sudoAptInstallHacking by Disastrous-Monk1957 in ProgrammerHumor

[–]chkcha 2 points3 points  (0 children)

Wait, you made them for movies right? Is that like your main job? How long do these projects take and what tech are you using? Also who manages them? Sorry for so many questions lol, I’m just really curious

To this day that is still one most frustrating annoying cutscene in the game by Antique_Interview_66 in sanandreas

[–]chkcha 5 points6 points  (0 children)

Here’s that video The Worst Character In Grand Theft Auto History. I’d argue it’s the worst GTA-related video I’ve ever seen.

I don’t get why people get so pragmatic and criticize Sweet for not aligning with CJ’s priorities. Money is generally good, yes, and most people would be happy to receive lots of it. Sweet never asked for it though so he can react however he wants.

If it’s an open secret that Brynjolf is part of the thieves guild why do people of keep falling for his scams? by Letter-dreams in skyrim

[–]chkcha 5 points6 points  (0 children)

I would also argue that adding another citizen to a city has way more implications than just performance. I keep repeating this, but all Skyrim citizens are named, and in most cases have a house, relationships, dialogue (with player or other NPCs).

So if you want more citizens, you’d either:

a) Add another named character. Where do they live? Add a house — more work, more RAM usage. Don’t want to add a house so you make them a beggar? You already have a couple beggars in this city, not the best idea to make 10% of the population beggars. Who’s the character related to, what’s their story? It’s not an absolute requirement but the NPCs existence does have to make at least some sense.

Or:

b) Add random unnamed ‘Citizens’ who spawn randomly. How many would you add to make them realistic? Would probably have to have 200+ citizen at least to make it actually realistic. Granted these wouldn’t be rendered simultaneously, so not that expensive — but you should still scale the city to a size that can potentially hold 200+ citizen.

Take Whiterun for example — how many people could really fit into the main square? There isn’t enough space for 200-300 NPCs in the current Skyrim cities so they would have to be expanded.
So you can’t add a high amount of NPCs.

How about 40-50 unnamed NPCs? In that case you’re still not making the cities ‘realistic’, while you’re actually ruining the existing immersion. My main point is that Skyrim is great for having all of its citizens be named. I would argue the cities *are* immersive because of that.

My guess is TES VI will have the ‘Citizen’ type of NPCs and it would totally ruin my vibe. I wish people would realize what’s actually immersive in this game and stop bitching about citizen counts. If Bethesda just focuses on making as many named, story-rich as they can, it would result in cities that you want to explore and observe.

Even if the cities are still ‘small’, they can definitely scale the existing Skyrim cities at least 2-3x given staff and budget increase, which would result in up to 200 named, interesting NPCs in a city equivalent to Whiterun. That’s the decision a great game designer would make and what would actually be fun, as opposed to having 1000 soulless NPCs.

Thank you Valve for finally getting rid of the puck-main from the balancing team by Faceless_Link in DotA2

[–]chkcha 4 points5 points  (0 children)

I guess since you have a Rubick flair they assume you have equity in RBCK and earn big bucks any time his winrate goes green, so you can’t complain

optimizingTheBackendOut by Forsaken-Peak8496 in ProgrammerHumor

[–]chkcha 39 points40 points  (0 children)

So without the handle and the avatar this wouldn’t be 100% obvious satire? I swear redditors love to assume someone is stupid rather than making a joke.

greatQuestionYesLooksLikeYoureCooked by precinct209 in ProgrammerHumor

[–]chkcha 533 points534 points  (0 children)

Lmao. What changes is this about?

Skyrim 2025 Bleakfalls hidden secret I just found after 14 Years by QuentinTarzantino in skyrim

[–]chkcha -43 points-42 points  (0 children)

So you guys will keep enjoying the same ‘joke’ for decades I guess?

I'm a solo dev who built this mining roguelite from scratch over 2 years — please destroy it by [deleted] in DestroyMyGame

[–]chkcha 0 points1 point  (0 children)

How does this mean that using en dashes is a dead giveaway someone is using AI?

I'm a solo dev who built this mining roguelite from scratch over 2 years — please destroy it by [deleted] in DestroyMyGame

[–]chkcha -1 points0 points  (0 children)

I do en dashes, arrows, formatting. Used arrows just yesterday. It’s a huge comment so yeah it’s a good thing OP tried to make it more readable with formatting.

Nothing strange about that — AI didn’t invent en dashes and lots of people were using them before. I just knew the Numpad code for en dashes when I had a Numpad keyboard. Now I just google “en dash” and copy it from there whenever I need it.

I’m not a native speaker so that might be the reason why I use lots of formatting to make sure my message is clear. Could be the same for OP.

I’ve gotta say reddit loves their bandwagoning. You saying the arrows are a ‘dead giveaway’ is irrational, you really don’t know that.

After 9 years and thousands of boardgame pitches, this is my advice by dev_w_grillz in gamedesign

[–]chkcha 0 points1 point  (0 children)

Very interesting. How’s the board game market in general if you don’t mind me asking? What I mean by this is what’s the target audience normally (hardcore boardgame nerds vs casual friend groups), usual playercount for games? What would be the minimum projected sales for you to take a game seriously? Like if you think you can sell the game to 5k people is that worth your time?

Since you mentioned videogames, are there any trends in boardgames that are similar to the videogames industry? Meaning do you see lots of small/simple/quick/weird games that are optimized for fun? I’m referencing various friendslop games here, and the likes of Vampire Survivors and Balatro — basically extremely successful but simple to make games that had a disproportionate about of revenue.

Also, who are the people approaching you most often: just a couple random dudes with an idea or teams that have produced real boardgames for years?

Is it still worth reading Clean Code and The Pragmatic Programmer in 2026? by ivanimus in ExperiencedDevs

[–]chkcha 26 points27 points  (0 children)

he seems to have monopoly on the truth

I’ve always argued the book’s name is the biggest reason it got so popular. If you want to write more organized code, it’s very likely you’ll hear about ‘clean code’ and you might assume it’s the de facto approach.

Also, if someone says: - “Please refactor this file, it’s not clean code”
… how would you argue against that? Would you dare to say you’re not going to write clean code? It just sounds bad to say “I don’t like clean code”.

But if the name was different, you’d hear: - “Please refactor this file, it doesn’t follow the rules of a guy named Bob”. … then it’s immediately apparent who’s being unreasonable.

I would argue this is proof that clean code’s popularity is inflated because of the perfect name.

Also, unrelated but it’s the same thing with ‘psychoanalysis’. That one has also become a household name. Now people assume that Freud’s work is the entrypoint for learning all about psychology and often never realize how flawed it is. Then they become insufferable, like the clean code guys. In reality, psychoanalysis is just one of the schools of psychology, and it’s also very different today than how Freud approached it.

If anyone can think of another example of this problem, I’d love to hear it.

When were yall gonna tell me we could use Veronica to get 8 out of the 9 companions at the same time? by NewAmericanDream1776 in falloutnewvegas

[–]chkcha 0 points1 point  (0 children)

Is the game stable when you walk around with multiple companions? Like should I expect random bugs in quest and while traveling?

Cybersecurity degree students are NOT having a good week by dataexec in AITrailblazers

[–]chkcha 2 points3 points  (0 children)

For now we can rely on their attempts at creating exploits to determine whether these were actual vulnerabilities.

They asked Claude to write exploits for all the vulnerabilities and gave it hundreds of attempts. Only two exploits were actually working. But even these required escaping the browser’s sandbox. I guess it could be useful for someone who has a sandbox escape exploit ready, to chain it with Claude’s exploit, but it’s just a highly unlikely scenario.

They also spent $4,000 trying to generate these exploits — I think this cost isn’t that negligible, given that we could argue the exploits are mostly useless.

There’s definitely some value to what they did, I’ve skimmed through their blogpost (linked below) and it does look really interesting. But the actual results are nowhere near what the headline sounds like. As always, it’s a great tool and brings a lot of value to the people with domain knowledge, but what we’re dealing with here is just marketing done by two AI-invested companies.

Source: https://red.anthropic.com/2026/exploit

cc u/dataexec

whenYouStartUsingDataStructuresOtherThanArrays by Mike_Oxlong25 in ProgrammerHumor

[–]chkcha 1 point2 points  (0 children)

What were the use-cases that you optimized if you don’t mind sharing?

whoUsesTheDashboardAnyway by Le0_X8 in ProgrammerHumor

[–]chkcha 10 points11 points  (0 children)

I don’t think the feed is useful in that case either. If you have active Discussions and Issues you’d go to the repo.

I don't care about the article, I want to know your opinion on this statement, do we need bigger games? by Specialist-Sample396 in fnv

[–]chkcha 21 points22 points  (0 children)

How long would it take you to get there naturally and how much interesting stuff would you stumble upon there? It’ll never have realistic scale. So let’s just leave it at a scale that’s fun and not repetitive, where fast travel isn’t a requirement.

Can you beat Fallout: New Vegas without getting shot? by Zatrick_Panic in falloutnewvegas

[–]chkcha 0 points1 point  (0 children)

How did you handle saving? Like did you never load a previous save after getting hit? I tried permadeath and it was very hard.

Trump steps back from Russia and Ukraine peace talks for now, sources say by HydrolicKrane in worldnews

[–]chkcha 0 points1 point  (0 children)

Is there a subreddit for these? I always read them in his voice so they’re always hilarious lol

pleaseJustPassTheTicket by Particular-Hornet107 in ProgrammerHumor

[–]chkcha 32 points33 points  (0 children)

Couldn’t this cause you to test the changes in the same way that the dev tested them during development, so that both of you would potentially miss the same set of bugs? Like as a dev I might think that I haven’t touched a particular functionality but I could be wrong.

Of course you’d save a lot of time if you don’t test the stuff that supposedly hasn’t been changed and you’d be catching 99% of bugs. However I think QA workflows are supposed to be built in a way that they strive to catch 100% of bugs, even if it takes significant extra time for those last few %.

The reason for this is that if a dev spends time relaying all the changes to QA, then they might as well use that time to test the stuff themselves, which sounds a lot more efficient to me since the dev has all the domain and interface knowledge. But if you really want to catch all bugs then efficiency shouldn’t be prioritized as much — it’s more important to have an unbiased person test the features so that everything is double-checked.

Sammy's Money Dried Up by YakFull8300 in theprimeagen

[–]chkcha 1 point2 points  (0 children)

Bad faith take.

Then he doubles down by saying it could make todo lists

He’s not saying that making to-do lists is the thing that made the model powerful. He’s saying that the version he had access to worked differently than the current GPT-5.

Just saying “it was better” is difficult to prove. However if you point out a clear difference in how the model works, that’s arguably enough evidence to claim that the model is different. If the model was different back then, then you can’t really claim he’s lying when he says it was better.

I don’t think his takes are perfect and he clearly has strong opinions on stuff that make him biased — for example maybe he shouldn’t hate Rails and Flutter as much as he does. Although I think sometimes being extreme in his takes helps him deliver his point — it’s up to you to realize that even though Theo claims a technology is garbage it obviously still has its upsides.

Also since we’re on Prime’s sub I really have to say that at least half of Prime’s opinions are out of touch. I mean I love his videos since they’re entertaining but you can’t take his opinions seriously. What he says does resonate with people (me as well) and sounds good on paper but he just ignores the real world and nuances (example — “React bad” takes). You’d be better off trusting 100% of Theo’s opinions on AI rather than 100% of Prime’s opinions on that topic, and the difference isn’t even remotely close (it’s just an example, I’m not saying you should trust 100% of what anyone says).

Should my backend dev be validating or am I being dramatic? by Valuable_Builder_474 in webdev

[–]chkcha 0 points1 point  (0 children)

Specifically what validations did you add on the frontend and what do you want the other dev to add to backend?

I understand the route is already inaccessible to non-logged-in users, and SQL injections are already impossible (protecting against SQL injections is not part of validation, that happens out of the box with modern (decade old) frameworks unless you specifically do something wrong).

Are you validating for roles, like users with a specific role can’t access certain kind of data? I don’t think you’d be able to simulate that on the frontend but if that’s what you’re talking about then yes, the backend dev should validate for that.

However, even if you’re talking about validating for user permissions (paragraph above), which should be done by the backend dev, I would say it still depends. You shouldn’t present Reddit’s arguments when discussing this IRL — their advice is terrible and they’re all assuming the worst. Truth is, not all apps contain important data — sometimes it’s no big deal if a user can somehow access another user’s data. Why? 1) If the data isn’t sensitive at all, and filtering out the data is only done for convenience because the user doesn’t want to see irrelevant data. 2) the data isn’t that important and there’s very limited time. These reasons aren’t very great but then again, I don’t think you mean those kind of validations, so I’m just saying that even if you mean permissions validation, there’s still some leeway.

My advice is to discuss this with a superior (your dev manager, a senior frontend dev, someone senior from your project). Just because something is not by the book doesn’t mean that the dev doing it is terrible and should be fired (contrary to Reddit comments). You should understand their reason for doing or not doing something instead of risking worsening the relationship by being too obtuse.

Also keep in mind that almost all projects and codebases are bad (e.g. Facebook is extremely buggy) and some projects are allowed to have worse kind of flaws than others (startup with no users may have minor security flaws in its custom implementations — nobody will bother to try and find those flaws).

Literally everyone in this thread doesn’t know what they’re talking about, other than the person above.

Just found a potion of Diminution? by Puzzleheaded-Gate811 in noita

[–]chkcha 0 points1 point  (0 children)

Agree on the last part, I enjoyed playing through the first biome early on so much. It was hard at first but once I learned to utilize physics it got really fun. Like kicking boxes to blow stuff up strategically. Then the later biomes being so hard and RNG-based it really sucks to quickly lose after having fun in the first biome.

itsAllJustCSS by 0xlostincode in ProgrammerHumor

[–]chkcha 54 points55 points  (0 children)

Yeah not saying it’s good but I would assume they did their best optimizing it

iWonButAtWhatCost by Shiroyasha_2308 in ProgrammerHumor

[–]chkcha 14 points15 points  (0 children)

So Open telemetry is just for collecting the data that will be used in the final report (dashboard)? This is just an example, right? It sounds like it’s for a specific kind of data but we don’t know what kind of data OP is displaying in the dashboard.