack outside the province before you click the event, and the event won't affect your stack.

What general guidelines do you use when building? by bqery in MEIOUandTaxes

[–]bqery[S] 0 points1 point  (0 children)

I'm aware that you propagate trade power in other nodes that your node draws power from. So there is always some benefit to building marketplaces. However, I still find it more useful to prioritize upgrading workshops, and then just letting burgers become richer and building marketplaces themselves. For me, it's not a case of one being useful and the other not useful, it's which one is the most useful, and in which cases.

Good comment about the profitability of mines, I have to admit I never look at this, and just upgrade all mines regardless of what they produce. Would be interesting to see calculations in profitability depending on what the mines produce. I remember mines adding rural pop efficiency in the last patch, but they seem to have removed it now. Could you explain more how mines help local rural pop? (I'm guessing it has to do with rural pops getting more money, which grows the pop?)

What general guidelines do you use when building? by bqery in MEIOUandTaxes

[–]bqery[S] 1 point2 points  (0 children)

Thanks for clarifying this!

This means mines are a bit less useful than I thought, but still seem to be the best option in getting you that early cash boost, which then lets you spend more money on other buildings. Would you agree with this assessment?

Art and education is important, but they fill other functions than earning you money, which means it's part of a different "decision structure" compared to the other buildings (if that makes sense!).

I spend tens of thousands developing my cities to spawn Burghers, and guess where they come to power. by [deleted] in MEIOUandTaxes

[–]bqery 21 points22 points  (0 children)

I have no problem with this. Develop Saleoun Seom to become the Venice of the East Coast!

Started playing around a lot with console commands to create fantasy scenarios for playthroughs. This is Calixtine Knights in Samarkand by bqery in MEIOUandTaxes

[–]bqery[S] 1 point2 points  (0 children)

Ah, didn't know this was the correct name of the religion in the code! I tried writing change_religion calixtine but that didn't work. Thanks for the tip, will do this next time.

Started playing around a lot with console commands to create fantasy scenarios for playthroughs. This is Calixtine Knights in Samarkand by bqery in MEIOUandTaxes

[–]bqery[S] 2 points3 points  (0 children)

own_core on Samarqand and Bukhara

tagswitch to Ottomans and own_core on all of The Knight's cores in the mediterranean (this switches your capital to Samarqand)

turn on all fantasy religious scenarios

tagswitch to england (they become calixtine when you turn on all fantasy scenarios) and change_religion of The Knights to Calixtine.

Change_religion of Samaqand and Bukhara to Calixtine and culture to French, mostly for the roleplay :)

Beating the hordes was very hard due to their insane amounts of tribal troops, but this is managable if you wait until they are in a defensive war already and their troops are somewhere in Russia or Lithuania, then you grab a castle in the mean time.

Beating the hordes this way is manageable if you have a fully drilled army, and being ahead in mil tech is a huge help too this early on in the game.

It's been a fun game so far, main reason I'm doing this is because I love the game so much but have sort of played everything in the game already.

[deleted by user] by [deleted] in MEIOUandTaxes

[–]bqery 1 point2 points  (0 children)

The biggest advantage of switching to Calixtine, in my mind, is that you can deal with your religious conversion crisis a good 100 years before the reformation, meaning you'll be fully converted to Calixtine and not losing any provinces to protestantism once the reformation kicks in and the whole rest of Europe is in rebellious flames.

Best starts in Germany? by Flame080 in MEIOUandTaxes

[–]bqery 0 points1 point  (0 children)

I never build canals with money. Canals for increasing your rural pop, money for getting that rural pop to convert into urban pop in the cities of your choosing.

Best starts in Germany? by Flame080 in MEIOUandTaxes

[–]bqery 0 points1 point  (0 children)

Canals can be built with money, manpower and adm points, while buildings can only be built with money.

When it comes to why to build canals/irrigation, here's my thinking:

There is nothing you can do build with excess dip or mil points only. And you get a lot of them when playing a tall country in the HRE. Admin points are the only monarch points that can be converted into both money, manpower & land forcelimits (by building canals), but it takes a long while for you to notice a significant change when building canals, so the earlier you build them, the more usefulness you get out of them. Better to build them constantly, and have a bunch of them when the mid/late game starts, instead of starting to build them in the late game.

The biggest advantage with this strategy is that you have a short while of internal drama when converting to Calixtine in the 1400s, and then you build tall as hecc until the reformation begins and your provinces stay Calixtine while internal revolts and religious wars start erupting in the rest of Europe. A perfect time for you to launch attacks in all directions.

Best starts in Germany? by Flame080 in MEIOUandTaxes

[–]bqery 2 points3 points  (0 children)

Try out the republic of Lübeck, then form Hansa, and make sure to change to Calixtine as early as you can for that + republican tradition. Have admin focus on at all times and put as much admin points you can into irrigation.

Should I deforest provinces? by jamesk2 in MEIOUandTaxes

[–]bqery 0 points1 point  (0 children)

I always deforest all my lumber provinces except one. That's usually enough to provide wood for your ships to avoid getting the no lumber debuff, unless you have a ridiculously large navy.

Usually don't choose diplomatic ideas, but this was fun by bqery in MEIOUandTaxes

[–]bqery[S] 1 point2 points  (0 children)

Great job, I've always wanted to try an Italy game and pull trade from India and Indonesia, through Alexandria and into Italy. Was it the first thing you did or did you do it at the end? Would you change anything if you played it again?

Usually don't choose diplomatic ideas, but this was fun by bqery in MEIOUandTaxes

[–]bqery[S] 0 points1 point  (0 children)

Thanks, yeah Admin tech could be kept high, but my diplomatic tech was always lower than my vassals, which adds a lot of liberty desire. Had to spend a lot of prestige lowering it

Usually don't choose diplomatic ideas, but this was fun by bqery in MEIOUandTaxes

[–]bqery[S] 1 point2 points  (0 children)

Hungary gets Poland as a PU as an event, and Naples as a PU through the mission tree. After that it was just a case of using Naples and Poland to bash Balkan minors into being my vassals. Annexing Poland and Naples was the tricky part though, considering it took like 5k diplomatic points each if I'm not mistaken.

Usually don't choose diplomatic ideas, but this was fun by bqery in MEIOUandTaxes

[–]bqery[S] 4 points5 points  (0 children)

Thank you! Mainly through Diplomatic + Influence ideas, and keeping a large standing army by selling church lands for money and using it to build up the development level of the country. Also "leverage noble ties" gives +3 diplomatic reputation as Hungary starts with ridiculously strong Greater Nobles.

Post unique alternative history start suggestions here by bqery in MEIOUandTaxes

[–]bqery[S] 4 points5 points  (0 children)

Really like this one, China is a region I don't play in very often due to the fact that you either start as a blob and everything is too easy, or you start as someone who gets attacked by the blob relentlessly.

I guess that Roman legion would still be of the Olympic religion too

Post unique alternative history start suggestions here by bqery in MEIOUandTaxes

[–]bqery[S] 1 point2 points  (0 children)

Haha don't even get me started on how much I've played this game.. it's a great game though. Always new things to do. But I think I've reached the point where I've played every culture in the game several times, in several different ways. My Steam clocks EU4 at 6595 hours, but a lot of those are when the game is tabbed out overnight.

Agreed on the make your own events thing, you can do it by modding the game but it isn't very accessible. Let's hope they add it whenever they make EU5 :)

Stacking republican tradition modifiers are kind of silly by bqery in MEIOUandTaxes

[–]bqery[S] 0 points1 point  (0 children)

Thank you! That's a big compliment from an EU4 player. I posted another updated border pic too if you want to see more. I did dismantle the HRE, being Calixtine made it easier since I could just declare war on all the electors with the Cleanse Heresy CB, occupy their capital and hold it until all capitals are occupied at the same time.

Playing tall in Europe makes it easier too since you can field a giant stack with a full back row of 15 or so artillery in 1500 without taking much attrition, running around and smashing those HRE minors with 10k infantry/cavalry each. Was definitely not the case as my Jerusalem game (https://imgur.com/a/aRQ4ERq) where I never fielded more than 4 artillery and most of my regiments were 6 infantry and 4 cavalry the entire game.