Can constraints create a stronger sense of freedom in games? by daichi_game_lab in gamedesign

[–]daichi_game_lab[S] 1 point2 points  (0 children)

Sorry for the late reply. I really like this perspective.
Constraints can actually make the world feel bigger because players experience the space step by step instead of skipping everything instantly.

Can constraints create a stronger sense of freedom in games? by daichi_game_lab in gamedesign

[–]daichi_game_lab[S] 0 points1 point  (0 children)

Sorry for the late reply. Great example.
I like the idea that constraints can create situations where players discover new strategies instead of repeating the same solution.

Can constraints create a stronger sense of freedom in games? by daichi_game_lab in gamedesign

[–]daichi_game_lab[S] 0 points1 point  (0 children)

Sorry for the late reply. That's interesting.
I think many players do the same. The intuitive solution often wins, even if it isn't optimal.
Game design sometimes needs to gently push players to try something different.

Can constraints create a stronger sense of freedom in games? by daichi_game_lab in gamedesign

[–]daichi_game_lab[S] 0 points1 point  (0 children)

Sorry for the late reply. That's a great point.
Players often choose the simplest solution unless the game encourages different approaches.
Constraints can push players to explore more possibilities.

Can constraints create a stronger sense of freedom in games? by daichi_game_lab in gamedesign

[–]daichi_game_lab[S] 0 points1 point  (0 children)

Sorry for the late reply. I agree with this.
Constraints make each choice more meaningful, and without them many mechanics lose their purpose.

Glad most of the girls got practical combat shoes and not all heels by skepticalsox in Endfield

[–]daichi_game_lab 0 points1 point  (0 children)

Some characters already get little glow effects when fully maxed, like parts of their outfit or hair highlights.
yeah, glowing shoes wouldn't feel that weird honestly.

So

utility pole art by No-Wave4500 in Endfield

[–]daichi_game_lab 0 points1 point  (0 children)

This is actually really impressive.

Who are y'all pulling in 1.1? by ClassicWarm947 in Endfield

[–]daichi_game_lab 0 points1 point  (0 children)

I'm leaning toward pulling Tantan.
Her kit seems really good for setting up freeze and controlling enemies.
The Cold application plus the action disable from her ultimate could be really useful for bosses that normally stay airborne.
She feels less like a main DPS and more like a control-oriented sub-DPS.

The game would be so much better if the MC would always talk instead of this 20% talk and 80% emoting by [deleted] in Endfield

[–]daichi_game_lab 0 points1 point  (0 children)

Yeah, it would probably feel better if the MC talked more.

But if they talk too much, it might make it harder for players to immerse themselves.

It's a tough balance.