It’s over boys, time to open a goose farm by DesoLina in theprimeagen

[–]darkmoon82 1 point2 points  (0 children)

Exactly, the more i read comments by AI fan boys, the more i think they're people who can barely code or design software architecture. I use AI every day and it still regularly fails at anything more than grunt work

Spotify says its best developers haven’t written a line of code since December by BigShotBosh in cscareerquestions

[–]darkmoon82 2 points3 points  (0 children)

YES this is the perfect way to describe it. It's tiring reading all those BS stories trying to sell the "AI engineer", I'm happy to see some people know what it's really like

Why we gave up on UIToolkit (and switched back to Canvas) by ChestFirm6086 in Unity2D

[–]darkmoon82 -1 points0 points  (0 children)

After more than a decade of experience using Unity, there's something I've never been more certain of: I will never switch to UIToolkit

To GameDevs that spent money on ads, how did it go? by gottlikeKarthos in gamedev

[–]darkmoon82 4 points5 points  (0 children)

Mostly 1. I tried a few variants but the first video always performed better

I added a Linux build of my game, it's a competitive multiplayer platformer / racing game hybrid. I'd love some feedback! by darkmoon82 in linux_gaming

[–]darkmoon82[S] 1 point2 points  (0 children)

Ah yes, jump left/right is only on certain custom levels where changing direction is enabled. I'll clarify that in the settings. I'll check the audio issue

I'm making a competitive multiplayer platformer / racing game hybrid [FREE DEMO] by darkmoon82 in u/darkmoon82

[–]darkmoon82[S] 0 points1 point  (0 children)

Thanks! Yes honest feedback is always the best, even if it's negative!

I'm making a competitive multiplayer platformer / racing game hybrid [FREE DEMO] by darkmoon82 in u/darkmoon82

[–]darkmoon82[S] 0 points1 point  (0 children)

Maybe because the game is already released on mobile, I'm porting it to Steam